Businesses

Amazon To Shut Down 'Try Before You Buy' Rival To Stitch Fix (cnbc.com) 11

Amazon is shutting down its "Prime Try Before You Buy" service on January 31, according to a notice on its website. The offering operated similarly to apparel subscription services like Stitch Fix and Rent the Runway, allowing Prime members to try out apparel-related products and only pay for items they wanted to keep. CNBC reports: An Amazon spokesperson confirmed the move, which was first reported by The Information. "Given the combination of Try Before You Buy only scaling to a limited number of items and customers increasingly using our new AI-powered features like virtual try-on, personalized size recommendations, review highlights, and improved size charts to make sure they find the right fit, we're phasing out the Try Before You Buy option, effective January 31, 2025," the spokesperson told CNBC in a statement.

Amazon rolled out the service, which was previously called Prime Wardrobe, in 2017. It was only available to members of Amazon's $139-per-year Prime subscription program, which also includes perks such as speedy shipping and access to streaming services. Users could test out a mix of luxury, staple and Amazon-owned brands, and return whatever they didn't want to keep for free within seven days of receiving the items. The service operated similarly to wardrobe subscription services including Stitch Fix and Rent the Runway, as well as newer entrants such as Urban Outfitters' Nuuly.

Education

US Department of Education Spending $4 Million To Teach 3,450 Kids CS Using Minecraft 38

theodp writes: Among the 45 winners of this year's Education Innovation and Research (EIR) program competitions is Creative Coders: Middle School CS Pathways Through Game Design (PDF). The U.S. Dept. of Education is providing the national nonprofit Urban Arts with $3,999,988 to "use materials and learning from its School of Interactive Arts program to create an engaging, game-based, middle school CS course using [Microsoft] Minecraft tools" for 3,450 middle schoolers (6th-8th grades) in New York and California with the help of "our industry partner Microsoft with the utilization of Minecraft Education."

From Urban Arts' winning proposal: "Because a large majority of children play video games regularly, teaching CS through video game design exemplifies CRT [Culturally Responsive Teaching], which has been linked to 'academic achievement, improved attendance, [and] greater interest in school.' The video game Minecraft has over 173 million users worldwide and is extremely popular with students at the middle school level; the Minecraft Education workspace we utilize in the Creative Coders curriculum is a familiar platform to any player of the original game. By leveraging students' personal interests and their existing 'funds of knowledge', we believe Creative Coders is likely to increase student participation and engagement."

Speaking of UA's EIR grant partner Microsoft, Urban Arts' Board of Directors includes Josh Reynolds, the Director of Modern Workplace for Microsoft Education, whose Urban Arts bio notes "has led some of the largest game-based learning activations worldwide with Minecraft." Urban Arts' Gaming Pathways Educational Advisory Board includes Reynolds and Microsoft Sr. Account Executive Amy Brandt. And in his 2019 book Tools and Weapons, Microsoft President Brad Smith cited $50 million K-12 CS pledges made to Ivanka Trump by Microsoft and other Tech Giants as the key to getting Donald Trump to sign a $1 billion, five-year presidential order (PDF) "to ensure that federal funding from the Department of Education helps advance [K-12] computer science," including via EIR program grants.
Businesses

Are Amazon Warehouse Injuries More Widespread Than Thought? (yahoo.com) 58

According to Bloomberg the U.S. Labor Department's "OSHA" regulatory agency has "cited Amazon for exposing workers to ergonomic risks at several facilities." But how widespread is the problem?

29% of America's warehouse workers are working for Amazon, a team of researchers estimates. And "More than two-thirds of Amazon warehouse workers surveyed by researchers reported that they took unpaid time off to recover from pain or exhaustion sustained on the job." The new national study, published Wednesday by the University of Illinois Chicago's Center for Urban Economic Development, found that 69% of workers surveyed stayed home without pay to recover, including 34% who did so three or more times. The data suggests "injury and pain at Amazon are far more widespread" than previously known, said Beth Gutelius, research director at the center and a leading expert on logistics and warehouse work.

The report is based on a 98-question online survey that gathered responses from 1,484 warehouse workers in 451 facilities across 42 states, the researchers said. It was conducted between April and August and measured the percentage of workers who took time off during the previous month. Amazon employs hundreds of thousands of warehouse workers in the U.S.

