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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

LarkXR is a cutting-edge enterprise-level solution for real-time 3D XR cloud streaming and rendering, transforming the hosting and delivery of immersive 3D experiences. Its standout features include exceptional streaming and rendering capabilities, the ability to pool multi-GPU resources, and ultra-low latency of under 30 milliseconds. Users can enjoy high-fidelity, high-precision 3D/XR content with resolutions ranging from 2K to 8K and frame rates between 60 to 120 FPS. The platform is designed with developers in mind, offering rich APIs and SDKs suitable for a variety of industries, along with robust second development capabilities. Deployment is quick and easy with no-code options and smooth integration into existing systems. Compatibility is extensive, supporting all major terminals and engines such as Unreal Engine, Unity, CryEngine, Unigine, and OSG, as well as XR and spatial devices including VR, AR, MR headsets, holographic displays, mobile devices, and PCs. Additionally, it accommodates web-based XR applications with WebXR and WebGL streaming support, functioning seamlessly across multiple operating systems like Windows, Linux, MacOS, Android, and iOS. The platform is built for scalability and stability, capable of supporting over 20,000 concurrent users and more than 50 million minutes of streaming, all while offering a zero-cost testing phase to users, making it an outstanding choice for enterprises looking to enhance their digital experiences. This comprehensive approach ensures that LarkXR remains at the forefront of the immersive technology landscape.

Description

WebGL is an open, cross-platform web standard that serves as a low-level 3D graphics API derived from OpenGL ES, and it is accessed through ECMAScript using the HTML5 Canvas element. For those who are familiar with OpenGL ES 2.0, WebGL will feel familiar as it is a Shader-based API that utilizes GLSL and employs constructs that closely mirror the original OpenGL ES API. The implementation of WebGL adheres closely to the specifications of OpenGL ES, although it makes certain adjustments to accommodate the expectations of developers working in memory-managed languages like JavaScript. The initial version, WebGL 1.0, supports features from OpenGL ES 2.0, while the subsequent version, WebGL 2.0, aligns with the OpenGL ES 3.0 API. By enabling 3D graphics directly in the browser without the need for plugins, WebGL significantly enhances web development. Prominent web browsers, including Apple’s Safari, Google’s Chrome, Microsoft’s Edge, and Mozilla’s Firefox, actively participate in the WebGL Working Group. Developers can also find valuable discussions and resources about WebGL on platforms like Google Groups and StackOverflow, which can help them navigate the intricacies of 3D web applications. This collaborative environment encourages innovation and fosters a community of developers passionate about harnessing the power of 3D graphics on the web.

API Access

Has API No 

API Access

Has API Yes 

Screenshots View All

No images available

Screenshots View All

Integrations

Avaturn No 
Capture No 
Cocos Creator No 
Exclusive Addons No 
Gideros No 
Google No 
Google Chrome No 
Intratech 3D PDF Exporter No 
LiveKit No 
ML Console No 
Microsoft 365 No 
Microsoft Edge No 
MolView No 
Mozilla Firefox No 
Rapport No 
Safari No 
Slice:Drop No 
Union Avatars No 
Urlbox No 
Viz4D No 

Integrations

Avaturn Yes 
Capture Yes 
Cocos Creator Yes 
Exclusive Addons Yes 
Gideros Yes 
Google Yes 
Google Chrome Yes 
Intratech 3D PDF Exporter Yes 
LiveKit Yes 
ML Console Yes 
Microsoft 365 Yes 
Microsoft Edge Yes 
MolView Yes 
Mozilla Firefox Yes 
Rapport Yes 
Safari Yes 
Slice:Drop Yes 
Union Avatars Yes 
Urlbox Yes 
Viz4D Yes 

Pricing Details

No price information available.
Free Trial Yes 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises Yes 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours Yes 
Live Rep (24/7) Yes 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person Yes 

Vendor Details

Company Name

Paraverse Technology Limited

Founded

2016

Country

Hong Kong

Website

www.paraverse.cc

Vendor Details

Company Name

KHRONOS

Country

United States

Website

www.khronos.org/webgl/

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

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