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The Internet

Submission + - Is "Social Network Fatigue" Avoidable? (socialcomputingmagazine.com)

jg21 writes: Are sites like Facebook and MySpace online "social tools," as claimed in this article just published in in Social Computing Magazine? Or are they just online rolodexes? Either way, can anyone realistically hope ever to escape them? [From the article: 'Facebook...is also the catalyst for Social Network Overload (SNO) or Fatigue (SNF) amongst those within the echo chamber, with some going so far as declaring Facebook Bankruptcy.']
Software

Submission + - Is There Any Room For E-Mail in 'Enterprise 2.0'? (socialcomputingmagazine.com) 2

jg21 writes: According to this article in Social Computing Magazine, the increasingly widely used label Enterprise 2.0 signifies, above all, software enabling collaboration — what TFA calls "a many-to-many communication medium that creates interaction" – and therefore does *NOT* really include email, which the author characterizes as a "one-to-one communication medium ... more about instruction." What are the realistic chances that actual collaboration will become the number one form of communication in the enterprise, displacing email?
Software

Submission + - Email vs Collaboration Technology in the Workplace

jg21 writes: Is there is a fundamental difference between the art of communication and that of actual collaboration? Yes, says R. Todd Stephens in this Opinion column. Stephens contrasts the goals of Enterprise 2.0 collaboration – "a many-to-many communication medium that creates interaction" – with email – "one-to-one communication medium ... more about instruction." [From the article: 'In the coming years, collaboration will become the number one form of communication in the enterprise.']
The Almighty Buck

Submission + - FB's $1.2BN Secret: "It Helps People Be Lazy&#

An anonymous reader writes: Venture capitalist Simeon Simeonov believes that the key to Facebook's steady transition from a fun and entertainment site to its new role as an increasingly meaningful utility component is quite simply that it "helps people be lazy." Simeonov adds that it makes "a ton of sense" for FB to have acquired Parakey last week since it will allow desktop content to easily move into Facebook. The Motley Fool claims 'Facebook could go public at 40 times earnings and eight times sales and command a $1.2 billion price tag with its eyes closed.' And by any standards, $150 million in revenue from enabling folks to be lazy online isn't too shabby. So, in the Web 2.0 world anyway, laziness pays.
Media

Submission + - Linux, Mac users up in arms over BBC's iPlayer

Mashd Tae Ta writes: The BBC is getting into muddy waters over its iPlayer on-demand TV service. The problem lies with the fact the player is designed for Windows XP — which means non-Windows users are now up in arms over the lack of support for alternative platforms. The Open Source Consortium met with the Beeb last week to discuss concerns the iPlayer would end up being "locked into a single technology stack".
The Media

Submission + - Facebook Helps People Be Lazy (socialcomputingmagazine.com)

jg21 writes: In an intriguing analysis, venture capitalist Simeon Simeonov states that the key to Facebook's steady transition from a fun and entertainment site to its new role as an increasingly meaningful utility component is that it "helps people be lazy." Simeonov goes on to say why it makes "a ton of sense" for FB to have acquired Parakey last week: it will allow desktop content to easily move into Facebook.
The Internet

Submission + - The Ebb and Flow of Social Networks

jg21 writes: People hungry for social interaction on the web currently have a near boundless choice for their communal appetites, which is why – according to this article – it is increasingly difficult to launch a new one and achieve any real traction. The article chooses Virb as an example of one that's waned after a momentary spike, while Facebook continues its meteoric rise, causing recent speculation that it may even replace email. What makes FB a potential killer app and Virb an also-ran: is there an agreed secret sauce yet to a globally successful social network?
The Almighty Buck

Submission + - The Ten Most Exotic Web 2.0 Names (socialcomputingmagazine.com)

jg21 writes: One of the first things that anyone reading this ABC of Social Software will notice is that the Web 2.0 world – with gems like Blummy, Linkwalla, Qumana, Spurl, Yedda and Zotero – isn't close to losing its happy knack for jaunty names. Will the inventiveness ever run out? An A-Z based on the recent Web 2.0 Expo in San Francisco would have revealed further characteristic examples, including Fatdoor, JibJab, Jubble, Quagga, Tangler, and Zuzzle. But, web-wide, what are the Ten Most Exotic Web 2.0 Names to date?
The Internet

Submission + - Sex, Lies, and Web 2.0

jg21 writes: Technically it's known as 'the online disinhibition effect,' most commonly exemplified by "web rage" – the brutal rudeness, racism, flamings and the like that seems to arise only in cyber-safety. But this article adds another, libido-related example of how the new world of Web 2.0 is fast altering the human psyche: many social network users, in a safe fantasy setting, "transgress" into a new sexual identity that has no necessary day-to-day link to their personas in 'real life.' A Wired journalist has even written candidly about having done it herself.

