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Comment Re:Ha-Ha! (Score 1) 275

If you do "File / Save...", do you get
- the gtk3 dialog? (many versions)
- the Qt dialog?
- the gtk2 dialog?
- the FLTK dialog?
- the Motif clone dialog?

And which set of directory favorites are included? (that one puzzles me)
Although, Windows XP + TweakUI was what I liked best (you could use the latter to set the five directory locations on the left pane to something you liked better, and it would stay set)

Nonetheless I do prefer linux GUI, because you can run what you like and not suffer that many disruptions (unless you're a KDE user maybe)

Comment Re: Main application? (Score 1) 76

I once read that MP2 has a much better temporal resolution than MP3, something to do with shorter time windows (or whatever the exact name is). That is the problem with castanets and such, it will happen with MP3 no matter the bit rate.
MP2 is older, simpler, just worse than MP3 but is said to sound good at high bitrates (like, 192K minimum). It would be a nice experiment to compare it with mp3 and flac at the max bit rates of 320 kbps and 384 kbps where it ought to sound really fine anyway. But MP2 encoding was in the realm of proprietary, professional encoders mostly.
AAC has good press but is like an improved version of MP3, very similar to MP3. So, 128 kbps is often garbage.
Opus should beat all other lossy, ought to be good at castanets (I didn't know of a castanets.wav file)

Comment Re:bye nintendo you did good for a while (Score 1) 157

Nintendo Switch isn't really better than e.g. Iphone 6S or high end Android, but there are a few differences :

- designed to not throttle under load
- no runtime/java/sandbox/OpenGL ES cruft
- games are designed for it, not lower end phones or older phones like e.g. iphone 5.

Then there's everything else not in the rawest hardware specs, like the controls, more expensive games sold in brick and mortar stores.

Comment Re:Parity with Intel HD Graphics? (Score 1) 157

Very close I think. Like some decent Intel graphics but with an nvidia driver. (Intel graphics has advanced features these days, as that's needed to keep up with the goal of being able to run things even if barely). Very advanced bandwith savings/utilisation rate on the nvidia chip. But the GPU clock is quite toned down on the Switch to run as a hand held, without throttling.

RAM and CPU are almost but not quite at parity with the consoles, which I think is very much important. The CPU is not far behind, besides being a quad core instead of an eight-core (on consoles, it's perhaps a couple quad core CPUs pasted next to each other BTW, with not the best kind of link that would make it a true eight core?). The 4GB RAM is the best aspect I think. Easy to convert a game made for 8GB RAM to 4GB RAM, just drop assets resolution, tweak things etc. Had it say 1GB RAM, you're more likely to make a whole different game.
3D features are at parity with high end PC, consoles and the most recent (Skylake etc.) Intel graphics basically, CPU/RAM not bad. Already runs e.g. the full Unreal 4 engine.

Comment Re:Neither fish nor foul (Score 1) 157

N64 had its flaws, but its graphics were really cutting edge for 1996. First major consumer GPU that was really full featured, i.e. perspective texture correction, alpha blending etc., pretty much everything working at the same time. Very similar to the first 3DFX (N64 was made by SGI, and 3DFX was funded by former SGI employees).
Things moved fast though, so by 1998 or 1999 had a slow CPU, not enough RAM, small cartridges so no wonder a PC beat it at its game. Also, a very small texture cache is the big GPU's flaw I think, responsible in part for the very blurry textures that were fine for 1996, not so much even a year later.
Zelda was beautiful, blurry and 20 fps. That's worse than Unreal running at 4x the res and better textures, but they made the best of what they could do.

Comment Re: Should've been $150-$200. (Score 1) 157

The Wii U is weird ass shit : it's a bundle of two consoles, one is a traditional home console with CD/DVD/BR drive that plugs on TV and the other one is a hand held that happens to run as a thin client for the other console.

Switch is fairly similar, tablet-like that plugs on TV, but it's made of exactly one hand held console, not two consoles. Flash and RAM specs are that of a semi high end smartphone, ought to cost less in a few years. Seems it will more easily come down to $199 and perhaps less.

