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Road to WAR Website Launched 64

Last week Mythic launched their "Road to WAR" website, allowing users to declare their allegiance, recruit friends, gather gold for the fight, and participate in a simple battle for self, state, and realm every week. In addition to the "prestige" of being on the leaderboard, you also have the ability to win in-game items and titles for launch. Looks like they really are hitting the warpath.
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Road to WAR Website Launched

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  • by faloi ( 738831 ) on Monday August 04, 2008 @04:24PM (#24472175)
    I know patches are unavoidable in MMORPGs, but patching the pre-game website on the day it's announced has to be some sort of new record. Hope it's not an omen for the forthcoming game.
    • by Joe The Dragon ( 967727 ) on Monday August 04, 2008 @04:57PM (#24472623)

      or they don't want Slashdot to crash the sever.

      • by Starayo ( 989319 )
        DAMNIT SLASHDOT! I was trying to use that site. The sudden lack of response all makes sense now...
      • Re: (Score:3, Interesting)

        by Goaway ( 82658 )

        The days when Slashdot could bring down a big-money website are long since past. Pipes are ever fatter, but Slashdot sure isn't growing.

        • by Narpak ( 961733 )
          Maybe there should be some sort of script that would enable all links from Slashdot to swallow up a disproportionate amount of bandwidth. Once again reclaim the might that was Slashdot!

          Madness? This is SLASHDOT!!
    • War! (Score:5, Funny)

      by PunkOfLinux ( 870955 ) <> on Monday August 04, 2008 @05:06PM (#24472727) Homepage

      What is it good for?
      Absolutely nothing!

      • If you're a republican, you might be more inclined towards the War Song message. Click "The War Song" in the Flash doohickey on Max for president [] site. Part of the lyrics:

        Ohh, War!
        What is it good for? (What is it good for?)
        Oh, it strengthens the economy!
        It shows the world that we've got stones! (We've got stones!)
        And carriers... with fighter drones! (Vo doh dee oh!)

        Oh, what is it good for? (What is it good for?)
        It's good for you it's good for me!

    • by Narpak ( 961733 )
      Have played the WAR beta for well over a month now and so far it's bloody good fun. After three years of WoW Warhammer feels fresher, tighter, and better designed. Of course such is to be expected from any MMO that hopes to stick around. We will just have to wait and see how everything comes together.

      Personally I am fired up and eagerly awaiting the launch so I can join the WAAAAAAAAGH!!!!
  • It appears as if the Road to War Beta is down for maintenance.... oh well.

    It does seem like a good marketing strategy - to get players involved/committed prior to release. Especially for an MMO which depends on hooking as many players as possible. Hell, having the site down might even cause some even more anticipation in some sort of sick disappoint-the-customer kinda way.

    I only hope it lives up to the hype. An MMO's success largely depends on customer satisfaction since it lives off of not only nu
  • boring (Score:5, Informative)

    by rpillala ( 583965 ) on Monday August 04, 2008 @04:32PM (#24472287)

    First, here's the actual site: []

    Next, it's down for maintenance, which I guess is temporary but not a good time for an announcement.

    This is, though, a better way to promote the game than monthly emails with new information that amount to "no you're still not in the beta."

  • Are the comments decrying this post, like there always are for WoW ones?

    • Late adopters don't usually care if the lore of the universe is expanded or if they won a battle because they outfitted their skins with shields and placed them in swamp, they just want the game to be easy and fun. When the developers start pandering to them instead of focusing on the early-adopting trendsetters, then we'll see plenty of "This isn't news for nerds!" posts.

      On a related side note, I liked reading Malcom Gladwell's The Tipping Point [], which did an excellent job of explaining trends.
    • by Knara ( 9377 )

      The interested parties are probably still pretty pensive considering the previous announcements on what they had to excise from the game in order to meet their self-imposed release date.

  • War, war never changes....

    Whoops.. wrong game.

    • Re: (Score:3, Interesting)

      by Shihar ( 153932 )

      If only...

      ...actually, I take that back. I can just imagine the horrible WoW grind-fest clone they could make out of a Fallout MMORPG.

      Personally, every single time someone announces that some franchise that I really like is getting an MMORPG, I am sad. Right now we are in the "Doom clone" phase of MMORPG design. Doom was original for its time. It knocked people's socks off. Then out came thirty thousand Doom clones that add nothing except cosmetic changes and slight refinements of gameplay. MMORPG des

      • by Hubbell ( 850646 )
        Darkfall Online [] is getting close to having an actual open beta soon and will support almost 100% player freedom. FFA PVP, full loot, sieges, player cities, player driven storyline, etc. You should definitely check it out.
        • Is this coming after or just before Duke Nuke'em Forever? Mod troll if you want, but being on the internet for years has left me skeptical of such tall tales. Assumign this will make it to release... Even if the game starts of with 100% player freedom (queue here Ultima Online reference) it may not last forever, and more likely won't last for long. As soon as people stop renewing after their free month is up leaving comments like "he killed me and took mah stuff!" I suspect things will change.
      • by Fozzyuw ( 950608 )

        Then out came thirty thousand Doom clones that add nothing except cosmetic changes and slight refinements of gameplay.

        While I don't disagree with your "doom clone" tag, I do disagree with this statement. Unreal, Quake (sure, it was still made by Id), and Half-Life very much added more than slight changes and refinement to the FPS genre. Let along Counter-Strike and Team Fortress and the up-coming Left 4 Dead.

