You have to consider varying degrees of care, and therefore expense. This isn't the 60's, we don't have two superpowers in a dick-measuring contest with unlimited budgets to spend.
The sky's the limit with the stuff they COULD do. But nowadays they get a budget, which is a number mostly drawn out of a hat based on what the funders WANT to spend on the project. Then it's up to the engineers to spend that money as carefully as possible, to get the best results possible. The funders are likely given a bottom number, and a table of "if you spend X, there's an A percent chance of success. Or if you spend Y, that raises the odds to B. So the funders balance the chance of success they want with the money they want to spend, and a budget is born. "this is what you have to work with."
I was wondering if the people generating these cost-to-success tables are making bad assumptions based on prior successes like Appolo missions. (where NASA basically got a blank check, and a "do it as good as you can, as quickly as possible") Naturally with a bottomless budget they were able to recruit all the best talent, do all the expensive studies and research, build using the best most expensive materials available, AND weight restrictions were bound by technical abilities rather than cost.
But you can't base practical space missions today using those numbers because they are unbounded. It requires doing some extrapolation downward since money matters now. Just because Appolo "made it look easy" doesn't mean it WAS easy. They were just willing to pay dearly for that high rate of success. And I wonder if today's engineers aren't giving "the power of wheelbarrows of cash" enough credit - cutting corners, using cheaper / less proven methods, etc, without really realizing just how much that's going to affect the chances of success.