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Education

Virtual 1930s Harlem 109

Raiford writes "Students can now take fully guided field trips in a VR environment. An article in the newsroom section of the IEEE website describes a trip to an historic Virtual Harlem setting in the 1920s and 30s. The article gives a description of the VR technology and programming and states that the simulation is supported for both Silicon Graphics and Linux platforms"
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Virtual 1930s Harlem

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  • it's good to see that linux is supported, usually such advancements are held to specific proprietry servers like sgi, former silicon graphics, offerings.
  • I hope you'll be able to drive to the edge of the world and see wireframe birds and mountains.
  • I wonder if they've chosen to simulate an American town in the 1930th because of this [imdb.com] movie or whether it's just a coincidence.
  • When I first saw the headline I thought it said Virtual Harem...

    *runs away and looks for another headline*
  • Why? (Score:1, Insightful)

    by chrisseaton ( 573490 )
    What's the point? Why not simply go there?
    • Well yeah, everyone can just pick up and travel anytime they choose. . .oh wait. I'm thinking of the enormously rich who do not have to work and have tons of time on their hands again.
    • To the time machine!
    • We need this stuff in highschools
    • Re:Why? (Score:3, Informative)

      by colmore ( 56499 )
      Speaking as someone who lives a few blocks south and west of the historic neighborhoods of south Harlem, the reason is simple: old Harlem doesn't exist.

      125th street is as much of a mall as you'll find on the island. The old storefronts, clubs, and apartments have been replaced by chain outlets like Old Navy and the like. The few remnants of the old days have been completely comodified and stripped of their sincerity. The Apollo no longer has any sort of focus on Jazz or Blues, and even then Jazz and Blues stopped being innovative areas of music decades ago. Harlem in the 1930s was a cultural center, a breeding ground for a new and uniquely American style of poetry, music, and art. Now it's just the last frontier for the complete Gentrification and Disnification of Manhattan.

      So where's the virtual East Village of the 1970s?
  • FINALLY I get to meet my Angel of Harlem.
  • Doh (Score:5, Funny)

    by sheriff_p ( 138609 ) on Sunday September 01, 2002 @07:05AM (#4179981)
    And I thought it said Virtual Harem ... so disappointed now.
  • I play KingPin [viewz.com], Mother****er!

    Well, other than the game being crap, the city was awesome.
  • OK, now that we're this far, where do I sign up for Avalon? ;-)
  • I got great idea! (Score:2, Interesting)

    by Fex303 ( 557896 )
    The Virtual Harlem project is a great idea, huge educational value, blah, blah...

    But what everyone really wants is to be able to blow stuff up. They need to use the system to create a modern day city. They should make it so that you can interact with its inhabitants, give you a selection of weapons, and set you loose to do as you will. Imagine a living, breathing city to cause complete havoc in! If only.

    Oh wait... Maybe it's not just a daydream, maybe someone's already done that [gta3.com].
  • Is this a joke? Who wants to see Harlem? Has the world gone mad.
  • Harlem 2002 [virtualcrack.com] just a joke!! don't mod down.
  • It's interesting to see a /. article to which I can personally relate. A friend of mine would invite me over to campus because UMC has this HUGE screen down a bottom computer lab to watch Star Trek. Since he was part of the computer crew, he had access to all the cool equipment and programs. I've played with the simulator. What gave it a different feel educationally is that you had the perspective of town to wonder around. As you got closer to characters or events, you would begin to hear them calling, talking, singing, etc. At the time, they didn't have a lot of people in it, but I still remember walking around and seeing all the people. Unless they've really splashed it up, it wasn't anything like seeing 3D characters walking and moving. The people were all 2d sprites. But, it gave a new definition to the term hi-res. I think they were rendering it off of a video card with 1 gig of memory. It left an impression on me and I think it would for anyone to get some since to feel what it was like back then. Oh, that and the 3D, VR, simulated helicopter with three-foot tall motion pad. That thing was fun as hell to play on. It had a five-point harness because that thing could take you for a ride. If you hit the ground and you knew it.. :)
  • It's location-based entertainment; you have to go to the place where they have multiple video projectors and SGI systems set up.

    If they made the thing available as a VRML world, it would be more accessable. VRML isn't used much any more, but it finally works quite well. VRML 97 sucked on 1997-vintage PCs, but with a modern graphics board and a broadband connection, it's far better than it used to be.

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