Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Omniverse™ Machinima beta serves as an innovative application that allows users to work together in real-time to animate and control characters along with their settings within digital realms. This platform is particularly beneficial for technical artists, content creators, and industry experts who aim to leverage high-quality rendering capabilities for creating cinematic sequences in games. With Omniverse Machinima, achieving breathtaking realism is quicker and more accessible than ever before. The integration of the NVIDIA MDL material library ensures that every element, from surfaces to textures, appears incredibly lifelike, while the multi-GPU supported Omniverse RTX Renderer facilitates seamless transitions between real-time ray tracing and path tracing for hyper-realistic scenes. Users can swiftly transform audio into dynamic animations, effortlessly recording their own voiceovers or favorite film quotes, and witnessing their characters spring to life through the advanced Audio2Face and Audio2Gesture technologies, enhancing the overall storytelling experience. This powerful set of tools not only streamlines the animation process but also opens up new creative avenues for developers and artists alike.
Description
NVIDIA Reflex is a collection of technologies aimed at minimizing system latency, thereby improving responsiveness for competitive gamers. By coordinating the operations of the CPU and GPU, Reflex effectively shortens the interval between user input and screen display, which in turn aids in quicker target acquisition and greater aiming accuracy. The newest version, Reflex 2, brings forth Frame Warp technology, which updates game frames in accordance with the latest mouse input just prior to rendering, resulting in latency reductions of up to 75%. Reflex is compatible with a wide array of popular games and works seamlessly with various monitors and peripherals to deliver real-time latency data, enabling gamers to optimize their setups for peak performance. Additionally, NVIDIA G-SYNC displays equipped with the Reflex Analyzer feature the unique capability of measuring system latency, identifying clicks from Reflex-compatible gaming mice, and tracking the time it takes for the corresponding visual changes (such as a gun's muzzle flash) to appear on-screen, providing an invaluable tool for serious gamers seeking to elevate their gameplay experience. This comprehensive approach to latency management not only enhances gameplay but also offers insights that help players understand and improve their reaction times.
API Access
Has API
No
API Access
Has API
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
$749.99 one-time payment
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
Yes
In Person
Yes
Vendor Details
Company Name
NVIDIA
Country
United States
Website
www.nvidia.com/en-us/omniverse/apps/machinima/
Vendor Details
Company Name
NVIDIA
Founded
1993
Country
United States
Website
www.nvidia.com/en-us/geforce/technologies/reflex/
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No