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First Person Shooters (Games)

Tremulous Switching To Xbox Live, Exclusively 43

An anonymous reader writes "Darklegion Development and Microsoft have apparently been working on a new version of Tremulous for the Xbox 360. Timbor, project founder and a main developer of Tremulous, said this in a recent announcement: 'What does this mean for you? You will now be able to play Tremulous on Xbox Live with thousands of other gamers, earning achievements and showing off your gaming skill. In the best interest of maintaining a steady and secure Tremulous playerbase, Tremulous is going to be exclusively available for Xbox Live. Existing infrastructure will no longer receive official support. Players who have already been playing for at least three months can apply for a €5/$7 coupon as a show of our appreciation of your enthusiasm so far! What does this mean for the community? Hopefully nothing! While the production of Tremulous switches from its current open source development to a closed source environment handled by the very capable and experienced Microsoft engineers, the efforts of the community will still be valued. In this collaboration we have made it very clear that the Tremulous community is very important to the game, and Microsoft agrees with us on this point. We are confident that this move will not stifle the creative output of the community.'"
Games

Submission + - ioquake3 1.36 Gold

Time Doctor writes: "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; Anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; New SPARC JIT compiler, with support for both sparc32 and sparc64; Improved console command auto-completion; Persistent console command history; Improved QVM (Quake Virtual Machine) tools; Colored terminal output on POSIX operating systems; Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course there are even more fixes for security holes and other bugs in there. So if you don't like ads and queues in your Quake 3 experience, get a copy off of Steam and copy your data files and key into your ioquake3 directory."

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