Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
LarkXR is a cutting-edge enterprise-level solution for real-time 3D XR cloud streaming and rendering, transforming the hosting and delivery of immersive 3D experiences. Its standout features include exceptional streaming and rendering capabilities, the ability to pool multi-GPU resources, and ultra-low latency of under 30 milliseconds. Users can enjoy high-fidelity, high-precision 3D/XR content with resolutions ranging from 2K to 8K and frame rates between 60 to 120 FPS. The platform is designed with developers in mind, offering rich APIs and SDKs suitable for a variety of industries, along with robust second development capabilities. Deployment is quick and easy with no-code options and smooth integration into existing systems. Compatibility is extensive, supporting all major terminals and engines such as Unreal Engine, Unity, CryEngine, Unigine, and OSG, as well as XR and spatial devices including VR, AR, MR headsets, holographic displays, mobile devices, and PCs. Additionally, it accommodates web-based XR applications with WebXR and WebGL streaming support, functioning seamlessly across multiple operating systems like Windows, Linux, MacOS, Android, and iOS. The platform is built for scalability and stability, capable of supporting over 20,000 concurrent users and more than 50 million minutes of streaming, all while offering a zero-cost testing phase to users, making it an outstanding choice for enterprises looking to enhance their digital experiences. This comprehensive approach ensures that LarkXR remains at the forefront of the immersive technology landscape.
Description
WebGL is an open, cross-platform web standard that serves as a low-level 3D graphics API derived from OpenGL ES, and it is accessed through ECMAScript using the HTML5 Canvas element. For those who are familiar with OpenGL ES 2.0, WebGL will feel familiar as it is a Shader-based API that utilizes GLSL and employs constructs that closely mirror the original OpenGL ES API. The implementation of WebGL adheres closely to the specifications of OpenGL ES, although it makes certain adjustments to accommodate the expectations of developers working in memory-managed languages like JavaScript. The initial version, WebGL 1.0, supports features from OpenGL ES 2.0, while the subsequent version, WebGL 2.0, aligns with the OpenGL ES 3.0 API. By enabling 3D graphics directly in the browser without the need for plugins, WebGL significantly enhances web development. Prominent web browsers, including Apple’s Safari, Google’s Chrome, Microsoft’s Edge, and Mozilla’s Firefox, actively participate in the WebGL Working Group. Developers can also find valuable discussions and resources about WebGL on platforms like Google Groups and StackOverflow, which can help them navigate the intricacies of 3D web applications. This collaborative environment encourages innovation and fosters a community of developers passionate about harnessing the power of 3D graphics on the web.
API Access
Has API
No
API Access
Has API
Yes
Screenshots View All
No images available
Integrations
Avaturn
No
Capture
No
Cocos Creator
No
Exclusive Addons
No
Gideros
No
Google
No
Google Chrome
No
Intratech 3D PDF Exporter
No
LiveKit
No
ML Console
No
Integrations
Avaturn
Yes
Capture
Yes
Cocos Creator
Yes
Exclusive Addons
Yes
Gideros
Yes
Google
Yes
Google Chrome
Yes
Intratech 3D PDF Exporter
Yes
LiveKit
Yes
ML Console
Yes
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
Yes
iPhone App
Yes
iPad App
Yes
Android App
Yes
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
Yes
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
Paraverse Technology Limited
Founded
2016
Country
Hong Kong
Website
www.paraverse.cc
Vendor Details
Company Name
KHRONOS
Country
United States
Website
www.khronos.org/webgl/
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No