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Upgrades

8-Core Intel Nehalem-EX To Launch This Month 186

MojoKid writes "What could you do with 8 physical cores of CPU processing power? Intel's upcoming 8-core Nehalem-EX is launching later this month, according to Intel Xeon Platform Director Shannon Poulin. The announcement puts to rest rumors that the 8-core part might be delayed, and makes good on a promise Intel made last year when the chip maker said it would release the chip in the first half of 2010. To quickly recap, Nehalem-EX boasts an extensive feature-set, including up to 8 cores per processor, up to 16 threads per processor with Intel Hyper-threading, scalability up to eight sockets via Intel's serial Quick Path Interconnect and more with third-party node controllers, and 24MB of shared cache."
Unix

PC-BSD 8.0 Release Focuses On Desktop Use 154

donadony writes "Last Monday PC-BSD 8.0 was released. PC-BSD is based on FreeBSD and uses KDE as its default desktop environment. PC-BSD is designed to make BSD much easier for desktop use. The 8.0 release includes support for 3D acceleration with NVIDIA drivers on amd64 and improvements in the USB subsystem. The PC-BSD team has also developed a friendly package manager system with a simple-to-use GUI tool (see the screenshots tour). For a full list of changes, refer to the changelog."
Software

Should I Take Toyota's Software Update? 750

kiehlster writes "I'm a software developer, and I know that most software has bugs, but how much trust can we put in the many lines of code found in our automobiles? I have a 2009 Camry that is involved in both of the recent Toyota recalls. As part of the floor-mat issue, they're offering to install a software update that would cause 'the brake pedal to take precedence over the gas pedal if both were pressed,' or, as their latest notice states, 'would cut power to the engine if both pedals were pressed.' In the computer world, we're all taught to install firmware updates only if there is a real problem because a large percentage of firmware updates actually brick the hardware or cause other unforeseen consequences. On a base of 100 million lines of code, can I really trust a software update to work safely when it is delivered in a three-month development cycle? My driving habits don't cause the floor mat to slide much, so I see the update as overkill. What do you think? If it doesn't void the warranty, should I tell them to skip the update?"

Comment Re:UO wasn't that much fun really (Score 1) 480

Ah, cool. I remember reading your comic, along with a few others. Bonedude and platedude come to mind, and a few others.. some jester guy? Hrm.

Anyways, the satire always made the problems with the game seem funny and more bearable.

At this point I haven't played in years, and I doubt I ever will again.

Comment Re:Corp Por! EQ killed UO for me... (Score 1) 480

I remember doing something similar. I ran from Erudin to Faydwer as an enchanter (As soon as I got the invisibility spell). Man that was awesome. Running past something while invis, and just as I'm pulling away from a giant seeing the spell start to wear off - whew! I also almost got eaten a couple of times as I DID get caught without invis!

I think it was the most fun I'd had in a long time. Sadly, the rest of my EQ experiences didn't cause me to stay, but it's adventures like that - ones we make ourselves despite what the devs planned - that are the best, and most fondly remembered, imo.

Comment Re:The second most popular MMO in the world.... (Score 1) 480

If other people see runescape the way I do, they probably see it the way I do. Keep in mine, I played it years ago, so maybe things have changed.

When I first played it years ago, it was kinda cool. But so many things about it annoyed the hell out of me, such as:

1) The players: I always felt like I was just playing with a bunch of immature 11-15 year olds. The chats were always spammed with some immature people, and it was impossible to actually hold an intelligent conversation.

2) The world: The 3/4's overhead pseudo-3d with a very limited view distance caused me to be lost more often than not. Interacting with things wasn't terribly intuitive, and instructions were often vague, incomplete, or apparently wrong.

2b) The world: redux: It might be free to play, but it's not really. You're really gimped as a f2p char, and there's constant roadblocks and such that either make it really difficult or impossible to get places, or do things as a f2p char. One instance I remember off the top of my head is that I was reading a map on how to get somewhere, walking along a path, and encountered a gate. The only purpose for that gate was to cause me to walk around it (about 15 minutes), unless I paid for the game. Otherwise, I'd be able to go through it just fine. I think I quit that day, but there's more...

3) Quests: They were uninspired, badly written and just downright bland. I mean, you couldn't get worse unless you said "QUEST: HARVEST 30 FARFANUGENS, REWARD: 1 ARFANGENTIUM". I mean, really?

