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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.

Description

Effortless distribution of processing tasks for anywhere between 1 and over 10,000 frames across more than 1,000 high-performance servers significantly reduces rendering times compared to local PC processing. This cloud rendering solution alleviates the burden on your personal computer, enabling it to handle additional tasks concurrently. As a result, creators benefit from extended production time for various applications such as VFX, CGI, 3D modeling, virtual reality, motion graphics, or any other creative projects they are working on. Additionally, when examining the Shader editor, you will notice a distinct icon indicating whether the resource is packed or unpacked, which can be crucial for efficient workflow management. This attention to detail in resource management enhances the overall efficiency of the creative process.

API Access

Has API Yes 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

AMD Radeon ProRender No 
Autodesk Arnold No 
Blender No 
Maya No 
Sante DICOM Viewer Yes 
V-Ray No 

Integrations

AMD Radeon ProRender Yes 
Autodesk Arnold Yes 
Blender Yes 
Maya Yes 
Sante DICOM Viewer No 
V-Ray Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

$0.03 per GPU minute
Free Trial Yes 
Free Version No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Microsoft

Founded

1975

Country

United States

Website

docs.microsoft.com/en-us/windows/win32/direct3d

Vendor Details

Company Name

Render Pool

Website

renderpool.net

Product Features

Product Features

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