Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror

Comment Re: Sounds right. (Score 1) 42

What of you built the game to squeeze every smidge of performance out of the PS5?

You either built the game wrong or had a bad concept design to begin with.

Games that run poorly regardless of hardware because conceptually bad game design (or over-reliance on a game engine the studio barely understands [i.e. Unreal Engine 5]):
-Monster Hunter Wilds (and most other recent Monster Hunter games)
-Cyberpunk 2077
-Dragon's Dogma 2
-Borderlands 4
-Hogwart's Legacy
-Elden Ring

PC ports from console that performed better than their console counter-parts despite the new hardware variations:
-God of War
-Horizon Zero Dawn (was buggy at launch but still performed better than updated console)
-Death Stranding

Games that run basically the exact same on PC and console since launch, thus requiring next to zero extra support costs:
-Doom/Doom Eternal
-Devil May Cry 5
-Hades 1 & 2
-Forza 5

All the different combinations have happened. Developers who are allowed to, and actually do, take the time to thoughtfully plan out their development and optimize as they go have proven to you do not need to add crazy support costs after the fact. This allows them to focus on the community or future additional content instead of fixes or porting. If every game for console was designed and built as if they were always planning to release it for PC as well, then costs and performance issues would significantly decrease in the long-term - assuming the game isn't DOA for other reasons of some sort. But no, they've got people wasting their time (and money) thinking about DLCs and battle passes before the game is even out of the concept phase.

Comment Re:Sounds right. (Score 1) 42

The reality is consoles are single hardware ecosystems where the game needs to be tuned to the specific hardware

You are already building your game wrong if it needs to be specifically tuned to singular, static hardware.

So while going from PC to a console is not so bad as you are just cutting down the complexity, going the other way is a mammoth undertaking.

Only if you had no foresight that you might want to port the game to PC and basically have to redo half the code to make a barely functional port. Which is almost always 100% of the problem - especially when Sony is involved. They do not build their games with the PC port in mind regardless of whether the PC port is planned ahead of time or not. There are plenty of games out there that work on Xbox, Playstation, Switch, and PC with little to no issues requiring any increase in support. Why is that? Because the developers planned ahead. Sometimes it's not the developer's fault. Sometimes it's the publisher that is calling the shots and making the devs do stupid shit. Sony is definitely a major offender here.

Comment Re:30% was always sweaty greed (Score 2) 24

Steam, at least, offers developers A LOT of tools and services for developers - backend, marketing, community management, analytics, and testing. Do all devs need or use these tools? No. Does a vast majority use at least some of them? Yes.

Apple, Google, and Epic provided next to nothing for their cuts.

Comment Re:Sounds right. (Score 1) 42

...it's not cheap.

...if you aren't retarded. The cost of supporting additional platforms is next to nothing unless you have no fucking clue what you are doing.

Not to mention this is the same company who, not too long ago, thought it would be a good idea to have up to *twelve* AAA live service games by 2025. 8 of those were canceled. Why? Because most live service games suck and are expensive to maintain. Sony's leadership has zero clue as to what it's doing or what people want.

Comment Re:Card Games (Score 1) 78

What we were talking about was monetary value and that is indeed a total crapshoot when opening a pack.

Because the cards are not intended to have monetary value. The cards aren't supposed to be worth anything. That's the whole point. You buy the boosters in the hopes you find interesting and/or good cards to create decks from and play the game. The fact that there are people out there who would rather pay hundreds or thousands of dollars for a card is not WotC's problem, nor does it constitute gambling. People who buy boosters purely in the hope to gain more monetary value than they put in are stupid. People can engage in gambling like behaviors in all sorts of things that aren't not inherently gambling adjacent. Same thing with loot boxes in video games.

So, again, it all boils down to the person. They have a mental health issue. Random != gambling - especially for completely made up "values" in a secondary market that has no basis in reality.

Comment Re:Card Games (Score 1) 78

It's gambling on good results either way.

No, it's not. Because only the players can determine what is a "good" or "bad" result. What is good to you might not be good to me. What is valuable to you might not be valuable to me. Gambling-like behavior is not the same as gambling. A secondary market created by the players for the players that encourages further gambling-like behavior in attempts to make a profit is not a WotC problem. That's a generic societal and mental health problem.

Comment Re: Not a rhetorical question (Score 1) 165

The real failures are the so called "good parents" that think they have control over their kids.

It's not about controlling. It's about instilling critical thinking, maturity, understanding, and rapport.

Are they going to be perfect? No.
Are they going to break the rules and see something they shouldn't? Probably.
Do I explain the reasoning for the rules? Absolutely. They know what kind of random shit exists out there that they don't want to see. I've told them about how I stumbled onto seeing a beheading video when I was child and the internet was still new. Or how Limewire used to infect pretty much everyone's computer who used it, and often times ended up with something different (probably gross or extra illegal) than what you wanted.

Most parents are not "good" at being a parent. Most are simply mediocre at best.

Slashdot Top Deals

Two can Live as Cheaply as One for Half as Long. -- Howard Kandel

Working...