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Average Ratings 0 Ratings

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ease
features
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support

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Description

The open-source platform designed for the processing and editing of 3D triangular meshes offers an array of tools for various tasks, such as editing, cleaning, healing, inspecting, rendering, texturing, and converting these meshes. It includes capabilities for handling raw data generated by 3D digitization devices and for preparing models suitable for 3D printing applications. In the latest update, support has been added for multiple file formats (.gltf, .glb, .nxs, .nxz, .e57), along with the introduction of a new plugin dedicated to precise mesh boolean operations. A critical phase in the workflow for handling 3D scanned data is the 3D data alignment process, often referred to as registration. MeshLab equips users with robust tools to align various meshes within a unified reference framework, effectively managing extensive sets of range maps. Additionally, it features a finely-tuned Iterative Closest Point (ICP) algorithm for one-to-one alignment, which is complemented by a global bundle adjustment step to optimize error distribution. Users can perform this alignment on both meshes and point clouds obtained from a variety of sources, including active scanners, whether they operate over short or long ranges. This versatility enhances the overall functionality and effectiveness of the tool in 3D data processing.

Description

Mitsuba 2 is a research-focused, flexible rendering system crafted in portable C++17 and built upon the Enoki library, developed by the Realistic Graphics Lab at EPFL. It supports multiple variants, accommodating different color representations such as RGB, spectral, and monochrome, along with various vectorization options including scalar, SIMD, and CUDA, as well as capabilities for differentiable rendering. The system comprises a compact collection of core libraries supplemented by an extensive array of plugins that provide features like diverse materials, light sources, and comprehensive rendering algorithms. Mitsuba 2 aims to maintain compatibility with its predecessor, Mitsuba 0.6, ensuring a smooth transition for users. The rendering engine is backed by an extensive automated test suite created in Python, and its ongoing development is supported by several continuous integration servers that compile and verify new updates across various operating systems and compilation configurations, such as debug or release builds and single or double precision. This comprehensive testing framework enhances the robustness and reliability of the software, making it a valuable tool for researchers in the field of graphics.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Sketchfab

Integrations

Sketchfab

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

MeshLab

Country

3D Rendering

Website

www.meshlab.net

Vendor Details

Company Name

Mitsuba

Website

www.mitsuba-renderer.org

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