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Comment Re:In my experience... (Score 1) 477

A real problem with long variable names and strict formatting (spacing, line width, etc.) can come about when moderately difficult mathematical formulas have to be coded (and lots of them sometimes). I wouldn't want to read variable names longer than x,y,z, v (or maybe vel), etc. and function names longer than sin, cos, etc. in an actual formula. Nor would I want a single line of code split over 10 lines or for that line to be completely unaligned mathematically.

Sorry if I am falling into the same trap as many others here, as well as the the author of the article, and generalizing too much.

Comment Re:Zero Emissions are worse?? (Score 1) 278

Bullshit. There's no such thing as zero emissions unless you're knee deep in shit in the middle of the wilderness, burning wood for heat. Killing wild animals with your bare hands or tools you hobbled together yourself. Living in a hut made of shrubs down by the river.

You insensitive clod. You can go live knee deep in shit in the wilderness if you want to, hippie. I don't have to, as I travel by clean and green foot-power, ala Fred Flintstone.

Comment My beautiful code snippet (Score 1) 660

public static publicstatic(int main) {
label:
long long long_number = 0;
for (int inti=0; inti>0; ++i) { };
long int integer = 0;int sky_is_green = sky_is_blue= 0;
if (long_numer!=80) {
if ((long int) long_number==integer && sky_is_green!=~long_number) printf ("hell");
if (!sky_is_blue) printc('o');
else print ("my god!");
printc(" "); }
else if (!sky_is_green!=sky_is_blue)
goto label;
else
printf("there");
printf("world!"); }

/* This beautiful code snippet above outputs the phrase "hello world!" to the display. */

Comment What happened to change by increments? (Score 1) 419

I remember reading that GNOME 2.30 was going to be relabelled GNOME 3.00, or something like that. Where did all these ideas to change (read stuff up as per KDE rivals) a perfectly workable base desktop environment suddenly come from?

Why not focus on improving the 2.x series, and maybe add in some extra features for a 3.x release?

I would be very happy with a GNOME desktop that:

  • Made it possible to resize icons to any pixel width/height (SVG graphics) - so that the panel quick launchers/menu size can be more configurable.
  • The menu be easier to edit items. Also, maybe more features could be added to right/middle click on items.
  • Distro specific changes to menus could be more easily changed -- e.g. "Applications/Places/System" on Ubuntu could be replaced with whatever the user wants.
  • Icons would show up before clicking okay on a folder when setting them.
  • Screensavers become more configurable -- just add the "advanced" tab already damn it.
  • The quick launch bar could have icons moved around/ordered, added to, hidden, etc.
  • Nautilius have an extra list display that scrolls horizontally with vertical listings.
  • Maybe add a way of combining panel applets vertically in the one panel to save space (e.g. for the system monitors (provessor/memory/network/heat) and vertically list virtual desktops,etc.
  • Fix up bugs - e.g. make sure all applets do not move around on some logins and the system monitor does not sometimes reduces to one pixel vertically, etc.
  • Keep it looking and feeling normal; experiment only when old stuff is still made selectable (at least for a bit).

If GNOME developers did at least some of this kind of stuff, I'd be a very happy person indeed. They've made an excellent desktop so far and really doesn't need much more than polishing in my view.

Comment Re:"built on that very stable core Vista technolog (Score 1) 505

Apple's development model, for years, has been to perpetually tweak and improve on their existing operating system code.

Seriously, don't bullshit me. I bought into the whole OS X is so superior, it's Unix, blah-de-da at one point and I found out it's a pile of shit when I tried it... It's people like you who end up causing good people who value their time greatly to waste their time and money on absolute shit... I have a problem when people like you start spouting lies and half truths.

Seeing as I don't really like Macs, I'm surprised to find myself thinking "what a whinger," when reading the parent post. What a bothersome tirade. The OP is saying that Apple tries to improve their software over time -- hardly an Earth shattering claim.

With regards to stability, we've probably all seen problems with the Operating System we use. Both with code and just generally.

Myself, I have seen code not work on one of Linux/Windows because of forward slash/backslash differences, "pause" and other basic features not working quite the same in C code, threading not working as intended because of different compilers doing different things, etc.