Amazon spokesperson Maureen Lynch Vogel said the report was "not a 'study' — it's a survey done on social media, by groups with an ulterior motive." She recommended that people read the safety data Amazon submits each year to the Occupational Safety and Health Administration, "which shows that rates in our buildings have improved significantly, and we're slightly above the average in some areas and slightly below the average in others."

41% of the workers surveyed reported being injured while working at an Amazon warehouse, according to the article. And "the share rises to 51% for people who have worked at the company for more than three years."
Music

Amid the Pandemic's Urban Quiet, a Song That Makes Sense (nationalgeographic.com) 9

"Every musician knows that when the performers can hear one another, the performance is always better than otherwise," writes Slashdot reader nightcats. "This principle applies in nature as well, and has been anecdotally witnessed amid the quiet imposed by COVID-19 on cities around the world. In San Francisco, behavioral ecologist Liz Derryberry has been able to deliver a dramatic scientific demonstration of the changes to the songs of the white-crowned sparrow amid the quiet of 2020." National Geographic reports: With most San Franciscans staying at home due to the coronavirus pandemic, she decided to seize an unprecedented opportunity to study how this small, scrappy songbird responded when human noises disappeared. By recording the species' calls among the abandoned streets of the Bay Area in the following months, Derryberry and colleagues have revealed that the shutdown dramatically improved the birds' calls, both in quality and efficiency. The research, published today in Science, is among the first to scientifically evaluate the effects of the pandemic on urban wildlife. It also adds to a burgeoning field of research into how the barrage of human-made noise has disrupted nature, from ships drowning out whale songs to automobile traffic jamming bat sonar.
Businesses

Domino's Launches E-Bike Delivery To Compete With UberEats, DoorDash (techcrunch.com) 38

Domino's is planning to become more competitive with on-demand apps like DoorDash, GrubHub and UberEats by delivering pizzas with custom electric bikes. According to TechCrunch, the pizza company has partnered with Rad Power Bikes to deploy hundreds of e-bikes across corporate-owned stores later this year in Baltimore, Houston, Miami and Salt Lake City. From the report: The e-bikes supplied by Rad Power Bikes are equipped with small integrated motors to assist with pedaling, and can run for 25 to 40 miles, depending on the user, before needing a recharge, according to the company. The bikes are equipped with lights in the front and back, reflective materials for driver safety and have a top assisted speed of 20 miles per hour. Importantly, the e-bikes have been customized to hold pizza, drinks and sides. One e-bike can hold up to 12 large pizzas. The company tested the e-bikes and discovered that service and delivery times improved, Tom Curtis, Domino's executive vice president of corporate operations, said in the announcement. The e-bikes also opened up the labor pool for the company, allowing it to tap into candidates who might not have a car or driver's license. Some franchisee owners were already using e-bikes and found they are essential in hilly urban areas.
Earth

Google Earth's Timelapses Offer a 32-Year Look At Earth's Changing Surface (pcmag.com) 85

Google has partnered with TIME to release an improved version of Google Earth Timelapse that provides animated satellite imagery covering the past 32 years, from 1984 to 2016. In 2013, Google and TIME launched Timelapse with a time-lapse from 1984 to 2012. However, this time around the project uses the higher-resolution maps introduced back in June to provide a look that's more detailed and more seamless than in the past. ZDNet reports: The 10-second snapshots of Earth from space over 32 years captures urban sprawl, deforestation and reforestation, receding glaciers, and major engineering feats, such as the Oresund Bridge connecting Denmark to Sweden, or the spread of the Alberta Tar Sands in Canada. Google Earth engine program manager, Chris Herwig says it created the new "annual mosaics" by stitching together 33 images of the Earth, each representing one year. Each image contains 3.95 trillion pixels, cherry-picked from an original set of three quadrillion pixels. "Using Google Earth Engine, we sifted through about three quadrillion pixels, that's three followed by 15 zeroes, from more than 5,000,000 satellite images," Herwig said. "We took the best of all those pixels to create 33 images of the entire planet, one for each year. We then encoded these new 3.95-terapixel global images into just over 25,000,000 overlapping multi-resolution video tiles, made interactively explorable by Carnegie Mellon CREATE Lab's Time Machine library, a technology for creating and viewing zoomable and pannable time-lapses over space and time." The satellite images come from the NASA Goddard Space Flight Center and US Geological Survey. Since 2015, they also contain some data from the European Space Agency's Copernicus Program and its Sentinel-2A satellite.
Networking

