
IBM and Nintendo Partner on Dolphin 78
CuriousGeorge113 writes "IBM and Nintendo recently anounced a partnership worth $1Billion
where IBM will design a new 400MHZ processor for Nintendo's new
Dolphin system acheduled for release by X-Mas 2000. Read
more here. " What's really cool is the Dolphin system-they want to make this thing the center of your entertainment unit-DVD, CD, as well as hooking up to the Internet.
The Amiga never sold for $300 in its prime. (Score:1)
demoroniser (Score:2)
Basically, these pages do not use the standard latin-1 encoding. They use a proprietary M$ "addition" to latin-1. But the pages say they use latin-1, and so Netscape tries to use a latin-1 font, which on Windows has their propietary extra characters but on UNIX have nothing. So, Netscape puts the question marks to show that it has found an invalid character (which is right according to the standards).
Even if the pages specified the right character set, it wouldn't show "correctly". What you're complaining about is the "smart quotes", and they don't exist on latin-1 fonts. If they existed in Unicode, it would be possible to translate. I do not know much about this part of the issue, but xfree86 fonts seem to be mainly latin-1 only.
Re:This gets a score of 1??? (Score:1)
I do agree with you though.
So this is a "Set-Top-Box"? (Score:2)
Wow, after hearing so much about them, and how everyone who's anyone is building or providing parts for them, its nice to hear about one eactually existing. The term "set-top-box" has been bandied about by (up to this point), mostly flailing/failing companies looking for a yet-to-exist market that they can claim leadership in, in order to appease shareholders shortly before delivering a disastrous quarterly report.
Reminds me of previous Netscape press releases -
"We're a browser company"
(Netscape loses browser war)
"We're a server company"
(Netscape loses server war)
"We're an enterprise software company"
(Netscape never actually enters enterprise war)
"We're a portal"
(Netscape tries but never seriously challenges Yahoo)
"We're being acquired by AOL!"
Re:Will Nintendo use discs for games? (Score:1)
Here's the thing about carts, and this is why Nintendo has stuck with them until now. CD's hold more (though the gap is closing), and they're dirt cheap. However, they're much easier to pirate than carts, and they're sloooooooooooow, especially when comkpared to carts.
Carts have the advantage in that they're a great deal faster, they're harder to pirate, and they're much more durable (as a kid I did all kinds of things to my carts, including running over then with a bike and sending them through the washing machine, which would have killed a CD).
DVD solves the speed issue; it's really still too slow (at least in my opinion) to make it particularly suitable for any game but an RPG, but it's almost there, and certainly much closer than CD's ever were. Plus, you can start with advanced encryption and other such things, helping to solve the piracy issue. I don't know what Nintendo's going to do about the piracy to make it as piracy-resistant as they claim, though; perhaps it'll start punching holes in the disk in strategic locations which are different for each game?
Not only that, but carts aren't going to catch up to DVDs capacity-wise for a long time to come. That's more than enough to outshine the durability issue.
So then you come to the last issue, and the only other advantage carts still have over DVD's: portability. Yes, I know you can stick a DVD in your pocket (it'd have to be a big pocket, yes, but you can). But just try sticking the DVD player in your pocket. Those would have to be huge pockets to pull that off, especially if you had to add a screen and controller to the mix.
So I think that from this point on, carts will be relegated to the portable systems. However, don't rule them out just yet. Never know when the next huge advance in solid-state technology will come out...
Cool.APPLE are you listening? (Score:2)
The problem with the current line of DVD players is they don't add anything to distinguish one from the other - just an extra output or something trivial like that. I want something like a reasonably priced set-top box but also runs software. I'd been hoping Apple would do something like this - a computer like the iMac but without a monitor... just plug it into the TV like an old Atari computer. Looks like Nintendo will get my dollar first..