I've seen the video card driver lock Linux systems so bad that unplugging was the only option when rendering too much data at once, Windows 2000/XP not respond for many minutes when a network path could not be found or you mistakenly clikced "open with," Windows virus effects (graphics plain crash for no apparent reason when left idle too long, copy/paste feature removed, etc), problems of slowness/usability in Vista (reordering everything "for dummies"), Macintosh refuse to log in and just have the spinning wheel go on forever, etc, etc.

I think most people have had problems with whatever Operating System they run. It's like they have come out of their infancy, only to become little kids that have to be monitored and assisted to get out of trouble all the time. Problems are all part of the computer experience -- no Operating System has a monopoly on this (even Macs) or is free of them.

Comment Re:The "Hardcore/Casual" divide is bullshit anyway (Score 1) 119

Casual gamers will generally see hardcore games as needlessly complicated. Hardcore gamers will generally see casual games as overly simple and thus boring. And thus, a divide was born.

Let me give a possible alternative explanation for these terms and the divide from a I-have-no-idea-what-type-of-gamer-I-am sort of a guy.

I think marketing types are to blame for all the overuse of stereotypes and general innovation killing in gaming-land of today.

It's possible that some time ago the people for whose job it is to increase profits probably decided that they were only selling their company's games to boys. Hence they could more than double their profits if they sold equally to girls, and then some more to older folks.

How to sell games though to this new audience with little previous exposure - pretty the games up, make them simpler, and have a "hold-your-hand" button.

The games were made much simpler, at the same time cheap RAM began to be made use of, by adding more and more save features+extra lives - ostensibly so that one didn't have to repeat things ad nauseam. This simplification removed a lot of the sense of satisfaction about beating a new challenge in a game. It also removed a feeling of fine control over the character, as it wasn't really necessary to acquire this over time to complete anything (for both developers and players).

So the games became simpler, more shallow, and less time was spent actually controlling the (now nicely rendered) character/object.

This I think is where the casual gamer/hard core gamer labelling comes in. Some people still wanted games with difficult to obtain objectives and gameplay. So, based on stereotypes of the day, the marketing types decided large amounts of button pressing (where it had to be the right buttons you mashed in order to progress) and enemies with huge health points would satisfy this. I am of course talking about first person shooters of the "hard-core" type. The rest of the games with lower difficulty were to also be sold to girls/older folk, and became "casual" games.

This divide between casual/hard-core seems to have happened over time though. It's as if all the good game developers jumped one-by-one into a big hole at different times, and are slowly trying to climb back towards the light.

I'll at least be happy if this game and others like it bring back that fine sense of control, innovative and varied game design, whilst keeping the possibility to die and have to redo things to get that bigger sense of achievement when completing something. Who cares what it is labelled by the media if the enjoyment you can get out of it is longer-lived, so much that it is really worth your while to play. I want to see more games that aren't about cheap, never ending victories, and actually challenging gameplay made fun.

Sorry if that all reads like a rant. I'm not usually up this early in the morning.

Comment Re:non of th abov (Score 1) 939

Even if you lose c or v, you can always use the mouse to copy/paste.

or shift+insert

With the mouse you have 2 separate pastes, middle click, and from context menu.

So, all-in-all, as long as you don't have more than 2 alphanumeric keys broken, you should be fine.

Moreover, there isn't any change needed if you break scroll lock.

Comment Re:I knew it. (Score 1) 259

> But if Quantum Mechanics itself was, say, a computer simulation... ...then the computer on which the simulation is running must exist in a universe.

But this would make many things much easier to explain.

For instance, general relativity -> floating point bug; black holes -> program bug not picked up in testing, slowly patched out of existence; quantum double slit pattern -> performance optimization applied when no one is looking; time's arrow -> step simulation; big bang -> start time of simulation; expansion of the universe -> higher dimensional being that runs the simulation is on the hardware upgrade treadmill.

See how easy problems in cosmology become?

Comment Re:Easy (Score 1) 1091

That can be a misleading test. For me I find that when viewed from on top, my ring finger is clearly longer, and from the bottom, that my pointer is clearly longer. I think this is due to skin flaps where those fingers meet my index finger (and before you jump in here, my hand looks pretty average). The actual length from the end of my finger to the knuckle seems to be the same for both.

I'd be interested in if you had any science for this test or it's just a fable, perpetuated by word of mouth.

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