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Comment Wrong Question (Score 1) 441

The Zelda debate wasn't a Realism Vs. Style debate.
Zelda came out when I was 6. Listen to the music. The dungeons were dark and harrowing. The monsters as scary as they could be. Invincible Knights, Wizrobes that popped out of thin air to hit you, the Feared shield eating Like-Like's.
All the later Zelda games reinforced this concept of you were exploring into enemy teritory and were mostly on your own. Most had at least half the game in a world controlled by evil. The Cell-shading trounced the long time fans expectations of what a Zelda game was.
It wasn't that it wasn't real enough it was that the FEEL of the game created by the STYLE was different from the other Zeldas. It look like and felt in certain ways what happens when certain anime get translated over and they edit out all the blood and change all the guns to cork guns. It wasn't quite that bad of a perversion but it still didn't feel right.
You weren't isolated. You didn't have a feel of the entire world versus you. Those feelings defined the Zelda experience more then any graphics. Yet the graphic style didn't convey them. Basically Wind Waker was a good game, but it wasn't really a Zelda game. Calling it Zelda was a marketing ploy.

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