You don't have to imagine Skyrim in VR - Skyrim VR has been out for like 3 years. It works pretty good, and you're right - some of the landscapes are pretty neat.
And it's not in my top 10 best VR games.
To cover off yours and the regular liturgy of complaints, all of which are repeated every time a VR article gets posted: I've never really worried about bumping into things. You clear out a bit of space, then SteamVR warns you when you're getting too close to the edge (though one time I punched my ceiling and had to repair my controller). It has been this way since SteamVR launched. If you don't have any space you can clear out, VR won't work great for you - but it really doesn't take that much space and you get used to it quickly. I felt queasy the first time I used an Oculus DK2 for a long stretch, then very rarely after. Better refresh rates help a lot, as does reasonable game design. I have never felt dumb for wearing a funny looking thing on my head - and of the many people I've done VR with, the only people who worry about this are teens (and only then until they see their friends do it). The most common complaint I get is that it's too immersive/scary (eg. I quite often use an underwater demo, and people feel like they can't breathe).
People without much time in VR think they want to use VR to play games the same way they play games now. They think they want multi-hour sit-down experiences where you use VR as a big screen. Perhaps with future hardware this will work better; for now, playing this kind of stuff is underwhelming. The experiences that are great in VR are mostly very different than normal video games. You want to be standing up and moving. If I'm not doing that in a game, I usually will play it in desktop mode (with some exception for stuff where you're in a cockpit type setup, where looking around can be fun).
There's lots of stuff to criticize about current VR hardware/software. The biggest problem by far is that while the good stuff is great, lots of it is short-lived and there's not enough of it. It's also expensive to get a good setup, and the tier 2 setups are significantly worse (though getting better). But reading through these comments on Slashdot is always super disconnected from reality - like a weird timeward/parallel universe, where everyone is speculating on how VR works like its future prospective tech.