What I really would like tho is an open, programmable system - a semi-real computer but plays movies and music with the same push-button real-world interface everybody knows. I'm sure one could get the Nintendo SDK - but really that's not open enough for me.To illustrate why, I ALMOST bought a Playstation when the PSXAmp guys announced they were developing an MP3 player for the Playstation. Sure, I have MP3 on my Mac and Linux, but a "real world" interface is something most hardware manufacturers have lost sight of. I don't consider dropping a DVD decoder in a Gateway PC with a whirring fan to be "convergence" -- the implimentation is as important as the technology.
Re:Sounds like a computer to me (Score:1)
Now, i'm a coder, I need a real computer (Okay, the amiga was/is, but it's an analogy guys
Nintendo Dolphin == IBM Blue Logic + iMac (Score:3)
IBM recently has entered the custom CPU business with it's Blue Logic
library of CPU cores and peripherals. The following is a possible
combination of IBM's currently available cores that would be perfect
for Apple to use in a low cost portable.
This chip would allow a 3 chip motherboard with more features than the
current G3 350/DVD/MPEG Tower systems.
Note: even though the CPU is only running at 200mhz the integrated
peripherals would probably yeild performance better than a 266mhz
PowerBook G3. For maximum performance, the PPC 405 core can be replaced
by an external 333-466mhz Copper G3 CPU attached to the 60x bus/memory
controller.
PPC 405 CPU core (equivalent to an EC603E CPU)
66mhz 60x CPU bus/memory controller interface
2 independant on chip 64bit/66mhz I/O busses with crossbar switch
2 independant 64bit/66mhz memory controllers
1 32bit/33mhz Onchip Peripheral Bus
1.2 Gigabyte/sec internal I/O data transfer rate (2x 528Mb/sec + 133Mb/sec)
4 to 6 DIMM slots:
2 SDRAM DIMMs up to 256meg main memory
1-2 SGRAM DIMMs up to 32meg video texture and MPEG memory
1-2 SGRAM DIMMs (on ATI RAGE 128 LC) up to 32meg video memory
64bit/33mhz PCI bus
AGP 2x Graphics bus
Bus 1 PLB:
200mhz PPC 405 CPU
32k ICache/32k DCache
66mhz 60x bus interface
66mhz SDRAM controller
8 channel DMA controller
PLB/PLB crossbar switch
PLB/OPB bridge
PLB Arbiter
64bit/33mhz PCI bridge
Bus 2 OPB:
Timers
MPIC
GPIO
I2C
100baseT Ethernet
OPB Arbiter
Bus 3 PLB:
66mhz SGRAM controller
8 channel DMA controller
PLB/PLB crossbar switch
C54X DSP coprocessor
400Mbps Firewire
MPEG
MPEG AC-3 Audio
PLB Arbiter
AGP 2x bridge
Note: the following diagram displays correctly in a fixed width font like courrer.
66mhz
60xbus66mhz
SDRAMSGRAM
||
+==============|===============================
|PPC60xbusmemory|
|Memorycontlercontler|
||||
|PPC405CPU--+----------PLB/Crossbar----------+-
|200mhz||16kdataram/64kcoderam|
|32kICache|||
|32kDCache|32/33OPB+--400MbpsFirewire{1394i/o-
|+----PLB/OPB--+--EthernetSCP||
||||+--MPEGVideoDecoder|
||Timers--+--EthernetMAL||
||||+--MPEGAC-3Audio-{Audioout-
||GPIO----+--EthernetMAC||
|8channelDMA-+|||+--8channelDMAcontroller|
|||I2C--+--EthernetPHY||
|PLBArbiter--+||||+--PLBArbiter|
||||MPIC|||
|PLB/PCI|||100baseTPLB/AGP|
|64/33|||EthernetAGP2x|
|PCIbus||||||
+==============|======|==|===|========+========
||||||
ViaVT82C686ATIRage128LC
SouthbridgeAGP2xVideo
SuperI/O
The PPC 405 CPU core is equivalent to the PPC EC603E (no FP unit).
The FP unit core is not yet available in the Blue Logic library.
PLB: Processor Local Bus, 64bit, 66mhz split transaction on chip CPU bus.
OPB: On Chip Peripheral Bus, 32bit, 33mhz peripheral attachment bus
(similar to a PCI bus).
