Any audio or video can be extracted to extract vocal, accompaniment, and other instruments. High-quality stem cutting based on the #1 AI-powered technology in the world. Next-generation vocal remover and music source separator service for fast, simple, and precise stem removal. You can remove vocal, instrumental, drums and bass tracks, as well as acoustic guitar, electric guitar, and synthesizer tracks, without any quality loss. You can start the service free of charge. Upgrade to get more files processed and faster results. Only for personal use. Move to the next level. You can process thousands of minutes of audio and/or video. This software is suitable for both personal and business use. Each LALAL.AI package has a limit on the amount of audio/video that can be split. The package minute limit is deducted from each file that has been fully split. You can split as many files you like, provided their total length does not exceed the minute limit.
Learn more

Most AI video tools hand you a black box: closed weights, a subscription, and no way to see what is happening under the hood. LTX takes the opposite approach. Built by Lightricks, LTX is an open foundation model that generates and simulates across video, audio, and the physical world, and it puts the weights, the code, and the control in your hands.
At the center of the model is LTX-2.5, a 22B-parameter dual-stream diffusion transformer that produces native 4K video at up to 50 frames per second, with audio and video generated together in a single pass rather than stitched together afterward. Artificial Analysis, an independent benchmarking group, currently ranks LTX among the top three AI video models in the world.
You choose how you want to use it. Download the open weights and run LTX-2.5 on your own hardware. License the model for on-premise deployment backed by enterprise support. Or build directly on LTX Studio, the production suite that turns the model into a full creative workflow. Companies like ElevenLabs, Asteria Film Co., Magnopus, and NVIDIA already rely on LTX for their own work.
LTX is not built for one-off social clips. It is infrastructure for teams that generate motion, audio, and physical environments as part of their own products and pipelines.
Learn more
NVIDIA Omniverse
NVIDIA Omniverse™ serves as a central hub that seamlessly integrates your current 3D workflows, transforming traditional linear pipelines into a dynamic, live-sync creation process that empowers you to design in unprecedented ways and at remarkable speeds. Observe how GeForce RTX 3D creators collaboratively produce an animated short through Omniverse Cloud, utilizing 3D assets from their preferred design and content creation software like Autodesk Maya, Adobe Substance Painter, Unreal Engine, and SideFX Houdini. With NVIDIA Omniverse, Sir Wade Neistadt, who engages with a diverse range of applications, can work without facing any bottlenecks. By combining the Omniverse Platform with an NVIDIA RTX™ A6000 equipped with NVIDIA Studio Drivers, he is able to, as he describes, “bring it all together, illuminate it, render it, and maintain everything in context using RTX rendering—all without the need to export data between applications, ensuring a seamless creative experience." This innovation not only enhances productivity but also fosters collaboration among creators, leading to richer and more intricate projects.
Learn more
Omniverse Audio2Face
Omniverse™ Audio2Face beta serves as a versatile application that streamlines the process of animating a 3D character to synchronize with any voice-over track, making it ideal for projects in gaming, film, real-time digital assistants, or simply for enjoyment. This application can function both for interactive real-time use and as a conventional tool for facial animation creation. You have the flexibility to either run the results live or export them, giving you control over the output. Audio2Face facilitates retargeting to any 3D human or humanoid face, regardless of whether the design is realistic or stylized, allowing for quick character swaps—be they human or animal—with just a few clicks. The most recent update to Omniverse Audio2Face introduces blendshape conversion along with options for blendweight export, enhancing its functionality significantly. Furthermore, the application now includes support for export-import with Blendshapes for Blender and Epic Games Unreal Engine, which enables the generation of character motion through their respective Omniverse Connectors. This comprehensive set of features positions Audio2Face as an invaluable tool for animators and developers alike.
Learn more