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Comment Re: Reddit? What's that? (Score 2) 167

Reddit isn't going anywhere. That isn't how the internet works.

This is exactly how the internet works. Things exist as long as there's money, then disappear in a flash when there isn't. It's been happening over and over as long as the internet has existed. Ultimately sites don't even need replacements because so much of the internet is about sucking up your attention and time, there are effectively infinite replacements to do that.

Comment Re:This may bring Linux to the Desktop (Score 4, Interesting) 91

"Shitstorm"? ... But as I sit here with Ventura, I don't see what you and the article author are talking about.

I wouldn't go as far as calling it a shitstorm, but I totally agree that it's gotten worse and I think the answer is pretty obvious-- Apple stopped updating macOS for their customer's needs and now updates it based on their business desires. For example in no particular order:

  • * my Bose bluetooth headphones now automatically open Apple Music (even though I use Spotify) because the media buttons became hard-coded to Apple Music
  • * auto-updaters in many apps I use have been broken by "security" changes, but really to drive apps to the App Store by breaking the non-App Store app experience
  • * you can no longer delete Apple apps you don't like or use (like News or Apple TV) in the name of "system integrity"
  • * every year now most of the new features (like using your iPhone as a webcam or iPad as second screen) are just gimmicky hooks to other Apple products (fyi, a cheap iPad still costs about twice as much as just buying a second monitor and will have worse latency)

And the drive to make the OS look more like iOS? Again I think the answer is obvious... The Mac App Store has never really taken off (go right now and take a look at the top paid apps to get a sense of how ghetto it is) because macOS developers don't want or need it. So Apple keeps pushing iOS apps on the desktop as the "solution", but iOS developers are simply not updating their apps for macOS. That means the only way to make iOS apps fit into macOS without being super janky is to literally change the macOS user experience to match them. And they're pushing the transition even harder now because they want their AR Goggles to be another App Store success, which means those apps (which will almost certainly be written by iOS developers using an iOS-like SDK) need to not look janky when layered over macOS too. So it's probably only going to get worse from here on out... And as someone who grew up with Macs, it's super depressing watching it happen.

Comment Re:This is going to be great! (Score 1) 205

I see it as an opportunity for other platforms to gain traction and escape YT's censorship. Because those with adblocks won't put up with this nonsense.

I just did a quick web search and YouTube daily watch time in the US is about 30 minutes while the average for both Instagram and Facebook Video is only a couple of minutes lower. (Combined they're almost double YouTube.) TikTok has an average daily watch time of 80 minutes. Meanwhile Netflix has 220 paid subscribers and YouTube (somehow!) claims 80 million. So basically YouTube is pretty far behind daily watch time for ad-based video from TikTok and Meta, and way behind Netflix for paid subscribers.

People often think YouTube somehow has a lock on online video, but in reality they only have a lock on a small piece of the middle-ground between total trash and reasonably good online video.

Comment Re: Looks like country after country other than t (Score 3, Informative) 38

We use Apple specifically for its security approach. I can be confident that any app installed will be reviewed by Apple, and won't have malware.

Honestly that's fine, but it's also putting way too much trust in Apple and technically it's completely wrong. Apple's review process really isn't designed to catch things like malware. Opening iPhones would have no impact on security, because it's the OS level protections which do that job.

I'm a long-time iOS developer and as embarrassing as this is, a company I worked for once released an app that literally crashed on startup, and surprise.. It made it through Apple's App Store testing without a hitch. On the other hand, we had another app and tried to do a promotion which gave money to charity, and Apple rejected it repeatedly because they were concerned they weren't getting their cut. Developers are generally jaded about the App Store for very good reasons.

Comment Re:Twitter situation (Score 4, Informative) 160

There have been a few hiccups

Let's see... Advertising revenue is down 60% meaning they lost roughly $80 million in revenue per month and replaced it with roughly $5-10 million on a month in Twitter Blue subscriptions, but even those are churning at a rate of 50% which is around 10 times a normal rate for a web subscription. Oh, and general Twitter usage is down about 10%.

So yeah, ya know, hiccups.

I don't think people quite realize how the situation has changed here.

Yeah, Twitter is now half owned by Saudia Arabia and Qatar and no longer has the oversight of being a publicly traded company. But I'm sure those free-speech loving investors will be happy to let Musk do whatever he wants...

Comment Re:Release the headset already (Score 1) 26

All these leaks are stupid. We know Apple deliberately leaks this stuff to create FUD in the market. They should announce/release their headset asap or the FTC should get up in their business.

I think a lot of what we've been hearing about the headset has been leaked by Apple, but probably not this because it's going to scare investors. It points to a massive problem they created by driving the maker of the most successful game engine off their platforms through App Store requirements and gouging developers.

