Design Process Behind the Xbox 360 36
Jason writes "I recently attended a SIGCHI (Special Interest Group for Computer Human Interaction) where the presenters talked through some of the design process and user experience work conducted during the design and development of the Xbox 360. Understanding the user experience isn't just about traditional software any more; Gaming software deserves the same attention to detail graphics software receives."
xbox 360 (Score:2, Interesting)
Re:xbox 360 (Score:1, Troll)
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Video graphics... (Score:2, Insightful)
A video game that requires a 20-button gamepad probably equals or exceeds the user-interface complexity of Photoshop. Developers should design better games with simpler controls.
Re:Video graphics... (Score:3, Interesting)
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press A to aim,
press A to fire,
press A to dodge,
press A to locate, pick up and use medkit,
press A to become bored,
press A to quit.
It's fair enough for a fun-type game, but some games are meant to challenge. In that type of game having e.g. the fire button also be a context-sensitive use button sucks - you've just pressed the keys for walking up to a door and firing a flak cannon into it,
Re:Video graphics... (Score:2, Interesting)
Re:Video graphics... (Score:1)
Yes, because playing Go is crazy laugh-a-minute super fun.
Some games are fun, some games are about skill and the enjoyment of mastering something tricky. Some manage to be both. Context sensitive buttons in Wario Ware, hell yes, it's great. But some games demand more complexity and freedom which should be reflected in their interfaces.
Re:Video graphics... (Score:2)
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If I was parachuting as much as I was 'alternative firing mode' that might be appropriate. My whole left side of my keyboard is mapped out to the most common actions I do.
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Menus (Score:2)
Re:Video graphics... (Score:1)
Didn't UT2004 offer this functionality?
Re:Video graphics... (Score:2)
After messing around with it for a few days, I realized that using the d-pad was easier than giving voice commands. The d-pad brought up a little menu with options. Sometimes I would forget what to say- but when the menu was there, I could always figure it out.
But the worst part was the fact that I looked and felt like a total dork, telling a videogame "Breach and Clear on Zulu."
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naming process (Score:2)
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It's the number of degrees in a circle!
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They a
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Slashdotted (Score:3, Informative)
Please contact the billing/support department as soon as possible.
Mirrordot? (Score:2)
Where can I read TFA?
Re:Mirrordot? (Score:1)