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Description
Omniverse™ Machinima beta serves as an innovative application that allows users to work together in real-time to animate and control characters along with their settings within digital realms. This platform is particularly beneficial for technical artists, content creators, and industry experts who aim to leverage high-quality rendering capabilities for creating cinematic sequences in games. With Omniverse Machinima, achieving breathtaking realism is quicker and more accessible than ever before. The integration of the NVIDIA MDL material library ensures that every element, from surfaces to textures, appears incredibly lifelike, while the multi-GPU supported Omniverse RTX Renderer facilitates seamless transitions between real-time ray tracing and path tracing for hyper-realistic scenes. Users can swiftly transform audio into dynamic animations, effortlessly recording their own voiceovers or favorite film quotes, and witnessing their characters spring to life through the advanced Audio2Face and Audio2Gesture technologies, enhancing the overall storytelling experience. This powerful set of tools not only streamlines the animation process but also opens up new creative avenues for developers and artists alike.
Description
OctaneRender® stands out as the first and fastest unbiased GPU rendering engine in the world, known for its spectrally accurate results that surpass any other production renderer currently available. OTOY® is dedicated to pushing the boundaries of graphics technology through innovative machine learning enhancements, comprehensive out-of-core geometry support, and impressive speed improvements ranging from 10 to 100 times in the scene graph. The addition of RTX raytracing GPU hardware acceleration offers remarkable render speed boosts of 2 to 5 times when utilizing NVIDIA raytracing GPUs, supporting multiple GPUs for enhanced performance. These speed improvements are particularly noticeable in more intricate scenes and can be assessed using RTX OctaneBench®. Furthermore, the updated layered material system permits users to create complex materials composed of a base layer and up to eight additional layers stacked on top, enhancing creative possibilities. Additionally, the introduction of new nodes such as layered material, diffuse layer, specular layer, sheen layer, metallic layer, and layer group nodes enriches the toolset available for artists. This comprehensive update not only enhances the functionality but also significantly expands the creative potential within OctaneRender®.
API Access
Has API
API Access
Has API
Integrations
Adobe After Effects
AutoCAD
Blender
Cinema 4D
Flow
ForRender
Inventor
Magic Bullet
Maya
Modo
Integrations
Adobe After Effects
AutoCAD
Blender
Cinema 4D
Flow
ForRender
Inventor
Magic Bullet
Maya
Modo
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
€699 per month
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
NVIDIA
Country
United States
Website
www.nvidia.com/en-us/omniverse/apps/machinima/
Vendor Details
Company Name
otoy
Founded
2008
Country
United States
Website
home.otoy.com/render/octane-render/
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce