As much as i applaud Apple for finding homes for physically challenged mice, that doesn't mean the rest of the mice should have to wear sandbags.
Diana Moon Glampers as a UX designer. That explains a lot, actually.
I miss the days when it was UI - the user's interface with the computer. An interface. The thing that makes it possible to make the computer do what you want it to do. Design it for maximum functionality with minimal interference.
Somewhere along the line it became UX - the experience. The fluff. The marketing. Doesn't matter if it's functional or not as long as it feels good. You're not allowed to learn anything, you're not allowed to even know how it works. There's nothing to master. Just one button that says "Make it look like whatever the other UX people think is fashionable this year."
In Windows-land, we lost (unless you hack the registry) focus-follows-mouse from XP to 7, and the ability to resize an arbitrary number of windows when we went from 7 to Metro. In Web-land, we lost Firefox. In GNOME-land, we're about to lose middle-click-to-paste. (I probably shouldn't have mentioned focus-follows-mouse, or they'll take that too.)
First they hide the feature. They they claim telemetry says nobody uses it. Then they take it away. (Never mind the fact that the sort of user who does use the feature either delays the upgrade, hacks around the limitation, and is likely to pre-emptively disable telemetry as a matter of course.)
We used to be Emperors and Empresses over our machines. Now that any fool can design a UX, we have UIs designed by fools for fools. It's all kind of mixed up in my mind, but the past five years of change for change's sake have been a doozy.