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Comment Grief. (Score 1) 112

People die. Some people do it themselves. It sucks. There's no amount of explaining or reasoning matters now. A family lost a child, and a family wants to alleviate their pain. Who am I to say the right and wrong of it, or to even share a frail opinion anyways. We're all so fatigued with stress and grief, that we all respond poorly to anything now days. Be as decent to each other as you are capable. Suffering is terrible.

Comment Using AI to code..... (Score 5, Interesting) 61

I've been using AI for a bit for indie (broke) game development, and it has to be constantly cultured, watched, corrected, and corralled to get desired results. It makes tedious work amazingly simple, but you have to constantly watch for deviance from your set instructions. You give it explicit data and rulesets, and sometimes it just goes to wonderland for a bit. It's really teaching me to interact with it, and as I get better at prompting, I notice much less dissonance.
Games

The Psychology of Achievement In Playing Games 80

A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."

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