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Description
FurryBall merges the rapid rendering capabilities of GPUs with the high quality and extensive features typically found in CPU rendering systems. This rendering solution is notably swift, leveraging GPU power to achieve remarkable speed unlike traditional CPU-based systems. However, it is important to note that FurryBall was discontinued in 2018, and as such, no support or maintenance is available for users. The software offers standalone versions and plugins compatible with Autodesk Maya, 3DS Max, and Cinema 4D. Additionally, FurryBall employs UNBIASED Monte Carlo raytracing (a path tracing method akin to the CPU-based Arnold renderer) while providing real-time progressive previews directly in the viewport. The system supports final frame rendering in various file formats, along with the ability to handle layers and passes efficiently. Originally designed for CGI animated films, visual effects, and feature movie production, FurryBall RT is particularly user-friendly, allowing artists to adjust the overall image quality with just a single parameter if desired. This combination of features made FurryBall a unique tool in the rendering landscape before its discontinuation.
Description
Kray stands out as a cutting-edge global illumination renderer that facilitates swift and precise scene rendering, especially in environments where indirect lighting is crucial. It incorporates the latest algorithms and enhancements, enabling it to efficiently generate comprehensive global illumination effects, including reflections, refractions, and caustics, on standard computing systems. The renderer boasts rapid global illumination techniques such as light/photon mapping, which, while biased, provides impressive speed with minimal dependency on ray recursion counts; path tracing, which is unbiased and employs various sampling optimizations; and irradiance caching, designed for fast, view-independent storage of reusable GI solutions, along with caustics management. It features diverse light models, including point, directional, line, area, background lights, HDR image-based lighting, and the ability to pre-sample lights. Additionally, it supports instancing, permitting the efficient reuse of the same geometry across multiple locations in the rendered scene with minimal memory usage. Remarkably, instanced geometry can even be instantiated further, allowing for self-cloning capabilities with a user-defined number of recursions, making Kray a versatile tool for advanced rendering tasks.
API Access
Has API
API Access
Has API
Integrations
3ds Max
Cinema 4D
Maya
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
€70 per unit
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Art And Animation studio
Founded
1990
Country
Czech Republic
Website
furryball.aaa-studio.eu/index.html
Vendor Details
Company Name
Kray
Country
Poland
Website
www.kraytracing.com/about/overview/