Analysts Talk Online Gaming Services 17
Gamasutra goes right to the source, starting with the first column in a new series querying analysts directly about gaming-related issues. Today they've got several views from the big thinkers about the importance of online gaming services in this round of the console wars. From the article: "Anita Frazier, The NPD Group: As technology and capabilities advance, not having some of these [online] capabilities would simply make the system appear to be behind the times. Core gamers are technology lovers and, whether they actually use online play features all that much, having that capability helps games appear more cutting edge. And we do know that, with teens and young adults 'hanging out' online so much these days (a la MySpace), there is an appeal of an online community."
Community vs. Multiplayer (Score:3, Insightful)
I think it's more a Venn diagram really, I can play Quake online all day against total strangers and I wouldn't really consider that a community. Then you have places like MySpace that have a community but that doesn't mean that those people want to bring that community interaction into their gaming (or game at all). Then of course there are places where they co-exist like EQ and WOW.
I think the point most miss is that An online community does not mean All online communities, and an online community does not fit for all online activities.
Re:Community vs. Multiplayer (Score:1)
"appearance" of cutting-edge? (Score:2)
Having a single friends list and associated messaging interface is important. Having worldwide scoreboards gets pros hooked. Being able to compare progress through games with your local friends gets more people hooked. Being able to download smaller games brings a wider range of game developers to the table, and attracts a wider range of players.
It doesn't just appear to be important, it
Re:"appearance" of cutting-edge? (Score:1, Interesting)
Face it, in 1999 every analyst was estimating that Revinue generated from online games (through the sale of the games and services provided) would rival the revinue made by the
Re:"appearance" of cutting-edge? (Score:2)
What's important is the centralized service that provides instant messaging, indication to friends of progress made through games, and downloadable content (on the xbox 360, there's a decent amount that's not crap, and is free or isn't overpriced). It shouldn't need to be said, but Sony is almost exactly copying the XBox 360's centralized online service. This sort of service is obviously really usef
Broadband anyone? (Score:1)
On a related topic, if Microsoft really wants to increase the percentage of xB
Re:Broadband anyone? (Score:5, Informative)
Re:Broadband anyone? (Score:2)
And note that while silver allows downloads, that doesn't mean the silvers *are* downloading. If they aren't actively purchasing, they aren't a revenue stream.
SO no, I don't think the 10% is off at all- it may well be an overstatement. Online gaming on consoles just isn't a major market. Last generation despite heavily marketing Live, Xbox only had under 10% subscribing. On top of that they lost by a huge, huge margin to the PS2
Hang out? (Score:2)
Re:Hang out? (Score:2)
Re:Hang out? (Score:2)
myspace, I don't get it.
Re:Hang out? (Score:1)
P.S. I hang out on Slashdot all day. It's called the refresh button.
Analysts, Big Thinkers, What!? (Score:2)
Re:Analysts, Big Thinkers, What!? (Score:1)