from the there-are-humans-and-they-have-to-play-it dept.
Jason writes "I recently attended a SIGCHI (Special Interest Group for Computer Human Interaction) where the presenters talked through some of the design process and user experience work conducted during the design and development of the Xbox 360. Understanding the user experience isn't just about traditional software any more; Gaming software deserves the same attention to detail graphics software receives."
You know, Callahan's is a peaceable bar, but if you ask that dog what his
favorite formatter is, and he says "roff! roff!", well, I'll just have to...