Follow Slashdot stories on Twitter


Forgot your password?
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×

Journal FortKnox's Journal: DoD v2.0 5

Holy Sh*t!!

After playing Day Of Defeat, version 2.0 this weekend, all I can say is "WOW!"

I've played the previous version, and it was a good game. The amount of stuff pumped into this new version, however, is enormous, allowing a much different experience.

For the first time, I find myself slowly advancing the line of combat, ducking in dark corners, trying to avoid an onslaught of nazi's. I, actually, was getting nervous in my seat while I played some of the maps. The amount of realism is incredible (but still being fun), the way they balanced the game is GREAT, but most of all, the "feel" of the whole environment is EXCELLENT.

I have a feeling many lost hours of sleep in my future will be due to this halflife mod!
This discussion has been archived. No new comments can be posted.

DoD v2.0

Comments Filter:
  • I played DoD for the first time at the LAN [] this weekend. It was kind of fun, but I prefer CS and RtCW a lot more. It still had that clunky Half-Life feel that I somehow don't notice under CS.

    I admit, I only played a few levels, and only with a few other people that were playing for the first time too, but it didn't grab us.

    Not to say it's not a good game, it's just not my cup 'o tea.

    On the other hand, if your UT mod idea could incorporate some of the "feel" and "play" of this mod, yet run on the UT engine...that might be a whole other ball of wax.


    • Was it the newer version, or the older one?

      That makes a large difference.

      And, BTW, I'm not dropping the UT mod idea... its still morphing around in my mind. Gotta have a pretty solid idea, then a decent design before I go on a coding fest.

"In the face of entropy and nothingness, you kind of have to pretend it's not there if you want to keep writing good code." -- Karl Lehenbauer