the point is the plaintiff has to prove that you HAVE copied their work, not that you have to prove it is entirely original. The comment regarding therefore no worry is if you have NOT copied someone else work (for instance with a home video of you children, unless the plaintiff is a stalker) is to do with the side of the burden of proof.
The elements of copying are access and similarity. The plaintiff shows some similarity between the works. Then the plaintiff shows that the defendant should reasonably have had access to the work because the work was on the pop charts. This creates a rebuttable presumption of copying. My question: how would one rebut this presumption?
The large proportion of FOS developers feel it actually anathema to their whole project to charge even a nominal fee for their work.
CheapBytes distributes copies of free operating systems for a fee.
Firstly, the majority of large programs offered for download the company ask to be downloaded either from a FTP mirror or via bit torrent as it doesn't suck the entire bandwidth from their webhosting, slowing the website (which is what the HTTP Protocol is for).
What's the difference between an FTP mirror and an HTTP mirror in this case?
Windows Updates use SUP not HTTP
Google failed me on SUP, but it found Background Intelligent Transfer Service. That uses only 20 percent of bandwidth anyway, and the article is about throttling to 33 percent (or, alternatively, letting HTTP burst to 300 percent).
There are other encoders though that ARE FREE (and Open Source) - ffmpeg is a free encoder much like XVid, and unlike what you seem to think, does not break patents.
Any encoder for MPEG-4 Part 2 violates U.S. patents if not licensed by MPEG-LA, and as I understand it, MPEG-LA's standard license terms are incompatible with the four freedoms that define free software.
Are you just trying to dictate to EVERYBODY ELSE (your customers or otherwise) how you demand the internet to be used?
Yes, the ISP is trying to do so.
you also obviously have never played an online game.
I have played at least three Nintendo DS games over Nintendo Wi-Fi Connection. Animal Crossing: Wild World copies the map from the server to any client that joins, but that's only 88 KB of data.