Comment Re:Double-dipping Nintendo (Score 1) 157

Because if your PC has fallen back enough, you have to change almost everything not just the GPU.
E.g. you might have 8GB RAM, but an older dual core CPU from 2009, and even early quad cores may be a bit slow.
Back then, who cared? You upgraded. But, I don't care to upgrade the PC for non game use. Like, it's the fastest PC I've ever had, and I don't want to send the parts to the landfill. Even CPU/motherboard/RAM/GPU isn't enough : need to buy a hard drive to store these huge games, order a HDMI to VGA adapter from China if going with the latest graphics cards. Gone are the days where you got a low end CPU that was 2x faster than your older one : you'd better get some midrange $200 CPU like an i5 for games, or get an i3 or an AMD but upgrade it down the road. $50 CPU is useless for games.

You really need to run Windows to freely run any game, have better performance, or even be able to monitor power supply voltage for example. XP still was quite nice but it's out now.
So, you either can't run linux, or have to use it in a VM or get Windows 10 Pro (?) to run the linux subsystem thing. Yet more CPU/RAM requirements.
Also Windows, programs and games used to assume you don't necessarily have an internet connection. In those days, you ran anti-spyware programs that scanned your hard drive and deleted crap. If anti-spyware programs worked like they did back then, they would delete Steam, Origin, U-play, stuff like control panels that come with latest nvidia drivers, or Windows 10 itself.

Comment Re:In this economy? (Score 1) 562

Yes but the point is not to have to use a fucking computer with a mouse or touch screen.

Hoping those hipsters learn about music on hard drive or SD/USB and winamp clones or other at least, because the younguns and even not-so-younguns only listen on youtube and over "services". Having to have internet and remember every song title or artist name is even worse than having a few GBs or dozen GBs right there on local drive. And in 2002 we didn't have to make do with 16GB or less storage.

Comment Re:In this economy? (Score 1) 562

A shame that Mini Disc died a slow boring death. Due to Sony the electronics company and Sony the music/media company being in a cold war, it didn't see adoption as a floppy replacement, imagine that, able to replace floppies (100x bigger) and cassettes at the same time, a decade before USB thumb drives. A data version did exist, incompatible on purpose with audio discs and/or drives, but it could have been compatible and flooded 3"1/2 computer bays.

In 2004 they made a 1GB version, which would still hold quite enough FLAC or Opus audio today, or even H265 or H264 video.

Comment Re:No headphone jack ... (Score 1) 205

Agreed but unlike Apple ones, you might buy one for $1 or something like that. Even order a bag of ten or more if you really want.
The dongle would more easily attach to the male jack than to the USB phone, so it ought to be like 3.5 to 6.35mm adapters on headphones : sometimes there's such a dongle attached on a headphones and you don't even know it's there unless you check there's one.

Computer-like example : the DVI-to-VGA adapters. I hate them less since figuring out screwing the VGA cable to the DVI-I adapter makes it easier to handle.
But now there more and more DVI ports that don't carry the analog signals, and this is the same way you might get shafted with phones - if you get one with no built-in DAC, your stuff won't work.

In all I do sort of like the USB-C analog audio proposal except for charging while listening. Dual USB on phone would be nice (even micro USB for charging only, while USB-C can do everything) but it's useful and costs $0.5, so I doubt we'll see that at all.

Comment USB-C is analog too (Score 1) 205

I fully expect most USB-C headphones to be analog in fact, if this phone does support analog audio over USB-C.
I wonder if you can have a cable with USB-C on one end and jack on the other end.

Although if you have to use a powered USB hub just because you don't have separate plugs for power and audio, then your USB analog headphones are useless unless there's a DAC in the hub, or plugged into the hub. And if you use a PC to power the hub, then you plug either a DAC or digital headphones.. Then who the hell is going to take control of the DAC or headphones, PC or phone? Perhaps you will need hardware to follow the UGDP standard, i.e. USB Gentlemen's Dueling Protocol.

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