Babylon 5 Games Coming? 39
Johjn Callaham writes "Today at Gamecloud we chat with J. Michael Straczynski, the creator of the sc-fi TV show Babylon 5. He hints that a new game based on the show is a real possibility." From the article: "Every year or so, WB makes noises about a B5 game...and they're making them again this year. Whether or not this actually goes anywhere this time, we'll have to see. Certainly the B5 universe is almost tailor-made for a game, especially an immersive, online experience."
B5 Mod for Nexus (Score:3, Informative)
IF it happens... (Score:1)
-Burn
Translation (Score:4, Funny)
Certainly the B5 universe is tailor-made for the kind of sci-fi dorks who we can charge up front $50 and then another $15 every month for years on end.
That's what he really meant. You know, like SWG and TMO.
Re:Translation (Score:2)
For those of us who missed 1993-1998 (Score:3, Informative)
Wikipedia to the rescue [wikipedia.org].
I've Found Her: Danger and Opportunity (Score:4, Informative)
It's not a mod, as far as I know. In any case, you don't need to install any other game in order to play it.
It's a linear mission-based fighter game (Starfury), similar in structure to X-Wing, Wing Commander or Starlancer.
I enjoyed it.
Re:I've Found Her: Danger and Opportunity (Score:2)
The sad part... (Score:3, Insightful)
Re:The sad part... (Score:4, Informative)
If anybody still has the original models, it would actually be quite easy to incorporate them into a game engine. They were made on Amigas using an early version of Lightwave. Not only does Lightwave still exist, so it could open the old files without much trouble, but the file format is extremely well documented. I used
And, really, most of the CGI wasn't that impressive even in the mid 90's. What was cool was that they managed to do it every week for a TV show. It also allowed them to have fighters, while Star Trek relied on large ships. With model shots, it's hard to have many ships on screen. With CGI, it's pretty easy to have a squadron of fighters flying in formation, etc.
Re:The sad part... (Score:2)
Any game would have to recreate the models from scratch, but this is really
Re:The sad part... (Score:2, Interesting)
Still, a B5 game would rock and look awesome on modern hardware.
Re:The sad part... (Score:3, Informative)
It's probably pretty easy on modern hardware to render the TV models to LOOK pretty much identical.
Re:The sad part... (Score:3, Interesting)
That's why every digital effects shot on the HD broadcast and DVD release looks so poor - they couldn't re-render them and so we've just got the low-res 4x3
Re:The sad part... (Score:2, Interesting)
Re:The sad part... (Score:1)
"They do exist, I have a full set of all models used from the Pilot through to the River of Souls movie. They arent supposed to exist but they do."
There are many, often extremely good, fan-made copies out there, so it isn't always easy to know the real provenance of what you have. But if you really do have the real models and/or scene data for the series, JMS would absolutely love to have it back, as would Warners.
Re:The sad part... (Score:1)
Re:The sad part... (Score:1)
Wow. You'd think they'd have learned their lesson after some idiots at the BBC destroyed most of the early Dr. Who episodes. Idiots.
Re:The sad part... (Score:2)
Babylon 5: Into The Fire did just that; used the lightwave models from the show in the game. That project was cancelled, oh, 2001ish.
Not another primarily-online game! (Score:3, Insightful)
It's funny, but with all the growing focus on broadband markets, and the inherent costs in making broadband geographically widespread in a country as physically diverse as the US, there's a growing segment of potential gamers out there who are stuck on yesteryear machines and yesteryear internet connections. If I had as much drive as ideas, I'd find a way to make games tailored to that market.
And, no, I don't want to spend money on a console system; There will never be as many possibilities for a Nintendo Revolution as there are right here on my PC-compatible Linux machine.
Re:Not another primarily-online game! (Score:2)
Canada has a fair amoutn of broadband penetrations. It's not geography keeping it from you it's pop density, lack of
Re:Not another primarily-online game! (Score:2)
Re:Not another primarily-online game! (Score:2)
The over all percentage of canadians with broad band is also much higher. PArtially due tot he price/speed. Canada is just as geographically diverse as the US but the reason we have mo
Re:Not another primarily-online game! (Score:1)
The US, on the other hand, is largely temperate everywhere. We have fewer physical factors that lead to population compression, which means broadband penetration must depend on social and economic factors driving people into cities.
Re:Not another primarily-online game! (Score:2)
B5? (Score:2)
There's a B5 game on Freespace 2 engine... (Score:1)
Re:There's a B5 game on Freespace 2 engine... (Score:3, Informative)
http://www.hard-light.net/hosted/babylon/ [hard-light.net]
I'm downloading the current version now. It includes the Freespace 2 engine, so you don't have to buy Freespace 2 in order to install and play.
Re:There's a B5 game on Freespace 2 engine... (Score:3, Informative)
Downloading the base package is not enough - neither campaigns nor missions are included. Those are downloadable separately from the same site.
The heart of B5 (Score:1)
I think a space MMORPG set after the war could be a success with dozens of races and factions to choose from. Throw in some PvP with guild controlled capital ships and fighter squadrons.
Re:The heart of B5 (Score:2)
EVE Online (Score:1)
I am still annoyed that Sierra killed their game (Score:1)
Re:I am still annoyed that Sierra killed their gam (Score:2)
Re:I am still annoyed that Sierra killed their gam (Score:1)
Re:I am still annoyed that Sierra killed their gam (Score:2)
Bruce
Re:I am still annoyed that Sierra killed their gam (Score:2)
If I remember right, they even had access to the models from the show to work with to keep things looking as close as they could, using 1998 technology of course.