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Comment Cuts out the middlemen (Score 3, Interesting) 28

A lot of the time when you try to get "professionals" translate stuff, you get machine translation anyway. Had been a problem for more than a decade. It's all pretranslation and translation memory with the CAT tools. Even with the same agencies you can get different quality results from one day to the next. And I don't even blame them. Most stuff that gets translated is boring and repetitive. It makes complete sense to do a first quick pass with a machine and then do a lot of QA and polish to make it good. Style guides, character profiles, plot notes. I think it's all mostly to skip the step where you pay someone a lot to pretend to do translation by hand. Copyright might be an interesting angle though. I believe book translations run a separate copyright from the original. People got in trouble over using a still copyrighted translation, assuming it's fine because original is public domain. What machine translation does here might be interesting. Certainly no less "transformative" than all the AI companies stealing content to train their models.

Comment Re: Steam survey lagging (Score 1) 58

Probably because CPUs don't normally poof themselves out of existence after a year or two. There's probably a significant number of people in the survey with a d cade old machine still running small games just fine. There's also a not insignificant number of laptop users where Intel carries on just fine.

Comment Re: Great...let's pile on.... (Score 1) 75

This, thank you. But please subsidise it, because it does degrade batteries. I'm sure some compromise can be achieved. Other than that, I don't think EV deployment has a substantial impact on peak grid capacity. Not in the UK at least, where peak demand is between 4pm and 7pm. With all the charging options and cheaper electricity at night, contributing to peak load makes little sense.

Comment Re: Making a note... (Score 4, Informative) 94

That's easy enough for Latin or Cyrillic alphabets. Have an intern design a font for you. I'm oversimplifying the complexity here to a ludicrous extent. But then Asian languages need 3 to 7 thousand unique glyphs for a given project. You either get the free noto font from Google or make a deal with the devil. The selection of free options is limited and it might not work well aesthetically. Then there implementation factors like good scaling, contrast, interoperability...

Comment Re: And Mr. Sweeny is right (Score 2) 69

There's a good recent article from games industry biz on the subject. Trying to muddy the waters by claiming game dev had always been using AI is a straw man argument. Nobody cares if enemies have ai logic. Or if you used word prediction auto complete. Or use upscaler for a texture. Player specifically care about what we now call slop. Generated video segments, graphical assets, music, voices. Nobody wants to read walls of text nobody gave a shit to write. And when any such assets end up on the final product, we want to know and make a call on a case by case basis. There are good reasons to have placeholder assets, but they need to be tracked and replaced. See Anno Pax Romana dumpster fire for example.

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