Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

WebGL is an open, cross-platform web standard that serves as a low-level 3D graphics API derived from OpenGL ES, and it is accessed through ECMAScript using the HTML5 Canvas element. For those who are familiar with OpenGL ES 2.0, WebGL will feel familiar as it is a Shader-based API that utilizes GLSL and employs constructs that closely mirror the original OpenGL ES API. The implementation of WebGL adheres closely to the specifications of OpenGL ES, although it makes certain adjustments to accommodate the expectations of developers working in memory-managed languages like JavaScript. The initial version, WebGL 1.0, supports features from OpenGL ES 2.0, while the subsequent version, WebGL 2.0, aligns with the OpenGL ES 3.0 API. By enabling 3D graphics directly in the browser without the need for plugins, WebGL significantly enhances web development. Prominent web browsers, including Apple’s Safari, Google’s Chrome, Microsoft’s Edge, and Mozilla’s Firefox, actively participate in the WebGL Working Group. Developers can also find valuable discussions and resources about WebGL on platforms like Google Groups and StackOverflow, which can help them navigate the intricacies of 3D web applications. This collaborative environment encourages innovation and fosters a community of developers passionate about harnessing the power of 3D graphics on the web.

Description

Raylib is a straightforward and user-friendly library that makes video game programming accessible to all. It offers a coding experience that shuns complex interfaces, visual aids, and graphical tools, encouraging a pure, minimalist approach to programming. Instead of traditional API documentation or extensive tutorials, raylib focuses on a simple cheat sheet that outlines essential functions, supplemented by a vast array of examples to demonstrate practical usage. This approach reinforces the idea that one of the most effective ways to learn programming is by examining and understanding existing code. Compatible with numerous platforms, raylib has been successfully tested on various systems; however, it can also be easily adapted to any platform that supports the C language and OpenGL graphics. Furthermore, raylib boasts compatibility with over 60 different programming languages through bindings, enhancing its versatility. Users can also expand raylib's capabilities by integrating it with additional libraries, allowing for even greater functionality in their game development projects.

API Access

Has API Yes 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

Android No 
C No 
Capture Yes 
Exclusive Addons Yes 
FreeBSD No 
Gideros Yes 
Google Chrome Yes 
Google Cloud Platform Yes 
Haiku No 
Intratech 3D PDF Exporter Yes 
Lua No 
ML Console Yes 
OpenBSD No 
Phaser Yes 
Python No 
Rapport Yes 
Safari Yes 
Slack Yes 
Slice:Drop Yes 
Windows 11 No 

Integrations

Android Yes 
C Yes 
Capture No 
Exclusive Addons No 
FreeBSD Yes 
Gideros No 
Google Chrome No 
Google Cloud Platform No 
Haiku Yes 
Intratech 3D PDF Exporter No 
Lua Yes 
ML Console No 
OpenBSD Yes 
Phaser No 
Python Yes 
Rapport No 
Safari No 
Slack No 
Slice:Drop No 
Windows 11 Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App Yes 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

KHRONOS

Country

United States

Website

www.khronos.org/webgl/

Vendor Details

Company Name

raylib

Website

www.raylib.com

Product Features

Product Features

Game Development

2D No 
3D No 
Analytics No 
Animation No 
Asset Management No 
Drag & Drop No 
IT Asset Management No 
Network Management No 
Physics No 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

Alternatives

Miele-LXIV Reviews

Miele-LXIV

DICOM Software

Alternatives

Nakama Reviews

Nakama

Heroic Labs