Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.
Description
Effortless distribution of processing tasks for anywhere between 1 and over 10,000 frames across more than 1,000 high-performance servers significantly reduces rendering times compared to local PC processing. This cloud rendering solution alleviates the burden on your personal computer, enabling it to handle additional tasks concurrently. As a result, creators benefit from extended production time for various applications such as VFX, CGI, 3D modeling, virtual reality, motion graphics, or any other creative projects they are working on. Additionally, when examining the Shader editor, you will notice a distinct icon indicating whether the resource is packed or unpacked, which can be crucial for efficient workflow management. This attention to detail in resource management enhances the overall efficiency of the creative process.
API Access
Has API
Yes
API Access
Has API
No
Integrations
AMD Radeon ProRender
No
Autodesk Arnold
No
Blender
No
Maya
No
Sante DICOM Viewer
Yes
V-Ray
No
Integrations
AMD Radeon ProRender
Yes
Autodesk Arnold
Yes
Blender
Yes
Maya
Yes
Sante DICOM Viewer
No
V-Ray
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
$0.03 per GPU minute
Free Trial
Yes
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
docs.microsoft.com/en-us/windows/win32/direct3d
Vendor Details
Company Name
Render Pool
Website
renderpool.net