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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

Create unmatched augmented reality experiences for millions of users across iOS and iPadOS, renowned as the leading AR platforms globally. Utilizing robust frameworks such as ARKit and RealityKit, alongside innovative tools like Reality Composer and Reality Converter, transforming your concepts into AR has never been more accessible. RealityKit 2 enhances your ability to customize and exert control over the AR experiences you design. With the introduction of new APIs including Custom Rendering, Metal Shaders, and Post Processing, you gain greater command over the rendering pipeline, allowing for the creation of entirely new AR environments. Additionally, the Object Capture API on macOS Monterey enables you to rapidly develop unique 3D objects tailored for AR, leveraging advanced photogrammetry techniques. Reality Composer serves as a dynamic tool that empowers you to develop interactive augmented reality experiences effortlessly, even without prior 3D knowledge. Furthermore, Reality Converter simplifies the process of transforming your current 3D models into the USDZ format in no time at all. This seamless integration of tools ensures that anyone can dive into the world of AR creation with ease and confidence.

Description

Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

AR Composer
Fuzzy Logic Studio
PlugXR
SpriteKit

Integrations

AR Composer
Fuzzy Logic Studio
PlugXR
SpriteKit

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Apple

Founded

1976

Country

United States

Website

developer.apple.com/augmented-reality/

Vendor Details

Company Name

Fujiyama

Founded

2011

Country

Japan

Website

tsubo164.github.io/Fujiyama-Docs/

Product Features

Augmented Reality

3D Objects
3D Product Visualization
Application Development
Content Creation
Cross-Device Publishing
Drag & Drop
For Mapping
For Sales
For Training / Education
Object Recognition
Simulation
Usage Tracking / Analytics
Virtual Reality

Product Features

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