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features
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Description

Augmented Reality has been a topic of discussion for many years, often showcased in films and promotional content, while the concept of the Metaverse remains a hot topic. Despite this ongoing dialogue, there remains a noticeable lack of practical, engaging, and accessible AR experiences in daily life. Enter the Perceptus Platform, which empowers AR applications with the capability to perceive their surroundings. Created by Singulos Research through innovative methods in computer vision and artificial intelligence, Perceptus facilitates the real-time recognition and tracking of physical items within various 3D settings. Remarkably, it operates seamlessly on mobile devices, bridging the gap between the physical and digital realms by developing visual perception across time and space. By employing dynamic object understanding, Perceptus surpasses conventional AI and image processing methodologies. This groundbreaking approach allows the platform to interpret objects in real-time, accommodating users as they navigate freely through diverse 3D environments while enhancing their engagement with augmented experiences. As AR continues to evolve, solutions like Perceptus could redefine how we interact with technology in our daily lives.

Description

The SenseMARS software platform stands as a vital technological foundation for the Metaverse, enabling the creation of innovative life experiences. This platform boasts essential features such as perception intelligence, decision-making capabilities, and AI-driven content generation, which encompasses augmented reality (AR), mixed reality (MR), and software agents, supported by a robust cloud infrastructure for various Metaverse applications. With the SenseMARS Reconstruction tool, users can easily create precise 3D models of real-world environments using everyday devices like smartphones, action cameras, and drones. Additionally, it facilitates centimeter-level spatial mapping and localization, allowing for the seamless overlay of visual content onto the physical world through devices like AR glasses, smartphones, and smart TVs. An Avatar serves as a user’s digital persona within the Metaverse, and with the help of SenseMARS Avatar, personalized and dynamic avatars can be automatically crafted from pictures, enhancing the immersive experience. This integration of technology and user identity ultimately fosters deeper connections in virtual environments.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial Yes 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person Yes 

Vendor Details

Company Name

Perceptus

Website

www.perceptusai.com

Vendor Details

Company Name

SenseTime

Founded

2014

Country

China

Website

www.sensetime.com

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

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