Comment Re:Damned if You Do, Damned if You Dont (Score 1) 111
It's basically a rehash of a lot of old issues from the early 2000s as Cory Doctorow describes: https://pluralistic.net/2023/0...
It's basically a rehash of a lot of old issues from the early 2000s as Cory Doctorow describes: https://pluralistic.net/2023/0...
In Canada, under the Wireless Code of Conduct mandated by the CRTC (roughly the Canadian equivalent of the FCC) since December 2013, once you go over your plan's data bucket allowance, carriers can only legally charge at most $50 for domestic overage, or $100 for international overage, based on their insane rates. It's usually $0.01/MB - $0.05/MB for domestic overage depending on the plan, and even more outrageous for US and International usage that you wouldn't believe.
After you go after that amount of overage in usage, most carriers will block you from further data usage until you contact them and consent to further overages.
To my knowledge there is no such carrier in Canada that does a more sane approach of throttling your data speed once you exceed your cap, and allow to buy more 'fast data', like it's possible with some prepaid plans with other providers in the world. The only exception is with Roam Mobility, but they operate as an MVNO for carriers in the US to provide cheap roaming for Canadians travelling to the U.S.
Also when I checked there a year or so ago they still don't cloak the ip address on your hostmask like a lot of modern irc networks do now by default as well.
The issue you're describing already did happen with the older PS3 models, but in 2010: http://news.cnet.com/8301-17938_105-10461881-1.html
Carts used to have coprocessors and other add in chips in them.
I agree, it is the main advantage I see with the cartridges of old: the add-on chips extended the hardware functionality of the system, like the Super-FX, Cx4 and SA-1 chips in some Super Nintendo games, and all the memory mapper chips in the NES. They provided all kinds of neat affects.
Unfortunately, I think that unless the manufacturing costs become at least as low as optical media (ha, good luck), we'd be back to old days of seeing $80+ games (at least as they were up here in Canada) and considering a lot of people think $60 is expensive for a new game now, I don't think it would work out that well.
I think you gave your own answer there. The problem isn't with the number of hours per se, but basically with making a 10 hour game and padding it to 60 with 50 hours of dumb repetitive filler or with boss fights that you need to try 20 times to get to the next chunk of actual story.
The bolded part is what I felt was a big issue with Final Fantasy XIII to a slightly lesser degree. It seemed like it would have been okay as a 20-25 hour game, but it just dragged on and on for 55 hours.
I personally know Billy Mitchell and while he is a bit pompous, he is nothing like he was portrayed in the movie.
You're right, he's even more of a dick in real life, since Seth Gordon had to cut out the darker stuff while he filmed it. From this interview with him:
...The way we painted Billy and his actions is so much gentler that we could have, that it makes it hard for me to stomach the tiny little details that they are choosing to fight about, because his true actions were so ugly that we couldn’t use the complete truth, meaning we didn’t show him as dark as he really is.
But hey Mr. Coward, believe what you want.
Do you *really* think the Canadian government stands firm on the high moral ground of solidarity in the matter of privacy?
Can you not see that the end result of this conflict would not be Facebook cleaning up their act, but rather Facebook banning Canadian users?
They already did clean up their act, actually. There was even a slashdot story about that too, even.
Seriously, the problem is your TV. Processing lag is a real problem that most TV manufacturers are effectively ignoring, and the only way to know how bad it is with a TV is to do a special setup that dual outputs a timer to the screen being tested and a screen known to not have processing lag.
I believe the the newer Guitar Hero and Rockband games also have a calibration test that you can use as well to determine what the post-processing lag on your tv is like to see if it's acceptable or not.
In this respect, I think "clarity" is improved much more by using constructs from mathematics than from "english".
Indeed, Djikstra had written such a paper about that issue many years ago. On the foolishness of "natural language programming"
Were there fewer fools, knaves would starve. - Anonymous