DMA: 2 - 8 channel intelligent DMA controllers with chained discriptors.
Timers: 5 multi purpose counter/timers.
GPIO: 32 General Purpose I/O lines.
I2C: I2C serial port for sensing SDRAM confifguration and/or
configuring peripheral chips.
MPIC: Imbedded Programmable Interrupt Controller (OpenPIC compliant)
with 32 interrupt inputs and 4 interrupt outputs.
SCP: Serial Communications Processor (subset of the 68302 SCP).
MAL: Memory Access Layer (Logical Level API for serial communications).
MAC: 100baseT Ethernet Media Access Controller.
PHY: 100baseT Physical Media Controller.
C54X: C54x Digital Signal Processor, binary compatible with TI C54x
(16k data ram, 64k code ram).
Firewire: 400Mbps Fire Wire plus MPEG sequencer
(allows playing MPEG encoded video streams from a Firewire DVCam).
MPEG: MPEG video decoder, MPEG audio layer 3 and Dolby AC-3 audio.
AGP 2x: AGP 2x port for video controller.
PCI64: 64bit, 66/33mhz PCI controller (PCI 2.2 compatible)
VIA: Via technologies VT82C686 Super South Bridge
SoundBlaster Pro Hardware and Direct Sound Ready
Integrated AC-97 2.0 (meets PC98 (TM) Basic Audio spec.)
- Dual full-duplex Direct Sound channels between system memory
and AC97 link
- PCI master interface with scatter / gather and bursting capability
- 32 byte FIFO of each direct sound channel
- Host based sample rate converter and mixer
- Standard v1.0 or v2.0 AC97 Codec interface for single or
cascaded AC97 Codec's from multiple vendors
- Loopback capability for re-directing mixed audio streams into
USB and 1394 speakers
- Hardware assisted FM synthesis for legacy compatibility
- Direct two game ports and one MIDI port interface
Integrated Super I/O:
FDC,
ECP/EPP parallel port,
2 serial ports,
IRDA port with seperate 3rd serial port
Voltage, temperature, and fan speed hardware monitoring
UDMA/33 / ATA-66
Advanced mobile PC power management
Supports ATAPI compliant devices including DVD devices
USB
ACPI
ATI Rage: ATI Rage 128 LC (for Digital LCD screens)
Re:Dolphin?! Nintendwave 2000! "Error dialing out. (Score:1)
-----
Something new already? (Score:2)
Does anybody remember the NES? It had an 8 bit
processor that ran at about 1.7 MHz. At first they developed games like Mario Bros. and Donkey Kong. But after years of innovation on the platform, the NES, in it's old age, is running colorful, beautiful games such as Solstice, and the Kirby games which push the system to it's utmost limit.
Also there are the classics like Blaster Master and Metroid which have playability which shines even today, and they were created in the NES's earlier years. (I'm only listing a fraction of the quality games on the NES.)
Maybe this sounds extremely nerdy: but I think the time I spent playing through games for weeks on end -- keeping passwords and making maps.. of a personal journey through worlds where the focus was on perseverance and skill, rather than 5 minutes of cheap graphical thrills (like all these sports or rocket-blasting racing games today) -- was an important thing for building character.
Yet since Zelda: The Ocarina of Time is finished, serious development for the N64 must come to a grinding halt. Innovation in video game programming and playability is dead, and so the only solution for these people is new hardware.
So.. thanks and no thanks, Nintendo.
Other links about Dolphin (Score:2)
Nintendo has Dolphin Running at E3 [next-generation.com]
Ten Things You Must Know About Dolphin [next-generation.com]
Next Generation Nintendo System Announced [next-generation.com]
Dolphin?! (Score:1)
Cheers, as always,
Joshua.
Re:Will Nintendo use discs for games? (Score:1)
But you can bet they are trying to figure out some rewritability feature into it. That is the only real thing that could hurt Sony hardware wise.
Think - real life looking Pokemon. God help us all. Psy-duck?
