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Submission + - Blender Foundation's Sintel video taken down on Youtube for copyright violation (youtube.com) 2

An anonymous reader writes: As if the automated take downs on Youtube weren't already bad enough, today fans of the popular open source 3D software Blender were greeted by a copyright take down notice for their third open movie, Sintel, despite it being released under a creative commons license: "This video contains content from Sony Pictures Movies & Shows, who has blocked it on copyright grounds." It is believed that the take down was a result of Sony Electronics adding Sintel to their official 4k demo pool.

Comment End times (Score 3, Insightful) 205

At the twilight of our civilization, endless patent and copyright fights over obvious things. A keyboard at the bottom rather than the side of a phone? Obviously this is a precious work of genius that must be protected at all costs. Soon someone will make a new generation of 8K HDTV's and they will patent "the use of a remote control with 8K HDTV's" When will someone see through this horseshit and revoke these stupid patents.

Comment Re:Buying iD was a massive mistake (Score 1) 154

Doom 3 was not a failure from a technology stand-point. It did just what it set out to do. You try writing an engine with full dynamic lighting that runs on a "Geforce 2". That's right, Doom 3 has a render pipeline that is DX7 compatible. If anything Doom 3's only technical foible is that it relied on OpenGL which happened to become a "big mess" around the time Doom 3 was in development. He was lucky that OpenGL even offered shaders at that point and had to write them in ARB because GLSL was so broken it's not even funny. Megatexture is showing up from other engine developers now too. The concept of data hierarchy wont go away simply because most mappers have gotten by better with tiled texturing. Eventually that limitation will be broken down. The only failing there is that John tried too much to eat his own dog-food. Rather than use a combination of standard tiled textures and Megatexture he tried to force everything to be compiled from the Megatexture. The hardware wasn't ready. Doom 3 BFG's source code is a treasure trove of improved rendering concepts afforded by better OpenGL standards. If we had the OpenGL then that we have now, it would have held-off UE3 no doubt. Some informal tests on a few hundred dynamic lights show you can have a scene with the original Doom 3 render at 15fps while BFG will render at 300fps. Easily competitive now and it's not even a deferred renderer.

Submission + - The Dark Mod 2.0 Standalone: Id Tech 4 GPL yields a free Thief-a-like game (youtube.com) 1

An anonymous reader writes: After 9 years of development, The Dark Mod is now a Standalone Game. Thief fans can now enjoy over 60 fan made missions which capture the essence of the Thief 1 \ 2 games. Originally created as a reaction to Thief 3; with the upcoming release of Thief 4, many are comparing what was done here (a faithful extension of the old gameplay) to what Eidos has shown thus far. Can a little Doom 3 mod compete against a blockbuster AAA title? Should we even compare them?

Submission + - The Dark Mod 2.0 Standalone: Id Tech 4 GPL yields a free Thief-a-like game (youtube.com) 1

An anonymous reader writes: After 9 years of development, The Dark Mod is now a Standalone Game. Thief fans can now enjoy over 60 fan made missions which capture the essence of the Thief 1 \ 2 games. Originally created as a reaction to Thief 3; with the upcoming release of Thief 4, many are comparing what was done here (a faithful extension of the old gameplay) to what Eidos has shown thus far. Can a little Doom 3 mod compete against a blockbuster AAA title? Should we even compare them?

Submission + - Hello World on PSvita (dcemu.co.uk) 1

YokimaSun writes: Mamosuke a PSP Homebrewer from Japan has posted the first Hello World on the PSVita which comes from the PSP Emulator in the console. Using a buffer overflow he has found a way into the PSVita and with many PSP Game exploits still around and not published for the whole homebrew and hacking community this means that in the short term homebrew is here on the PSvita. Lets hope this is the start of a true PSVita Homebrew Scene.

Comment Re:Another level (Score 2) 187

Megatextures still have potential. They just need to be more conservative instead of trying to make everything out of them. Mixing traditional textures and Megatextures gave the game BRINK it's distinctive look and the technique could be extended further. John Carmack was trying too hard to: http://en.wikipedia.org/wiki/Eating_your_own_dog_food A more realistic approach would've been optimal.

Comment Re:Shadow clarification (Score 1) 187

Stencil shadows haven't been removed. Just the depth-fail method (which may mean a performance penalty unless Carmack worked some new magic...) Even without the shadows, the per-pixel dynamic lighting is still valuable and new shadow methods can be implemented anyway (especially with so much of the engine tracking light positional effects).

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