Japanese Researchers Achieve Record 56Gbps Wireless Transmission 33

Mickeycaskill writes: Fujitsu and the Tokyo Institute of Technology have achieved a wireless transmission of 56Gbps over a 10cm distance using millimeter-wave (mmWave) frequencies located between 30-300GHz. While cellular capacity is improved in some areas through the addition of new mobile masts and small cells, the fibre networks used to link these sites to the wider network is either absent or not feasible to deploy in urban locations or on difficult terrain. This makes the wireless capacity of mobile masts even more important. To achieve the speed, researchers developed custom chips and interface technology to boost capacity of wireless signals without significant data loss.

It is claimed that by pairing the technology developed with a high-output amplifier, the same effect can be achieved outdoors and could be commercialised for mobile operators by 2020.
Transportation

Dead Reckoning For Your Car Eliminates GPS Dead Zones 151

cartechboy writes "We've all been there. You're relying on your vehicle's built-in navigation system to get to that meeting downtown, but then suddenly the car loses the satellite signal due to the concrete skyscraper canyon you're in--and you're about to be late. Swiss semiconductor manufacturer U-Blox thinks it has the solution with 3D Automotive Dead Reckoning, or 3D ADR for short. It's a new navigation chip that uses the vehicle's built-in sensors to track speed, horizontal movement, and elevation. The 3D ADR system measures movement in three dimensions, letting the navigation system can keep track of the vehicle's location even when it loses its connection to GPS satellites. Imagine never having to see your navigation screen saying connection lost again. In an age where our phones have accelerometers and compasses, it's amazing your car is still trying to catch up, right?"
China

Unemployed Chinese Graduates Say No Thanks To Factory Jobs 366

hackingbear writes "While people and politicians are pitching for more education and reviving manufacturing in this country, jobs go begging in factories while many college educated young workers, which now number 11 times more than in 1989, are unemployed or underemployed in China. A national survey of urban residents, released this winter by a Chinese university, showed that among people in their early 20s, those with a college degree were four times as likely to be unemployed as those with only an elementary school education. Yet, it is not about the pay. Many factories are desperate for workers, despite offering double-digit annual pay increases and improved benefits, while an office job would initially pay as little as a third of factory wages. The glut of college graduates is eroding wages even for those with more marketable majors, like computer science. Vocational schools and training programs are unpopular because they suffer from a low status [or are seen as] for people from unsuccessful, poor, or peasant backgrounds. 'The more educated people are, the less they want to work in a factory,' said an unemployed graduate. If we do succeed bringing back factory jobs, are there enough people who want them?"
Earth

How Slums Can Save the Planet 424

Standing Bear writes "One billion people live in squatter cities and, according to the UN, this number will double in the next 25 years. Stewart Brand writes in Prospect Magazine about what squatter cities can teach us about future urban living. 'The magic of squatter cities is that they are improved steadily and gradually by their residents,' writes Brand. 'Squatter cities are also unexpectedly green. They have maximum density — 1M people per square mile in some areas of Mumbai — and have minimum energy and material use. People get around by foot, bicycle, rickshaw, or the universal shared taxi.' Brand adds that in most slums recycling is literally a way of life e.g. the Dharavi slum in Mumbai has 400 recycling units and 30,000 rag-pickers. 'Of course, fast-growing cities are far from an unmitigated good. They concentrate crime, pollution, disease, and injustice as much as business, innovation, education, and entertainment,' says Brand. Still, as architect Peter Calthorpe wrote in 1985: 'The city is the most environmentally benign form of human settlement. Each city dweller consumes less land, less energy, less water, and produces less pollution than his counterpart in settlements of lower densities.'" Reader Kanel adds this note of perspective: "Kevin Kelly is another guy who wrote about slums in a very positive light, though he was more interested in self-organisation and why cities are cool, I think. Kelly also reports on the strange trend for slum tourism. What we're seeing here is that the 'slums' have become a vehicle for people to bring out their own ideas about cities, humans, and the universe at large. I have a feeling that we're not really going to learn a lot about slums if we study them through these guys."
Science

