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Description
CentiLeo is a highly efficient GPU path tracer designed for seamless integration with both 3ds Max and Cinema 4D, allowing users to easily manage complex lighting in their scenes. This advanced GPU renderer excels in delivering rapid unbiased path tracing, particularly for intricate lighting scenarios. Featuring out-of-core technology, CentiLeo can efficiently handle enormous scene assets, enabling the rendering of polygon counts, particles, and textures that exceed the limitations of GPU memory. The innovative technology extends the memory capacity for geometry and particles by four times and dramatically increases texture memory limits by a factor of 100. In addition, CentiLeo offers capabilities such as Interactive Preview Render, node-based material and shader editing, displacement mapping, motion blur, subsurface scattering, and rapid noise reduction tailored for multi-materials, glass objects, and mesh lights. Moreover, the software has received support from the Skolkovo Foundation, which has backed some of its research and development initiatives through grants, underscoring the commitment to advancing rendering technology. This combination of features makes CentiLeo an ideal choice for artists and designers looking to enhance their rendering workflows.
Description
Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.
API Access
Has API
API Access
Has API
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
CentiLeo
Founded
2006
Country
Russia
Website
www.centileo.com
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
docs.microsoft.com/en-us/windows/win32/direct3d