        Likewise, on non PC games, Rare created Goldeneye and Perfect Dark and that lead developer went and made Time Splitters. All of which are quite similar, actually, but very fun in their own way. But no more a "doom

      • by brkello ( 642429 )
        If things stay dead, then only one, or a few, get to see that content. In a game with thousands of people, if things stay dead, the game becomes pointless almost immediately as all the content has been knocked down before people can see it.

        Though I don't disagree that there could be more innovation and variety. Heck, I wouldn't mind seeing a modern version of shattered galaxies.
        • by Shihar ( 153932 )

          That is only true if your game is very poorly designed. Taking WoW and then making it so that when creatures die they stay dead would be a very crappy game. I am not suggesting a WoW rip off with a silly gameplay tweak. I am talking about striking out in an entirely new direction.

          There is a core gameplay in MMORPGs. The core gameplay of MMORPGs is that you kill shit, killing shit makes you stronger, you kill strong shit shit, rinse and repeat. This is the central core of an MMORPG. If the above doesn'

          • This sounds essentially like what we already have, except rather than letting players go to the mobs, the mobs come to the players. How is this different then kill and respawn mechanics? Are there a limited number of mobs per server? What happens when you run out of mobs? Game over? Do more mobs spawn and are just out of sight of the player? What is the player suppose to do while he waits for the mobs to come back? How long does it take for mobs to wander back in? While your idea is interesting on the sur
            • by Shihar ( 153932 )

              Let me expand a little. There is a fundimental difference in that currently you go out and kill stuff. It never comes to you. You go over to the goblin camp, beat on it for a few hours. Stuff spawns, you beat on the stuff as it spawns in, and then leave. Further, you do silly things like kill goblins within sight of each other. You attack the goblin tribe and the tribe doesn't respond unless you practically run into them. I mean hell, the entire idea behind a "dungeon crawl" revolves around slowly m

              • by Narpak ( 961733 )
                Like a game focused upon beating other teams and players? Personally I like the concept of an Online Avatar, and I like the concept of fighting other players over objectives and glory. If that game looks like WoW in many ways, and handles like WoW when it comes to interface and hotkeys; I don't much care. All I care about is how much does gear count and will the fighting feel like it have a purpose. If a game can satisfy me in those ways I am happy. Don't have to be new in many other ways, it just have to b
  • CS? (Score:2, Funny)

    by Sparr0 ( 451780 )

    Obviously since no one thought it prudent to mention what game this post is about, it must be about CounterStrike, since those are the only people with the sort of tunnel vision to think that everyone else in the world plays the same and only game as them.

  • Yawn.

    • Re: (Score:3, Funny)

      by Zekasu ( 1059298 )

      Welcome to the real world.

      Would you like to play most computer games?



      Buy a PC?



        • Amazingly enough, this doesn't make him wrong.
          • by skia ( 100784 )

            I'm not saying he's wrong. He's absolutely right insofar as gamers buy PCs. That's likely what the developers of WAR (and LotR, and, until recently, EVE...) are thinking as well.

            But even being right, Zekasu and EA Mythic are wrong because they are answering the wrong question. The market for MMORPGs like WoW and WAR is not gamers. A quick look at the subscription numbers of WoW vs. sales figures for any other game bears this out.

            A non-gamer will not go out and buy new hardware to play a game. They will, ins

            • The Mac users are the low-hanging fruit in this space. Blizzard understands this and is profiting from it. Everyone else is (and, it looks, will be) playing catchup.

              Not really. Everyone else just doesn't have as much capital as Blizzard for it to be economically viable for them to port their game. Macs are still a niche in the gaming market, or at most a minority compared to Windows machines. It's hard to guarantee that porting will justify the costs unless you know your market is huge (see WoW) and you already have the resources to port the games (Blizzard has been porting their games for a while). I think it would be great to see more companies port to Macs (the m

            • by brkello ( 642429 )
              I think you are wrong when you say he is anti-mac. I think he is just being realistic. Since Macs aren't PowerPC anymore, they can easily run Windows. This makes it even less attractive to support multiple OS's since many Mac users either dual boot or run Windows through a vm. I think I would feel the same as you if I didn't have a Windows box. But I can see how they could make this business decision. Blizzard supporting Macs just shows how committed they are to making quality. Sort of confuses me why
            • I agree with some of your post, however, Blizzards catering to MAC users is not what made them popular.
  • Aussie servers (Score:3, Informative)

    by fatboyslack ( 634391 ) on Monday August 04, 2008 @11:56PM (#24476137) Journal

    Good bad or ugly a lot of Aussies are going to play this just because it has servers based in Australia. Hooray! Goodbye 500ms pings!

    I played Warhammer Beta... it's alright, fun even. But it's a MMORPGer and I just don't have the time for the grind any more :(

    • "Plus, if having your name on the Leaderboard isn't enough incentive to win, there are plenty of valuable prizes at stake, including a Never Ending Bowl of Custard"

      Those Australians and their custard.
      It's just like New Zealanders and sheep.

      Oh, and I think four classes should be enough for anyone (F/Th/MU/Cl);)

The human mind ordinarily operates at only ten percent of its capacity -- the rest is overhead for the operating system.