Comment The legal ramifications, in a different article (Score 5, Informative) 343
http://www.wired.com/gamelife/2011/08/gamestop-onlive/
Basically, Gamestop may be in the right, legally, if Square-Enix has a pre-existing contract with them with a non-compete clause. As the article states: “Existing contracts between GameStop and Square may have barred this kind of promotion, and so GameStop may actually be justified in their action if Square is in breach of some promotion/marketing agreement”
But they can also be in legal trouble over this, as the article also points out, for a number of different reasons.
Nowhere on the packaging does it say "Free OnLive coupon", apparently. I haven't looked at the packaging myself.
Comment Re:Ultimate game realism (Score 2) 186
Still, some people play video games to escape from reality. But some folks play video games to explore things in reality that they cannot possibly do on their own, due to their wealth, social status, language barrier, etc. Flight Simulators are a prime example of this. Not everyone can afford a plane, but they can turn to a Flight Simulator to give them an experience that they could not afford otherwise.
You could always make your video game universe more and more surreal, with no limit to the imagination (look at The Void or Zeno Clash). But you are limited by technical restraints when you want to push for realism.
Comment Sonic may not be the best example (Score 5, Insightful) 129
A better example of a classic revamp would be the Bionic Commando Rearmed or the most recent Mega Man game. Bionic Commando Rearmed adds a lot of modern features to the original game, like big boss battles, hacking mini-games, and the ability to swap weapons within the stage, but the basic mechanic of swinging and shooting is still challenging. The most recent Mega Man was pretty popular, despite (or perhaps because) it staying true to the 8-bit Mega Man graphics and gameplay, mostly because it still maintained the same level of challenge.
Of course, many classic games are getting a cloning vats treatment on the iPhone/iPad/iFranchise and Android market. If anything, the older 8-bit, 16-bit, and PS1 era games (or clones of those games) are seeing a bit of a renaissance on those platforms.
Comment Re:DNA Test, really? (Score 1) 354
Comment Re:DNA Test, really? (Score 1) 354
Last I read a DNA test took at least three days to complete. Amazing they were able to pull it off in just a few hours of dumping the body. And what DNA did they compare it too, btw?
In this day and age, not only is the cost of DNA sequencing beating Moore's Law, but the turn-around time is around 45 minutes to an hour for the actual analysis. For the University of California system, you get your results by e-mail by the next day at the latest, and that's assuming that the day was busy for them. The "3 days" thing is typically the time it takes to mail a package or similarly courier the physical end-product. There are handheld DNA testing portable labs about the size of an AED or first aid kit nowadays, too.
Comment They are late to the party, but... (Score 3, Insightful) 229
Comment Re:All they have to do is wait. (Score 1) 325
Comment Re:Not unprecedented (Score 1) 1078
I agree Apple needs to look out for their employee's health by providing the appropriate equipment, but I think they also need to design equipment that can handle the normal operating environment for the customers they sell to.
For better or worse, smokers and heavily polluted cities still represent a significant source of revenue for computer companies. So long as that is the case, their products need to be designed for their customers.
Comment Re:threat model (Score 1) 553
Gaining root on one box shouldn't give you easy access to all others.
Yes, but this statement relates to my original reply in what way?
And brute force IS affected by complexity, in that a lower-case alphabetic password only requires 26 possible combination, while a password using characters from the entire 8-bit set, requires 256 possible combination. That's the base, so brute-force time goes exponential from there depending on range of characters used.
Only if you know that you can limit your search space that way.
Even if you structure your brute-force by initially ignoring special characters, do some math.
8 characters, letters only, assuming at most the initial letter could be a capital: 417654129152 possible combinations, i.e. ~1^12
8 characters, 7-bit set (8-bit is nonsense, most of them are non-printable): 67675234241018881, i.e. ~1^17
But "letters only" allows us to use pronouncable passwords that people can remember. Hf$6o/r^ may be a 1^17 complexity password, but 99% of the average user will write it down. "sophisticated" is a 1^19 complexity password, and a lot easier to remember.
Special characters are way overrated. The idiocity of limiting password length is a lot more harmful. If your attacker knows how long your password can at most be, his brute-forcing becomes a ton easier, because he can estimate how much of the search space he's got. If my password can be anything (because it's hashed anyways, so what do you care?) then he never knows if he's close or not, and he can not estimate how long it will take at most.
Even if you use a dictionary attack, more space is the answer, not special characters. The OED contains about 300,000 words. Adding a special character or number brings the complexity up to only 1^9. But allowing for two words instead of one brings the complexity to 1^12, and is equally easy to remember.
Comment Why I didn't like the latest Prince of Persia (Score 1) 507
But I cannot forgive the game for not being Prince of Persia: Sands of Time.
It's streamlined to tell a mystic and magical story. Like a Disney movie. But for me, the Prince of Persia series was all about platform puzzles and jumping around in realistic looking environments. I felt like I was running around in amusement park rides in Prince of Persia IV, rather than ancient ruins or stately Arabian buildings. I realize that the game designers have moved away from the puzzling to "let's make the player look awesomely cool in messed up worlds". But that isn't the kind of gameplay that I'm looking for, so it is a lesser game in my eyes. I want to emphasize that I can see how this game can be fun for other people (it certainly has a "God of War" vibe to it which is quite inticing), but it wasn't fun for me because it lacked the thoughtful platforming of the first remake.
Comment Re:BG is still alive! (Score 1) 63
Boo says... WHAT?
The best Minsc interaction is when you are trying to convince the Pirate Lord that you are insane to get into an asylum. Minsc handily proves this for you. *grin*
Comment Re:Epic Adventures (Score 1) 63
The party interactions were also severely limited. Half of the fun in BG was to hear your party bickering. NWN got rid of that too.
Hordes of the Underdark allowed you to have two minions, and they bickered a lot. Just pick Sharwina (or whatever the names was of that female bard who looked like Catherine Zeta Jones) and Deekin (the kobold bard) for a lot of laughs.
NWN gets a lot of rap for not being Baldur's Gate. But it's something completely different and wonderful, if you overlook the fact that it isn't Baldur's Gate (aka a single player DnD RPG) and accept it for the multiplayer DnD engine that it is.
Comment Just like the Crucible/Salem Witch Trials (Score 5, Interesting) 502
That's the basic principle in this essay. I'm not saying that I agree with all of the finer points of the essay, but it makes a good argument overall. So far in my short lifespan, I have heard several cases involving harassment which were attempts by the harasser to cover up what they were doing by claiming the victim was the harasser.