How the City Hurts Your Brain 439

Hugh Pickens writes "The city has always been an engine of intellectual life and the 'concentration of social interactions' is largely responsible for urban creativity and innovation. But now scientists are finding that being in an urban environment impairs our basic mental processes. After spending a few minutes on a crowded city street, the brain is less able to hold things in memory and suffers from reduced self-control. 'The mind is a limited machine,' says psychologist Marc Berman. 'And we're beginning to understand the different ways that a city can exceed those limitations.' Consider everything your brain has to keep track of as you walk down a busy city street. A city is so overstuffed with stimuli that we need to redirect our attention constantly so that we aren't distracted by irrelevant things. This sort of controlled perception — we are telling the mind what to pay attention to — takes energy and effort. Natural settings don't require the same amount of cognitive effort. A study at the University of Michigan found memory performance and attention spans improved by 20 percent after people spent an hour interacting with nature. 'It's not an accident that Central Park is in the middle of Manhattan,' says Berman. 'They needed to put a park there.'"
Sci-Fi

Blade Runner's Influence on Videogames 74

A 1up feature looks at the influence that Ridley Scott's amazing cyberpunk film Blade Runner has had on gaming. In addition to outlining the (underappreciated) late 90's direct game adaptation, the article discusses the film's subtler touch on tone, music, and content in other titles. "Try as William Gibson might to distance himself from Blade Runner's influence, the game adaptation of his seminal novel ironically takes a lot of its visual cues from Blade Runner, particularly in its realization of the urban sprawl. Even better, we got a little proto-cyberpunk musical influence in the soundtrack. Neuromancer boasted a technically impressive, if scratchy, Commodore-synth rendition of Devo's "Some Things Never Change" playing over the title. Truth be told, the song is actually much improved by the necessary excision of all the lyrics except for the chorus."
First Person Shooters (Games)

A Look At Free Quake3 Engine Based Games 77

Thilo2 writes "As most of you probably know, id software released the Quake3 engine in summer 2005 under the terms of the GPL, nearly two years ago. Ever wonder what came out of it? Even though the engine is eight years old, just recently two independent projects have released fully featured multiplayers games, weighing in with downloads of about 550 megabytes each. Urban Terror and World of Padman, formerly modifications that required you to have the original Quake III Arena game, can now be played independently as stand-alone versions. Urban Terror combines realistic environments and weaponry with movement similar to Quake3. World of Padman on the other hand is a colorful shooter in comic style giving you fun weapons like water balloons and water pistols to shoot with. Last but not least there is Tremulous, a first person shooter with added real time strategy elements which has been out for quite some time now. Interesting to note, its game data is licensed under a CC license. All three games use an improved Quake3 engine from ioquake3, which has cleaned up the Quake3 source code since its release and made many improvements like OpenAL, Vorbis and SDL support, and thus are available for Windows, Linux and MacOSX. If you are willing to compile the engine yourself you can get support for even more platforms like Solaris or *BSD."
Portables

Rio Karma User Review 393

FuzzyBad-Mofo writes "On 8/24/2004, I took the plunge and bought a Rio Karma digital music player. My needs were simple: Decent storage capacity, Linux friendly, and Ogg Vorbis compatible. The Karma has a generous 20 GB capacity, decent battery life, is OS-agnostic, and plays a wide variety of file formats, including Ogg." Read on for the rest of FuzzyBad-Mofo's review.
Games

Gaming Goodness 227

Let's shoehorn a few gaming submissions together: tabby writes "For those not in the know here's the most amazing game I've played in ages. Its a Half-Life mod called Natural-Selection. Try to imagine CounterStrike + StarCraft. Its essentially a multiplayer First Person Real Time Strategy game." real_b0fh writes "I'm surprised no one mentioned it here yet, but Silicon Ice Development has released the beta 2.6 for their very cool Quake 3 Arena mod Urban Terror. Have played it a bit and it features cool things like better weapon hit model, some anti-cheat features, improved maps and some new nasty bugs. Well worth a try if you are into FPS games." And on the lighter side, LSDsmurf reports that there's a patch for Doom III Alpha. Yes, you read that right.

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