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Comment Re:Could be.... (Score 3, Insightful) 70

Distributed computing isn't a satisfactory answer for most of these types of games. You need a single arbiter to decide what happens when player A swings his sword at player B, and vice versa, but player A has much more net lag... Does player B slow down, player A not swing, or do you assume player A is going to repeat their last action. Not to mention, if you distribute the judging rules, then that means each copy of the game has the judging rules built in, which makes it orders of magnitude easier to hack and tweak to your advantage.

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