Re:Name (Score:1)
It might be more appropriate to say that Intel chips aren't _completely_ horrible. IBM knows what's up with chip design and fab. Unfortunately, their consumer marketing and resistance (in the past) to enter/leverage partnerships sorta torpedoed the ppc (as far as market dominance goes).
why not "IBM makes nice enough commercials too."
--Andrew Grossman
grossdog@dartmouth.edu
Re:Cool.APPLE are you listening? (Score:1)
Oh, it also happens to play pretty much any other digital media you can throw at it. But, the cool thing is, all the executives with their toshibas and tiny lcds at airports who look at this thing with green envy. I digress, but it funny.
--Andrew Grossman
grossdog@dartmouth.edu
Re:Sounds like a computer to me (Score:1)
DVD (Score:2)
Re:ZDNet Questionable Reporting (Score:1)
Name (Score:1)
Seriously though, I expect this was great for IBM. Anyone know how their stock-prices went? I would have guessed Nintendo would team up with Intel, but I suppose IBM makes nice enough chips too.
Re:Name (Score:1)
Duplicate story (Score:1)
IBM's stock price (Score:1)
Re:all-in-one won't happen (Score:1)
The problem with Nintendo is that they have 2 things: Shigeru Miyamoto, responsible for Zelda and Mario (both of which i loved), and Rare with Goldeneye. This, coupled with Nintendo's reluctance to put their little golden star on anything even remotely offensive, and their minimum order of 1 million carts (at $35 a pop) per publisher, results in a serious lack of 3rd party titles that break any real ground.
Finally, remember that people shared the same enthusiasm for Matsushita's (well, 3DO's, but thats another story) M2, Atari's 'its 64bit, really!' Jaguar, etc... My point is, we have to remember that when you try to juggle too many balls, you're eventually gonna drop one. I wouldn't want to wake up and find that the only software titles i can get for my 128bit, 8 million bilinear phong shaded reflective mapped triple z-buffered mipmapped triangles per second machine is 'Look At Johnny Add!' and MSIE4.
all-in-one won't happen (Score:2)
Yamauchi may be a stubborn, crotchety old man, but he will not let his company release a product that has had THIS poor of a response in the past, even if his company is nintendo. CD-i: dead. 3DO: dead. NetLink: dead. X-Band: dead. While Nintendo attacked the grade-schooler and preteen with N64, Sony attacked hardcore gamers, and guess what, Sony has some 65% of the market share, compared with Nintendo's 30%, and Sega's 5% (that's is what happens when you jam an extra processor in the chipset and forget to write any good libraries). So Sony has shown us that the hardcore gamers rule the market. And what do hardcore gamers want? Not edutainment, net access through an analog controller, and Titanic on DVD. They want a company they know is committed to games. While the Sony and Nintendo have not completely shown their respective hands, right now the only company that i have seen that seems to have it right is Sega: impressive hardware, good libraries, good 3rd party titles, and as always their phenomenal arcade division (I love you AM3). Now if only they can release Sony's grip on Squaresoft...
Re:ZDNet Questionable Reporting (Score:1)
These pages explain this MS problem:
ZDNet Questionable Reporting (Score:2)
Re:Dolphin?! Nintendwave 2000! "Error dialing out. (Score:1)
of hardware ever created. Thats pretty much well
know for everyone who has done anything with computers. If they dont try integrating all this
crap into one chip, we'll be okay, otherwise, byebye Nintendo. Again.
BTW, N2000 better be faster than the PSX2, which
is doing realtime BETTER than Toy Story quality
3D (seen it in action, trust me, it gives ANYONE
a huge woody. They could make movies with this engine! Byebye SGI!)
