Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Create unmatched augmented reality experiences for millions of users across iOS and iPadOS, renowned as the leading AR platforms globally. Utilizing robust frameworks such as ARKit and RealityKit, alongside innovative tools like Reality Composer and Reality Converter, transforming your concepts into AR has never been more accessible. RealityKit 2 enhances your ability to customize and exert control over the AR experiences you design. With the introduction of new APIs including Custom Rendering, Metal Shaders, and Post Processing, you gain greater command over the rendering pipeline, allowing for the creation of entirely new AR environments. Additionally, the Object Capture API on macOS Monterey enables you to rapidly develop unique 3D objects tailored for AR, leveraging advanced photogrammetry techniques. Reality Composer serves as a dynamic tool that empowers you to develop interactive augmented reality experiences effortlessly, even without prior 3D knowledge. Furthermore, Reality Converter simplifies the process of transforming your current 3D models into the USDZ format in no time at all. This seamless integration of tools ensures that anyone can dive into the world of AR creation with ease and confidence.
Description
Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.
API Access
Has API
Yes
API Access
Has API
Yes
Integrations
AR Composer
Yes
Fuzzy Logic Studio
Yes
PlugXR
Yes
Sante DICOM Viewer
No
SpriteKit
Yes
Integrations
AR Composer
No
Fuzzy Logic Studio
No
PlugXR
No
Sante DICOM Viewer
Yes
SpriteKit
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Apple
Founded
1976
Country
United States
Website
developer.apple.com/augmented-reality/
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
docs.microsoft.com/en-us/windows/win32/direct3d
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No