There's more, but that's the top three off the top of my head. Not to mention that I didn't feel that their asking price was worth it, I dropped runescape before I put much more time into it. I'm sure it's come a long way, but in the MMO biz, people don't tend to try games they don't like or had a bad experience with again, and they tend to not suggest them to others either.

Comment Re:Also WoW keeps it sane (Score 1) 480

The real problem with UO's system was that you never really needed to go into town at all. And if you needed to use a bank, you could just go over to Buc's where there are no guards to kill you. So there really was no real penalty for being "evil", except you had to do your banking in an unprotected town. But even then, you could just hand a blue alt a bunch of gold to turn into checks/deeds/etc, so even that could be mitigated.

There really is/was no in-game mechanics to deter someone from being a murderer. There's no real risk.

Even if you weren't red, once you hit a certain point (have your own housing, etc), there is no ooc reason to ever step into town again aside from gathering reagents, and even that could easily be done with a runebook and a blue mage alt to teleport around.

Games

Why Are There No Popular Ultima Online-Like MMOs? 480

eldavojohn writes "I have a slightly older friend who played through the glory days of Ultima Online. Yes, their servers are still up and running, but he often waxes nostalgic about certain gameplay functions of UO that he misses. I must say that these aspects make me smile and wonder what it would be like to play in such a world — things like housing, thieving and looting that you don't see in the most popular massively multiplayer online games like World of Warcraft. So, I've followed him through a few games, including Darkfall and now Mortal Online. And these (seemingly European developed) games are constantly fading into obscurity and never catching hold. We constantly move from one to the next. Does anyone know of a popular three-dimensional game that has UO-like rules and gameplay? Perhaps one that UO players gravitated to after leaving UO? If you think that the very things that have been removed (housing and thieving would be two good topics) caused WoW to become the most popular MMO, why is that? Do UO rules not translate well to a true 3D environment? Are people incapable of planning for corpse looting? Are players really that inept that developers don't want to leave us in control of risk analysis? I'm familiar with the Bartle Test but if anyone could point me to more resources as to why Killer-oriented games have faded out of popularity, I'd be interested."

Comment Re:This beta should be...fun? (Score 1) 182

I don't think you could *know* that the addon/expansions are going to be $60 each. However, you *CAN* extrapolate from other highly successful game franchises and what they've done with the DLC/Addons.

Take, for instance, Empire: Total War. It hasn't even been a year, and we've already seen 5 DLC's which add up to about $20, and they're releasing Napoleon: Total War which is set in approximately the same timeframe (18th to early 19th century Europe) for $40.

You've got Half-Life 2 with "episodes" of $20 a pop (Together they about equal the traditional expansion, so $60 there).

I could go on, there's dozens of other titles. Fallout 3, Oblivion, Morrowind, Sins, X3, etc. They all released games and then released DLC/Expansions that pretty obviously should've been incorporated into the main package, but were intentionally held out to be used as DLC (Empire:TW, Oblivion stand out here).

So, I think as gamers we're within our rights to feel jaded and distrustful of developers and publishers for trying to shove DLC/Expansions down our throats by purposefully releasing incomplete games.

Don't even get me started on DRM.. Bah.

Comment Re:It's all stuff that ships with Linux (Score 1) 356

I can only think of one or two of those utilities which do not come with a standard, fully-functional linux distro or BSD flavor. Why on earth do you carry around a folder containing common utilities?

Just looking at the list, grep, ls, cat, cp?! Really? You've used a *nix dist in the past 15 years that didn't come with cp, grep, cat or ls?

I do the same, but mine doesn't contain ubiquitous utilities.

OS X

Apple Patches Massive Holes In OS X 246

Trailrunner7 writes with this snippet from ThreatPost: "Apple's first Mac OS X security update for 2010 is out, providing cover for at least 12 serious vulnerabilities. The update, rated critical, plugs security holes that could lead to code execution vulnerabilities if a Mac user is tricked into opening audio files or surfing to a rigged Web site." Hit the link for a list of the highlights among these fixes.

Comment Re:No, they just don't want it used all the time (Score 1) 256

Does your agreement with them specify a CIR or a MIR?

You see, when you are willing to pay for these things, you will get these things. When you aren't, you get to share resources with other people. Imagine that, pooling resources so everyone can share something a little better than you could have on your own without any help.

That's really the gist of what residential ISPs are about: Pooling resources so people can share a higher bandwidth connection than any one of them could buy individually.

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