Re:ZDNet Questionable Reporting (Score:1)
Re:Other links about Dolphin (Score:1)
Re:Something new already? (Score:1)
Re:Duplicate story (Score:1)
Re:Will Nintendo use discs for games? (Score:1)
Re:Wow, yesterdays technology tomorrow (Score:1)
Re:Something new already? (Score:1)
Re:Will Nintendo use discs for games? (Score:1)
Netscape lost the browser war? (Score:1)
Scary thoughts (Score:1)
Re:Will Nintendo use discs for games? (Score:1)
So what? (Score:1)
Sounds like a computer to me (Score:2)
Oh, you mean like a computer does? Let's face it, with all the console makers out to add more and more functionality to their consoles, they are aspiring to what computer-owners have had for ages. Nintendo wants to break into the computer market with a dumbed-down PC.
If I want to buy something to write an email on, I'll buy a computer.
If I want to buy something to play games on, I'll buy a computer.
Sounds like Nintendo have finally noticed what's happening with the computer games industry. What's the point of having hi-res 3d games, if they are only going to be displayed on a TV?
Jim, who's seen this coming since the MarioPaint Mouse was released.
Re:Sounds like a computer to me (Score:2)
At the end of the day, whatever the console does has to be piped through a TV. And for many countries (like the UK, where I live), the standard TV is awful quality for anything other than watching TV.
And when it comes to crashing, blame Microsoft. I really ought to make that my sig sometime. COMPUTERS DON'T CRASH. The software does.
It would be better for them if they ported an already available OS, such as Linux or *BSD, removed half the code, such as that relating to filesystems and hardware, wrote their own drivers, and bundled it as firmware.
Obviously, you wouldn't have to install anything, because it would all come on dvd or whatever. They would already have the code base necessary to offer internet connection, sound, etc. And it would be simple enough for a five year old to pop the cd in and switch on. Half the problems associated with computers is their versatility, which Nintendo and Sony are adding to every day.
So what happens when they add internet connectivity. Where do I store my bookmarks? What happens when I want a different browser? Not everyone will be happy with the one that comes with the console. Sooner or later someone else will come out with a rival, and there will be all sorts of incompatabilities, etc.
A little setting up is the price people have to pay for versatility. If they keep adding to their products at this rate, in five years time, a five year old kid WON'T be able to use it.
Blame Microsoft
Just saw that Sony is using Linux... (Score:1)
Though with the hardware and special "emotion" chip the system will cost $20,000 for developers.
Anyone have any other info on this? Looks like someone is doing something right, right out of the gate!
Isn't competition great? (Score:1)
With computers, the Microsoft monopoly tells us when we are ready for somthing really new.
The new home entertainment (game)systems from Sony and now Nintendo really sound good.
I will hold off buying a dvd player until I see what these new game units can do.
Re:Dolphin?! (Score:1)
Re:Will Nintendo use discs for games? (Score:1)
Re:Sounds like a computer to me (Score:1)
Re:Two questions (Score:1)
Re:Two questions (Score:1)
Re:Will Nintendo use discs for games? (Score:1)
Re:all-in-one won't happen (Score:1)
Also interesting to note that you say gamers want a company interested in games. Is Sony a good game maker? No, Nintendo is one of the best game developers there is. Coupled with Rare, I think you get a great system that is for the games. And I'm sorry if you think gamers don't net access or DVD, because I guess you won't be buying a next-generation system. All of them will have those features, they are coming.
Oh, and one final thought. You state the Dolphin had a poor response. I don't know your definition of poor, but I think it's had a great reception. Everyone seems to love this machine. It has everything the PSX2 has, and more.
Re:Something new already? (Score:1)
Re:Something new already? (Score:1)
Re:Other links about Dolphin (Score:1)
Re:Sounds like a computer to me (Score:2)
Re:Other links about Dolphin (Score:2)
IGN64 [ign.com]
Nintendojo [nintendojo.com]
More Nintendojo [nintendojo.com]
Nintendo [nintendo.com]
Exactly, who cares? (Score:1)
This is Nintendo, Not Atari (Score:1)
Playstation, Nintendo 64, Dreamcast, Playstation 2 (Score:1)
I already have a nice Sony DVD player, I'll never get a game system/disc player because I think each component has a purpose and thats it so I can change around the configuration of all the components to my wishes.
But things and people change.
all-in-one "must" happen (Score:1)
Innovation and Playability dead? (Score:1)