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Description
Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.
Description
Massive Prime™, an Academy Award-winning software, serves as a comprehensive solution for the creation, direction, and rendering of tailored autonomous agents used in animation and visual effects. Renowned as the most advanced crowd simulation tool globally, Massive enables rapid generation of lifelike crowd scenes. Often, the combination of our Ready To Run Agents™ with either Massive for Maya or Massive for Max provides an optimal approach for crowd creation. However, when a specific shot requires agents to execute personalized motions or behaviors, Massive Prime becomes the preferred choice. Its user-friendly, node-based interface empowers artists to craft AI-driven agents interactively without needing any programming expertise. From a handful to thousands of custom agents, professionals depend on Massive Prime to produce unmatched, realistic crowd performances. Each agent is capable of executing various actions, whether derived from motion-captured clips or keyframe animations, thereby offering extensive versatility in performance design. This flexibility ensures that every crowd scene can be uniquely tailored to fit the creative vision of the project.
API Access
Has API
API Access
Has API
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
docs.microsoft.com/en-us/windows/win32/direct3d
Vendor Details
Company Name
Massive Software
Founded
2003
Country
New Zealand
Website
www.massivesoftware.com/massiveprime.html
Product Features
Product Features
Animation
Collaboration Tools
Customizable Branding
Drag & Drop
Media Library
Social Sharing
Templates
Text Overlay
Text to Video
Voice-Over