Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Microsoft

Microsoft Security Essentials Released; Rivals Mock It 465

Bimal writes "After a short three-month beta program, Microsoft is officially releasing Microsoft Security Essentials, its free, real-time consumer anti-malware solution for fighting viruses, spyware, rootkits, and Trojans. MSE is available for Windows XP 32-bit, Windows Vista/7 32-bit, and Windows Vista/7 64-bit. 'Ars puts MSE through its paces and finds an unobtrusive app with a clean interface that protected us in the dark corners of the Internet.' The software received positive notes when in beta, including a nod from the independent testing group AV-Test." But reader CWmike notes that Symantec is trash-talking Microsoft's free offering. Jens Meggers, Symantec's vice president of engineering, dismissed MSE as a "poor product" that will "never be up to snuff." Meggers added, "Microsoft has a really bad track record in security." The GM of Trend Micro's consumer division sniffed, "It's better to use something than to use nothing, but you get what you pay for."

Comment Re:How about Nintendo? (Score 1) 292

That pixel snow you refer to is assumed to be caused of GPU overheating while the console is in standby mode (yellow light). As you said, the fan isn't spinning while the WC24 is on so the GPU could do something and then start to overheat due to having lack of cooling. I haven't heard any confirmations to this issue either but i stopped keeping my Wii on when i do not need it.

Comment Re:There are already HQ Custom campagins (Score 2, Insightful) 55

None of these are made by actual fucking professional level designers. The custom campaigns, especially the first ones are usually full of shit with few exceptions that you just listed. I'm amazed that almost after a year since the game was released, there has been only ONE actual content update, the new survival map lighthouse. If this game would have been CS Source or TF2, there would have been lots of downloadable content aka NEW MAPS.

They threw us the developers tools - make your own maps but only after 6 months when everyone was already tired of the same old maps and to the whole game. If the tools would have been given 6 months prior from the day they went beta, there would have been a lot more quality custom campaigns already out.

Death Aboard is the most promising one yet - but it has issues. One of them is the low fps. My eyes bleed when i have to look that twitching screen. It is also far too easy to play trough.

Comment Re:Lack of grateful fans? (Score 1) 30

If i would have mod points, i would put you up in the sky with them. You said everything so well that i was gonna say.

While i know community mappers will have tons of good campaings on the works, they will not reach the same level of quality as Valve maps are for a quite a while. Professional is always a professional.

Comment Re:Why are they even bothering? (Score 2, Insightful) 30

They're bothering because this is exactly the kind of support they promised for Left4Dead.

Let go of the silly nerdrage, you''re blinded by it.

Everyone expected more content from _Valve_. More campaigns, more survival maps and only thing L4D seems to get is Tools for community to make their own campaigns and survival maps so that Valve can concentrate for L4D2 instead.

However, the L4D2 Boycott group on Steamcommunity (that has around 18% of people compared to the official L4D Group) made Valve to change their mind. Now they promise more content for Left 4 Dead, the original one and promised not to ditch it when L4D2 is out.

I paid 50$ for the game, i assumed that it would get atleast 2 more campaigns before the end of the year + a lot more content than this, for free. Now 7 months passed after it's release and i've seen 1 _new_ map, survival mode lighthouse. Rest are just warmups for the maps that has been played over and over and over again. Then L4D2 was announced and it's not a suprise for me that a lot of people are dissapointed for the current count of DLC.

TF2 has gotten a lot more content since and so did CS Source too. In the first year of their release, there was amazing count of new maps for these games and new features. L4D is way behind in the schedule.

Comment Re:How about releasing the code? (Score 1) 52

Do you see *any* game developers releasing their engine sourcecodes so shortly after release? It's their product, there is no obligation to release the code. Yes, there are limits what you can do with plugins and mods. However, there are some great games made with these, like zombie panic in which L4D took some ideas. I'm sure Counter-Strike 1.6 sources would be released first but that game is like 7 years old. If any multiplayer Valve game gets their Sourcecode released, that is most likely the one. TF2 is still being actively updated by Valve. It's not going to be "free modded game" anytime soon.

I'd say that Valve is supporting their games currently the most and has the largest community which has many active mappers and mod creators, like Sourcemod which you mentioned. Could you elaborate what you would like to create with Source and why it isn't possible now?

Comment Re:I loved this (Score 4, Insightful) 52

It's good thing that Valve supports the community and shows how they do things. People can learn by just opening the vmf files. In the past they had to decompile the original maps with vmex software but the decompile wasn't always 100% correct. Some Areaportals and such were left off.

Beginners mappers will do mostly remakes as it's rather easy but not all of them are interested of doing something original. These just released files are more inportant to the people who already know some mapping and perhaps have made some work of their own already. Only problem there now will be is the countless remakes of their maps. Some people do not see the problem in this but as a guy who runs TF2 servers or plays a lot of custom made maps, i can safely say that 95% of the remakes will be crap, won't be played on many servers and will have only minor fixes. As the map sizes are somewhat 30-50MB, it's also kind of pain to download the countless remakes since some servers do not provide fast downloads to their maps in-game.

There are some successfull remakes of the original maps too, which incorporate separate game modes. For example Dustbowl was made to Payload map and it is quite successfull. I could see how Granary would become a nice Payload Race mode map with the hands of someone.

Slashdot Top Deals

Old programmers never die, they just become managers.

Working...