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Description
VRWorks is an all-encompassing collection of APIs, libraries, and engines designed for developers of applications and headsets to craft exceptional virtual reality experiences. By enhancing the sense of immersion, VRWorks delivers lifelike visuals, sound, tactile interactions, and simulated environments within the realm of virtual reality. The VRWorks Graphics SDK offers a rich array of tools that facilitate seamless integration, allowing application developers to achieve optimal VR performance and superior image quality while ensuring high configurability and minimal latency. It has gained significant traction among top independent software vendors in various sectors, including enterprise, creative industries, and gaming. Moreover, the SDK enhances application rendering efficiency, supports various graphics APIs, and strikes an excellent balance between performance and image quality on cutting-edge platforms. A notable feature, VRSS 2 (Variable Rate Supersampling), enhances the visual experience in VR by leveraging foveated rendering techniques, thus further elevating the quality of virtual environments for users. Consequently, VRWorks stands out as a pivotal toolset for developers aiming to push the boundaries of virtual reality technology.
Description
The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.
API Access
Has API
API Access
Has API
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
NVIDIA
Founded
1993
Country
United States
Website
developer.nvidia.com/vrworks
Vendor Details
Company Name
Unity
Country
United States
Website
docs.unity3d.com/Manual/xr-sdk.html