[From the article: 'Web 2.0 permits the construction of personal identity at different levels of 'personal privacy'...Internet culture now allows someone to express an 'abnormal' part of themselves ... without being obliged to include it in the self-identity that is designed to accommodate social or community expectations.']"
Privacy

Submission + - How DRM controls on digital media violates rights (dvrplayground.com)

Egadfly writes: "Corporations are inserting their DRM (digital rights management) technology onto CDs, DVDs, and secretly onto our hardrives. Consumers are often prevented from controlling, duping, or even routinely the transferring songs and movies they've legitimately bought. We are spied on like criminals, while professional pirates routinely circumvent the controls. We've all been experiencing the frustration of these outrageous intrusions, but more of us need to understand how much DRM violates our basic privacy and consumer rights, and how much it is cramping the potential of the digital revolution. This article lays it bare. Read it. Share it."
Software

Submission + - Warfighters Using Wikis & Web 3.0 (socialcomputingmagazine.com)

An anonymous reader writes: According to this article, the military and intelligence technology communities have now moved beyond merely spawning Intellipedia, already widely used by individuals with appropriate clearances from the 16 agencies of the United States intelligence community. Now, Web 2.0-style mashups are being used to develop integrated battlespace management and situational awareness systems. Even more interesting, the Defense Intelligence Agency has deployed a suite of 13 different commercial metadata extraction and tagging services in order to inject greater semantic meaning into its data. War, in other words, is going Web 3.0.
The Internet

Submission + - Sex, Lies, and Web 2.0: Cyber-schizophrenia? (socialcomputingmagazine.com)

An anonymous reader writes: Technically it's known as 'the online disinhibition effect' – as in for example "web rage," the brutal rudeness, racism, flamings and the like that seems to arise only in cyber-safety. But this article adds another example of how the new world of Web 2.0 is fast altering the human psyche: some social network users, in a safe fantasy setting, are "transgressing" into a new sexual identity that has no necessary day-to-day link to their personas in 'real life.' Is this the advent of cyber-schizophrenia?

[From the article: 'Web 2.0 permits the construction of personal identity at different levels of 'personal privacy'...Internet culture now allows someone to express an 'abnormal' part of themselves ... without being obliged to include it in the self-identity that is designed to accomodate social or community expectations.']"

XBox (Games)

Submission + - Microsoft admits all 360s sold so far are flawed

An anonymous reader writes: CNN reports that Microsoft has admitted all xbox 360 consoles sold in the past 19 months suffer from a design flaw. But it does not have any plans to start a recall program.

It seems like everyone with a functional (like myself) are lucky. This seems to be a bad time for Microsoft. But as a 360 owner, I am glad they actually admitted this instead of denying and repeating their line on how the actual failure rate is very low.
United States

Submission + - Web 2.0 & Honesty in Sex, Politics and Religio

jg21 writes: Till now the best known example of what is technically known as 'the online disinhibition effect' is probably what's more colloquially called "web rage" – brutal rudeness, racism, flamings and the like. But this article suggests another, sex-related example: the new world of Web 2.0 is fast altering the human psyche, with social network users often, in a safe fantasy setting, "transgresssing" into a new sexual identity that has no necessary day-to-day link to their personas in 'real life.'

[From the article: 'Web 2.0 permits the construction of personal identity at different levels of 'personal privacy'...Internet culture now allows someone to express an 'abnormal' part of themselves (often a very minor part) without being obliged to include it in the self-identity that is designed to accomodate social or community expectations.']
The Internet

Submission + - Sex, Lies, and Web 2.0 (socialcomputingmagazine.com)

An anonymous reader writes: Till now the best known example of what is technically known as 'the online disinhibition effect' is probably web rage – brutal rudeness, racism, flamings and the like. But this article suggests another example: the new world of Web 2.0 is fast altering the human psyche, with social network users often, in a safe fantasy setting, transitioning into a new sexual identity that has no necessary day-to-day link to their personas in 'real life.'

[From the article: 'Internet culture now allows someone to express an 'abnormal' part of themselves (often a very minor part) without being obliged to include it in the self-identity that is designed to accomodate social or community expectations.']

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