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Description
MRTK-Unity is a Microsoft-led initiative that offers a comprehensive suite of components and functionalities designed to streamline the development of mixed reality applications across various platforms using Unity. It includes a versatile input system and foundational elements for spatial interaction and user interface creation. The framework allows developers to quickly prototype through in-editor simulations, providing instant feedback on modifications made. Additionally, it serves as an adaptable system where developers can easily interchange essential components. Among its features is a button control that accommodates multiple input methods, inclusive of the articulated hand tracking available on HoloLens 2. Users can also access a standard UI for the manipulation of objects within a three-dimensional environment. There are scripts available for object manipulation with either one or two hands, and a 2D-style plane that supports scrolling through articulated hand input. The toolkit includes scripts to enhance object interactivity with visual feedback and theme customization. Furthermore, it offers various object positioning behaviors, such as tag-along, body-lock, constant view size, and surface magnetism, along with a script designed for arranging an array of objects in a three-dimensional configuration, making it a robust choice for MR app developers. Ultimately, MRTK-Unity empowers developers to create immersive experiences with greater efficiency and flexibility.
Description
The SenseMARS software platform stands as a vital technological foundation for the Metaverse, enabling the creation of innovative life experiences. This platform boasts essential features such as perception intelligence, decision-making capabilities, and AI-driven content generation, which encompasses augmented reality (AR), mixed reality (MR), and software agents, supported by a robust cloud infrastructure for various Metaverse applications. With the SenseMARS Reconstruction tool, users can easily create precise 3D models of real-world environments using everyday devices like smartphones, action cameras, and drones. Additionally, it facilitates centimeter-level spatial mapping and localization, allowing for the seamless overlay of visual content onto the physical world through devices like AR glasses, smartphones, and smart TVs. An Avatar serves as a user’s digital persona within the Metaverse, and with the help of SenseMARS Avatar, personalized and dynamic avatars can be automatically crafted from pictures, enhancing the immersive experience. This integration of technology and user identity ultimately fosters deeper connections in virtual environments.
API Access
Has API
API Access
Has API
Integrations
Microsoft 365
Ultraleap Gemini
Unity
Pricing Details
Free
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/
Vendor Details
Company Name
SenseTime
Founded
2014
Country
China
Website
www.sensetime.com
Product Features
Product Features
Augmented Reality
3D Objects
3D Product Visualization
Application Development
Content Creation
Cross-Device Publishing
Drag & Drop
For Mapping
For Sales
For Training / Education
Object Recognition
Simulation
Usage Tracking / Analytics
Virtual Reality