Submission + - Open RT project Ray-tracing algorithms available
An anonymous reader writes: Ray-tracing is a technique that allowed Peter Jackson to make special effects look convincing in the Lord of the Rings.
Now, Daniel Pohl, has used the new algorithms [develped by Professor Philipp Slusallek and co-workers from the University of Saarland] to produce ray-traced versions of the Quake 3 and 4 video games.
"It gives much higher image quality in shadows and reflections," said Mr Pohl. "You can even do reflections on reflections on reflections."
This is something that would be impossible with traditional rendering techniques.
The algorithms are being made available to anyone to use via the Open RT project.
Graphics in computer games are typically rendered via a technique known as rasterisation which involves drawing all the elements of a scene using polygons. The scientists have shown that their series of ray-tracing algorithms can run on a high-end PC graphics card.