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Social Networks

After Insisting For Years That Facebook Is Not a Media Company, Zuckerberg Says Just Not a 'Traditional' One (cnet.com) 52

Mark Zuckerberg is still trying to explain what his company does. The Facebook CEO said in August that the social-networking giant had no ambitions of being a content provider, insisting that Facebook is "a tech company, not a media company." On Wednesday, he appeared to retreat a bit on that statement, painting a slightly different portrait of his company during a Live video chat with Facebook COO Sheryl Sandberg. From a report on CNET: "Facebook is a new kind of platform," Zuckerberg said during the video chat. "It's not a traditional technology company. It's not a traditional media company. You know, we build technology and we feel responsible for how it's used. We don't write the news that people read on the platform, but at the same time we also know that we do a lot more than just distribute the news, and we're an important part of the public discourse." His comments come amid increased criticism that Facebook's news feed algorithms -- the software that picks the first posts you see -- sometimes fan the flames of "fake news" and allow misinformation to thrive. Numerous allegations have been made that fake news shared on Facebook helped Trump win -- a suggestion Zuckerberg initially called "a pretty crazy idea."
XBox (Games)

The Ugly, Profitable Details About Xbox Live Advertising 204

An anonymous reader writes "In an editorial at Penny Arcade, Ben Kuchera writes about how Microsoft's subscription-based Xbox Live platform has become an advertising cash cow — to the detriment of users who already pay for the service. Quoting: 'People who don't play video games would be forgiven if they turned on an Xbox 360 and didn't realize it was a device used to primarily play games. The first screen you see on the Xbox 360 Dashboard is often a mixture of ads for all sorts of goods and services, and many times games are in the minority of ad slots. The latest redesign increased the ad space that can be sold to advertisers, and that in turn increased this problem. Let's be clear, it is a problem. Game discovery is terrible in the current design of Xbox Live, and the usability of a system that used to be about games is suffering in order for Microsoft to make money on ads. Sadly, this issue isn't going away: Ad sales simply bring in too much money to ignore, and revenue is growing. ... I contacted Microsoft and asked how much advertising revenue impacted the profitability of the Xbox 360. "We don't share this information publicly but we can tell you that, since 2010, the advertising business has grown 142%," I was told.'"

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