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Comment System Requirements, Screenshots, etc... (Score 3, Informative) 268

Howdy. Bit self-promotional... but.. Read my blog. It is the best StarCraft Blog on the web.
I am in the beta, all the info that was published this month (including the massive SC2 Beta FAQ) is there, system requirements, screenshots, and will soon be posting replays/videos. Currently 500 users online, so I can handle bit of slashdotting :)
Cheers.
Media

Newzbin.com Usenet Indexing Trial Set To Begin Next Week 76

An anonymous reader writes "Only a few weeks after a jury acquitted Alan Ellis, the owner of the BitTorrent site 'OinK's Pink Palace,' of copyright infringement, another high profile case is about to start next week, this time for the newsgroup side of things. The MPA (Motion Picture Association) trial against Newzbin.com, a website that indexes NZB files and content on the newsgroups, will begin in London on Monday. Will lightning strike twice in favor of website indexing?" Torrentfreak points out one major difference between the cases: "Ellis’s charge was one of fraud, allegedly conducted by an individual and dealt with under criminal law, while that leveled against Newzbin is one of allowing and inducing illegal copying, i.e copyright infringement, but carried out by a bona fide company under civil law."
Movies

James Cameron On How Avatar Technology Could Keep Actors Young 404

Suki I writes "An article at EW discusses another use for Avatar's sophisticated motion-capture technology: 'Sure, it's terrific for turning human actors into big blue alien Na'vis. But the photorealistic CGI technology James Cameron perfected for Avatar could easily be used for other, even more mind-blowing purposes — like, say, bringing Humphrey Bogart back to life, or making Clint Eastwood look 35 again. "How about another Dirty Harry movie where Clint looks the way he looked in 1975?" Cameron suggests. "Or a James Bond movie where Sean Connery looks the way he did in Doctor No? How cool would that be?"' The article goes on to quote Cameron as saying you would still need actors to play the roles, and that an ethical line needs to be drawn somewhere."
Programming

StarCraft AI Competition Announced 200

bgweber writes "The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010) will be hosting a StarCraft AI competition as part of the conference program. This competition enables academic researchers to evaluate their AI systems in a robust, commercial RTS environment. The competition will be held in the weeks leading up to the conference. The final matches will be held live at the conference with commentary. Exhibition matches will also be held between skilled human players and the top-performing bots."
PC Games (Games)

StarCraft II Single-Player Details Revealed 206

As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.
Real Time Strategy (Games)

StarCraft II Delayed Until 2010 453

Blizzard has just announced that StarCraft II: Wings of Liberty won't be released this year. From their announcement: "Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service. ... As we work to make Battle.net the premier online gaming destination, we'll also continue to polish and refine StarCraft II, and we look forward to delivering a real-time strategy gaming experience worthy of the series' legacy in the first half of 2010."

Comment Re:Eh...not likely for quite some time (Score 1) 210

Odds are downright terrible for "intelligent nanobots", we might have hardware that can do what a cell can do, that is, hunt for (possibly a series of) chemical cues and latch on to them, then deliver the payload -- perhaps repeatedly in the case of disease-fighting designs -- but putting intelligence into something on the nanoscale is a challenge of an entirely different sort that we have not even begun to move down the road on; if this is to be accomplished, the intelligence won't be "in" the nano bot, it'll be a telepresence for an external unit (and we're nowhere down *that* road, either -- nanoscale sensors and transceivers are the target, we're more at the level of Look, Martha, a GEAR! A Pseudo-Flagellum!)

Your individual neurons aren't particularly intelligent either. http://en.wikipedia.org/wiki/Cellular_automata

Patents

Universities Patenting More Student Ideas 383

theodp writes "Working as a NASA intern, grad student Erez Lieberman had a eureka moment, resulting in an algorithm that detects whether a person is standing correctly or is off balance. Unfortunately, MIT liked it so much they decided to patent it. Seeking permission to use his own idea for his iShoe startup, which develops products like insoles to address the problems of seniors, Lieberman was told no problem — as long as he promised a hefty royalty and forked over a $75,000 upfront payment. Whether or not students are aware of it, the NYTimes reports that most universities own inventions created by students that were developed using a 'significant' amount of schools resources. Colleges and universities once obtained fewer than 250 patents a year, but that was before the Bayh-Dole Act gave them ownership of inventions developed through federally financed research. Now they acquire about 3,000 a year, and in 2006 licensing fees and equity in spinoff companies totaled at least $45B — research powerhouses like Stanford and NYU pocketed $61M and $157M, respectively."

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