Galactica's Moore Keynotes GDC Track 29
Gamasutra reports that Battlestar Galactica producer Ronald Moore will be keynoting the Vision track at this year's Game Developer Conference. From the article: "'Ronald Moore was presented with the challenge of reinventing a beloved story, which is a challenge often presented to producers of games,' said Jamil Moledina, director, Game Developers Conference. 'His example of creating one of the most brilliant and successful science fiction masterpieces in recent Hollywood history is a perfect inspirational case study to capture the imaginations of the game creation leaders who attend GDC.'"
Re:FP (Score:2)
Definitly not off topic. What a retard. Whoever moderated this -1 should never be allowed to moderate again.
It's a moderatly funny, ON TOPIC post.
Freespace SCP (Score:2)
Fixed link. (Score:3, Informative)
Re:Freespace SCP (Score:1)
Re:Freespace SCP (Score:2)
From the trailer for the BSG mod, it looks like none of the vipers so much as manuever at the same rate as those in the show, let alone follow proper newtonian physics.
staying faithful? (Score:5, Interesting)
I'm frankly starting to get a bad feeling about this.
Re:staying faithful? (Score:1)
so do stargate battles!
and star wars!
looks like most sci-fi try to avoid this simple law of physics to make a show more
appealing
i aint complaining
Re:staying faithful? (Score:3, Interesting)
so do stargate battles!
and star wars!
. . . which is why I prefer BSG. If BSG becomes just another Star Wars clone, what's the point?
I don't pay a monthly cable/sat bill. I don't get any form of broadcast TV. I pick the shows I like, I either download them from iTMS, or I wait for the DVD (as is the case for BSG). I don't watch TV so that I can fill empty, bored hours that I would otherwise spend reading or doing home improvement projects. I watch TV shows that I like.
Re:staying faithful? (Score:1)
It's called science fiction for a reason. The show is good without them explaining how their FDL jump drives works, or what a jump is, why they have gravity inside ships, or why there's sound in space. The show focuses on the story, and not on nitty gritty details of reality. That's what makes it good.
Re:staying faithful? (Score:2)
This isn't that complicated. Science fiction usually asks you to suspend disbelief about a few things - like the possibility of FTL travel or artificial gravity. But while you don't mind (in general) if a sci-fi show has artificial gravity it does get ridiculous when an otherwise true-to-science show (eg no sound in space, realistic physics, etc.) suddenly has damaged ships slow to a halt in a vacumm (ala
Re:staying faithful? (Score:3, Insightful)
The point was, the show started off with a very specific style -- call it "dramatized realism" or something. Space scenes were nearly silent, drama came from that confined aural sensation, they focused on real-work physics that actually were significant (the ability to flip around backwards and shoot, etc).
This season the drama has really cranked up, but they've noticably moved away from the sense of realism. Thats a slippery slope. Character development could be next, or an
Re:staying faithful? (Score:2)
Re:staying faithful? (Score:2)
There really isn't sound in space. Yet while the camera is in space, you still hear the audio of the pilots speaking, right?
And the pilots certainly can hear their own guns going off, right?
So you are hearing things from inside the ships. Duh.
Re:staying faithful? (Score:2)
But the sound effects are getting less subtle, more "global" in scope (applying in scenes or situations where there's no feeling of being in the pilot's POV).
I'm just saying it's a trend I'm noticing. And it's been very subtle, so far. I don't know if there's someone in the production-chain saying that it needs to be snazzed up a bit for the less-geeky crowd in order to attract a wider, lowbrow audience, and therefore more ad revenue, or wha
The Entertainment Industry != Hollywood (Score:3, Informative)
Re:The Entertainment Industry != Hollywood (Score:3, Informative)
Sounds more like... (Score:2)
Re:Sounds more like... (Score:2)
OK, we've come to accept that nobody ever R's TFA, but in the freakin' summary you can read ...
You know, how to adapt/interpret a subject matter which has come before you, how to use the material, etc. Things that, hoperfully, a game producer would like to keep in mind as they make
Re:Sounds more like... (Score:2)
Time for a great space shooter (Score:3, Interesting)
Honestly, I think that having a game that allows you to freely explore BSG with plot driven sequences, run space missions, and then actually allow you to land on a planet or board another craft for a 3rd person shooter mission would revolutionize both of these genres.
The problem is that most games based on a TV show or movie tend to be rushed, vapid, and simply a way for a marketing team to make a quick buck without much effort. I honestly think Chris Roberts should pair up with producers and creators of BSG, spend a few years, and create another great space shooter by utilizing the latest in graphics hardware and gaming technology.
I simply miss dogfighting in space, there hasn't been a really good entry in this genre for over a decade. While people are starting to tire of tired sequels to Doom and Quake and even Half life and of course Star Wars themed games, offering a new twist on a lost genre may be a trend that will help sell more games, even if there are a bunch of copycat clones once a successful BSG themed space shooter game is released.
Just, don't rush it out the door. If a BSG game is in the works, take the time to do it right and don't end up like the countless failed TV and movie franchise games that are rushed out the door weeks after (or even before) a movie is released.
Re:Time for a great space shooter (Score:2)
I suppose you could play as a new pilot recruit and be dropped into some of the battles she show has already had - plus maybe a simulator (though we've never seen the simulator on the show.)