Integrating OSS Graphics Apps 333
erikharrison writes "Newsforge had an article recently which proposed an interesting way to make an integrated OSS graphics "suite" - namely, get existing apps to standardize their look and feel. Now, in a short and insightful article, Bryce Harrington (of Inkscape fame) responds with specifics on the advantages and problems with this approach, and where development should go next in the pursuit of a complete OSS stack for graphic artists."
What I think should be focused on first (Score:3, Interesting)
Get back to me when you've gotten somewhere with that
P.S. Repeating "you're just not used to it" doesn't make UI problems go away. If you can't use a program until you learn to overlook its idiosyncrasities, that's pretty much the *definition* of a bad interface
How about... (Score:4, Interesting)
If it's good, users will use it. If it's not, making it part of a suite won't guarantee that they will.
palette plugins (Score:4, Interesting)
This is similar to what happens in the audio world with mp3 encoders.
Re:How about... (Score:3, Interesting)
As long as your window manager conforms to the necessary standards, you're free to pick and choose what you like.
Re:Where not-sucking == like photoshop? (Score:3, Interesting)
After years with GIMP I used Photoshop (my sister has a Powerbook). If there's ever a poster boy for the advantages of proprietary software it's photoshop. It's a dream to use, and for the work I do so much faster on smaller hardware than my gimp box. It uses RAM like nobody's business, but then I buy my hardware in the expectation the software will make use of it.
Now I'm still stuck with GIMP on my own box, and finding it harder to justify my use of it by some kind of moral & price advantage when it's really stifling my need for it to work as a graphic tool.
C onsistency (Score:1, Interesting)
B ecause if you're not consisten
t then usability is affec ted
and people won't
even
rea d this
f
a
r, I believe
Re:How about... (Score:3, Interesting)
So while I agree that, if some developer wants to go his own way, he should be allowed to do so, I'm not too worried about that. Given that it's open source, you can't really not-allow them anyway. However, having a tightly integrated, easy to use, feature rich, and complete GPL graphic design suite would be quite a nice thing to see (for a variety of reasons)
Very intelligent discussion. (Score:1, Interesting)
Wish Lists, Cloning, and Integration (Score:3, Interesting)
Yes, software use and usability is a good thing, but in the end, it comes down to whether coders want to implement it or not.
Cloning: most "users" have a reference point when they use software. People used to windows will find a mac interface foreign and "wrong." Photoshop users will start out not being used to how GIMP works. Same with Word users and OO.org -- just the nature of the game. The real question is: do we have to clone popular interfaces? I suppose. At least maybe some sort of "Photoshop Interface" toggle. Then again you can be a smug developer and say "Use it or not. Go 'way."
Integration: While we're making a list, here's mine:
I want a Quanta that integrates to GIMP which supports editable text mask layers, editable bevel/embossed layers, and that whole color management thing. Integrate that with a managed FTP client thingy kinda like Screem advertises, too. Oh, and integrate that into something that can do Flash animations, too...which will dynamically embed itself onto a Quanta-generated xhtml-valid page. And and and I want a pony!!!
The integration idea is nice. I suppose there's an argument to be made to integrate now and polish later but I think the focus is to make each individual part work well first, then consider integrating later.
Re:What I think should be focused on first (Score:4, Interesting)
One of the problems with GIMP is that the toolbar feels very divorced from the wok area. While the X philosophy is that windows just sit there on the desktop, there are better ways of doing this. Why does clicking on a button on the Tools window affect things on the paint window? It's a different window. How many other applications do this? Most X applications don't work like GIMP. Gimp is trying to combine the Photoshop control layout with the X methodology. It would make things easier if they put the controls, work area and menus in the same area as panels. This would work for X. I don't know if its a good solution. Like I said - UI design is hard.
But this is still wrong for Windows. Windows applications use MDI. Consistency is part of good UI design.
Re:What I think should be focused on first (Score:4, Interesting)
Consider Final Cut Pro. Editing video is among the more complex tasks people do with computers. Lots of tracks, lots of elements, many transitions, stuff overlapping with other stuff, keys, color corrections, audio effects
Final Cut Pro has one of the best user interfaces for its task. Just the basic way windows work is great. Put two windows next to each other: they snap in place. You can grab the edge between them where they meet and drag it: both windows resize. Arrange four windows so they meet at a common corner, and you can drag just the corner point. All four windows resize.
The net result is that you can change the way the windows are arranged to suit your project and your screen, but you can very easily make maximum use of your screen space. No floating palettes or windows at all, so nothing is ever in your way. And the interface works as well at 1280x1024 as it does at 2560x1600, as well for 2.35:1 content as for 4:3 content.
The user-interface code that makes windows work that way is a framework called ProKit. It's compatible with AppKit, so it's incredibly easy to write programs that take advantage of it. If only Apple would release it as a standalone SDK instead of just using it for their internal products.
Re:What I think should be focused on first (Score:3, Interesting)
Re:Standards Conflicting with Egos (Score:3, Interesting)
I'm never grateful for stuff I can't use and if they want me to use it they should be open to feedback from me. And no, I can't specify who "they" are any more than to say that they're the same "These people" you're referring to.
There is plenty of interoperability. Maybe it isn't all polished and marketable as you would like, but there is interoperability galore in the form of starndard file formats, protocols
Think someone mentioned interop at the API level. Basic automation and so on.
Doesn't seem to be a problem with The GIMP or OSS in general. We wouldn't even be talking about The GIMP right now if nobody was using it. The fact is that The GIMP is extremely powerful and works well for those who want to use it. The only people I see complaining in this thread are users, not the developers.
Well, doh! Of course the users are complaining, and they're doing so legitimately too. The bottom line is this; Following your distinction, USERS (as opposed to developers) use the GIMP on Linux because there's no other realistic alternative. If
And therein lies the rub. The famous desktop OSS applications (OpenOffice, Moz) either started life as commercial products or currently have / have had some form of commercial backing. So somewhere in those products life the devs have had to take USER feedback and that's why they're OSS poster boy apps now.
You can argue until you're blue in the face about users needing to be grateful or users becoming devs or users using something else. These complaints won't go away until they're addressed or something better comes along.