Mizuguchi On Why Japan's Designers Are Going Indie 21
simoniker writes "Q Entertainment's Tetsuya Mizuguchi, creator of Rez and Lumines, has been discussing why he set up his own company as part of a wider Gamasutra interview, interesting because many major Japanese creators (such as Yuji Naka and Hironobu Sakaguchi) are leaving the big companies to form their own independent outfits. He explained: 'I don't know about everyone, but from just my case, I felt like I didn't have freedom. I was in Sega. At the time, I don't know now, but at the time, that was a big client for me, and I had a studio called UGA, United Game Artists. And I had seventy people. I had many visions, like to make casual games. Not big stuff, but small games. Not Lumines, but many other ideas. If I made a presentation to Sega executives about this kind of thing, and if they said no, that's over. That's it.'"
We wouldn't have Katimari... (Score:5, Insightful)
Big production games with stories are fun too, but in a diffrent way, sometimes you need a game that can make you smile without much time invested.
Re:We wouldn't have Katimari... (Score:5, Interesting)
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In counternote to this though, I rather preferr the current system of grow / split / grow / split, as it allows the newer companies to be remixed with new people and new identity.
If a single company continues to go forward, they just simply churn out the
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I'm also really hoping that online delivery of console games and the apparent readiness of big companies to allow indie devs to sell their wares via these system
Why Japanese game designers are really going indy? (Score:5, Funny)
Press: I like your hat!
Mizuguchi: This money hat? It's a gift from Microsoft. All I had to do is rip Dynasty Warrios off in order to give the 360 some form of credibility.
Press: But the Xbox 360 doesn't sell here.
Mizuguchi: Sure it won't sell more than 50,000 copies in Japan and it won't mean jack in the long run but money hats for all!
Press: But won't they figure that out?
Mizuguchi: And what? You just can't do that with big game company execs because they already have money hats and therefore can't be bribed by them to release stuff on a system they know won't sell. Why do you think I left UGA?
Press: Creative freedom?
Mizuguchi: God no! I was on crack and made that Rez game and Sega still published it! Not only that but those fanboys ate it all up!
Press: So why did you leave?
Mizuguchi: I would say it was a choice between a hat comprised entirely of 10,000 yen notes or no hat at all. Which would you pick?
Re:Why Japanese game designers are really going in (Score:2)
Would have been extra cool if you made it convincing. . .
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My bad.
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Meteos (Score:1)
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Roll on Lumines Live...
Why Indie = Good (Score:1)
More info on Q Entertainment (Score:1)
Up With Small Games (Score:1)