As a developer who's worked extensively with Apple's tools, what Apple does have (SceneKit and RealityKit) are simply not up to creating anything users would actually want to play. This is exactly why you never see them in any real games on iOS or macOS. It's extremely unlikely Apple has been sitting on some amazing game development technology waiting for the headset.. there's too much money to be made in the market they have now. (Unity isn't the answer either, because it's just not up to it. Unity is mostly used for "top-down 3D" games, not high FPS first-person games, because it just does't perform that well.)

The big game I do expect them to launch is No Man's Sky. It's the perfect Apple-y game by being friendly and primarily non-violent, plus Hello Games announced it was coming to macOS. That last part by itself makes no sense (financially) until you realize it already has a VR mode and a macOS port means they've rewritten the game engine to support the same APIs as the headset. Of course, No Man's Sky will also be there day on the PSVR2 (like it was for the PSVR1) so this is hardly an exclusive. It'll just be there so Apple can point and say "See, real games!" when the real games are mostly absent.

So without a usable game engine or real games to show, having some "game making tool" will let Apple do a long demo to sell people on the potential of games for headset, which is basically like if they launched the iPod by telling people they could always record their own music.

Comment Re:Current cpus fast enough, economy slowing (Score 2) 86

But they have an additional problem as a cpu maker that's only getting worse every year. Most people can easily get by with a 5-10 year old cpu for daily use. Email, light surfing, document creation, small office spreadsheets etc don't need a 24 core 3 ghz cpu. Yes, my pedantic ocd friends, there are always some people with unlimited cpu need but they're not the core market.

Step outside an office and look at the gamers as the next largest buyers. For many years gaming has been about gpu first, cpu just needs to be sufficient for most games. Great for nvidia, nice for and, meh for Intel.

It's not just gamers, losing the GPU race means Intel is optional in supercomputers, machine learning and a lot of high-performance computing. But combining that with their biggest loss (which was when they ceded mobile cpus) is what's really killing it for them. Losing mobile cpus meant they gave up the biggest market for cpus, potential future products (like AR/VR headsets), but even more critically data centers are now branching out to ARM cpus because the performance-per-watt is so much better.

So right now, I walk around holding a computer in my hand, which connects to a computer in a cloud, using data processed by machine learning and none of it touches a cpu from Intel. Whoops...

Comment Re:How? (Score 1) 31

Unless they're half an hour long, I can't see a way to make that many movies each year. And certainly not for $1 billion. That's less than $100 million per movie/

Hollywood used to do really well making what they call "mid-budget" movies that cost ~$25 million to make. Movies that were a single story, featuring people wearing normal clothes, mostly talking. Teenagers didn't go to see those movies, but adults would. Prestige TV shows ate into that market (shows like 'Sex and the City', 'The Sopranos', etc.) and they didn't do as well internationally, so Hollywood started focusing on big budget spectacles based on franchises. (Franchises also cut the cost of marketing because you don't have to explain what your movie is.)

What seems to be happening is now that the experience of watching TV at home has gotten so much better, and streaming services need to keep producing enticing content to keep you subscribed, suddenly mid-budget movies make a lot more sense again. If a streaming service can keep your subscribed with one or two mid-budget movies every month, it's cheaper than licensing a spectacle movie or producing a full season of a TV show.

Comment Re:Anyone who buys something like that and (Score 1) 71

Getting "ejected" as they call it is part of the game. You're going to fall and you're going to get injured and tore up,

Not sure getting ejected from a (non-powered) snow/skate board is the same thing. From TFS/A:

... the boards either stopped balancing properly or came to an abrupt stop.

Meaning the boards suddenly stopped working as the user would expect them to -- while in use. They fell due to (alleged) mechanical failure.

If a skateboard is a parachute, than a Onewheel is a helicopter. What's keeping you up is different. Onewheels are in the category of "a single point of failure means you drop like a rock".

My dad was a captain in the Air Force. He flew in combat. The only time I saw him looked scared in the sky was the time we took a helicopter tour.

Comment It's about ownership.. (Score 4, Insightful) 98

If I spend $1500 to buy a phone I own it, right? So why the hell does Apple has any say over what I do with it once it's out of their store? Totally fine to make the walled garden something I can opt into, but it should also be totally fine for me to go buy some coins for Fortnite without Apple getting involved. That's between me and someone else. Apple's literally locking me out of my own property. Frankly, whether you believe in walled gardens or now, you should be able to get behind ownership of your stuff, and that's the crux of this whole thing plain and simple.

Comment Network Effects (Score 2) 23

These days, the network effects of friend lists are a pretty big obstacle for switching consoles.. that's why Microsoft has been pushing for cross-play for years. Call of Duty gives them the leverage to force Sony to enable cross play (especially important now that Sony owns Bungie) and creates a bridge where users can switch to the Xbox and still play one of the most popular online games with their friends on the PlayStation.

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