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Average Ratings 0 Ratings

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ease
features
design
support

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Description

CentiLeo is a highly efficient GPU path tracer designed for seamless integration with both 3ds Max and Cinema 4D, allowing users to easily manage complex lighting in their scenes. This advanced GPU renderer excels in delivering rapid unbiased path tracing, particularly for intricate lighting scenarios. Featuring out-of-core technology, CentiLeo can efficiently handle enormous scene assets, enabling the rendering of polygon counts, particles, and textures that exceed the limitations of GPU memory. The innovative technology extends the memory capacity for geometry and particles by four times and dramatically increases texture memory limits by a factor of 100. In addition, CentiLeo offers capabilities such as Interactive Preview Render, node-based material and shader editing, displacement mapping, motion blur, subsurface scattering, and rapid noise reduction tailored for multi-materials, glass objects, and mesh lights. Moreover, the software has received support from the Skolkovo Foundation, which has backed some of its research and development initiatives through grants, underscoring the commitment to advancing rendering technology. This combination of features makes CentiLeo an ideal choice for artists and designers looking to enhance their rendering workflows.

Description

Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

3ds Max
Cinema 4D
Sante DICOM Viewer

Integrations

3ds Max
Cinema 4D
Sante DICOM Viewer

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

CentiLeo

Founded

2006

Country

Russia

Website

www.centileo.com

Vendor Details

Company Name

Microsoft

Founded

1975

Country

United States

Website

docs.microsoft.com/en-us/windows/win32/direct3d

Product Features

Product Features

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