Music

Suno & Udio To RIAA: Your Music Is Copyrighted, You Can't Copyright Styles (torrentfreak.com) 85

AI music generators Suno and Udio responded to the lawsuits filed by the major recording labels, arguing that their platforms are tools for making new, original music that "didn't and often couldn't previously exist."

"Those genres and styles -- the recognizable sounds of opera, or jazz, or rap music -- are not something that anyone owns," the companies said. "Our intellectual property laws have always been carefully calibrated to avoid allowing anyone to monopolize a form of artistic expression, whether a sonnet or a pop song. IP rights can attach to a particular recorded rendition of a song in one of those genres or styles. But not to the genre or style itself." TorrentFreak reports: "[The labels] frame their concern as one about 'copies' of their recordings made in the process of developing the technology -- that is, copies never heard or seen by anyone, made solely to analyze the sonic and stylistic patterns of the universe of pre-existing musical expression. But what the major record labels really don't want is competition." The labels' position is that any competition must be legal, and the AI companies state quite clearly that the law permits the use of copyrighted works in these circumstances. Suno and Udio also make it clear that snippets of copyrighted music aren't stored as a library of pre-existing content in the neural networks of their AI models, "outputting a collage of 'samples' stitched together from existing recordings" when prompted by users.

"[The neural networks were] constructed by showing the program tens of millions of instances of different kinds of recordings," Suno explains. "From analyzing their constitutive elements, the model derived a staggeringly complex collection of statistical insights about the auditory characteristics of those recordings -- what types of sounds tend to appear in which kinds of music; what the shape of a pop song tends to look like; how the drum beat typically varies from country to rock to hip-hop; what the guitar tone tends to sound like in those different genres; and so on." These models are vast stores, not of copyrighted music, the defendants say, but information about what musical styles consist of, and it's from that information new music is made.

Most copyright lawsuits in the music industry are about reproduction and public distribution of identified copyright works, but that's certainly not the case here. "The Complaint explicitly disavows any contention that any output ever generated by Udio has infringed their rights. While it includes a variety of examples of outputs that allegedly resemble certain pre-existing songs, the Complaint goes out of its way to say that it is not alleging that those outputs constitute actionable copyright infringement." With Udio declaring that, as a matter of law, "that key point makes all the difference," Suno's conclusion is served raw. "That concession will ultimately prove fatal to Plaintiffs' claims. It is fair use under copyright law to make a copy of a protected work as part of a back-end technological process, invisible to the public, in the service of creating an ultimately non-infringing new product." Noting that Congress enacted the first copyright law in 1791, Suno says that in the 233 years since, not a single case has ever reached a contrary conclusion.

In addition to addressing allegations unique to their individual cases, the AI companies accuse the labels of various types of anti-competitive behavior. Imposing conditions to prevent streaming services obtaining licensed music from smaller labels at lower rates, seeking to impose a "no AI" policy on licensees, to claims that they "may have responded to outreach from potential commercial counterparties by engaging in one or more concerted refusals to deal." The defendants say this type of behavior is fueled by the labels' dominant control of copyrighted works and by extension, the overall market. Here, however, ownership of copyrighted music is trumped by the existence and knowledge of musical styles, over which nobody can claim ownership or seek to control. "No one owns musical styles. Developing a tool to empower many more people to create music, by scrupulously analyzing what the building blocks of different styles consist of, is a quintessential fair use under longstanding and unbroken copyright doctrine. "Plaintiffs' contrary vision is fundamentally inconsistent with the law and its underlying values."
You can read Suno and Udio's answers to the RIAA's lawsuits here (PDF) and here (PDF).
Technology

Is the Philips Hue Ecosystem 'Collapsing Into Stupidity'? (rachelbythebay.com) 194

The Philips Hue ecosystem of home automation devices is "collapsing into stupidity," writes Rachel Kroll, veteran sysadmin and former production engineer at Facebook. "Unfortunately, the idiot C-suite phenomenon has happened here too, and they have been slowly walking down the road to full-on enshittification." From her blog post: I figured something was up a few years ago when their iOS app would block entry until you pushed an upgrade to the hub box. That kind of behavior would never fly with any product team that gives a damn about their users -- want to control something, so you start up the app? Forget it, we are making you placate us first! How is that user-focused, you ask? It isn't.

Their latest round of stupidity pops up a new EULA and forces you to take it or, again, you can't access your stuff. But that's just more unenforceable garbage, so who cares, right? Well, it's getting worse.

It seems they are planning on dropping an update which will force you to log in. Yep, no longer will your stuff Just Work across the local network. Now it will have yet another garbage "cloud" "integration" involved, and they certainly will find a way to make things suck even worse for you.
If you have just the lights and smart outlets, Kroll recommends deleting the units from the Hue Hub and adding them to an IKEA Dirigera hub. "It'll run them just fine, and will also export them to HomeKit so that much will keep working as well." That said, it's not a perfect solution. You will lose motion sensor data, the light level, the temperature of that room, and the ability to set custom behaviors with those buttons.

"Also, there's no guarantee that IKEA won't hop on the train to sketchville and start screwing over their users as well," adds Kroll.

What has your experience been with the Philips Hue ecosystem? Do you have any alternatives you recommend?
Stats

Gen Xers and Older Millennials Say They'd Prefer to Live in an Era Before the Internet (fastcompany.com) 284

A new Harris Poll shared exclusively with Fast Company found that most Americans would prefer to live "in a simpler era before everyone was obsessed with screens and social media," reports Fast Company, adding "this sentiment is especially strong among older millennials and Gen Xers."

The Wrap summarizes the poll results: 77% of middle-age Americans (35-54 years old) say they want to return to a time before society was "plugged in," meaning a time before there was widespread internet and cell phone usage...

63% of younger folks (18-34 years old) were also keen on returning to a pre-plugged-in world, despite that being a world they largely never had a chance to occupy. In total, 67% of respondents said they'd prefer things as they used to be versus as they are now.

"Interestingly, baby boomers were slightly less eager to time hop, with only 60% of people over 55 saying they'd prefer to return to yesteryear," notes Fast Company: While Americans may want to unshackle themselves from the burden of constant connectivity, an overwhelming 90% also said that being open-minded about new technologies is important, a finding that mostly held up across demographics. About half of respondents even said they tend to adopt new technologies before most people they know...

Just over half said they found keeping up with new technologies overwhelming, and about that same percentage said they believe technology is more likely to divide people than unite them. Here, it was younger respondents who took the most pessimistic view, with 57% of people under 35 agreeing that technology divides, versus 43% who disagreed.

Earth

Study Says We've Already Built Too Many Power Plants, Cars To Meet Paris Climate Targets (technologyreview.com) 492

An anonymous reader quotes a report from MIT Technology Review: In 2010, scientists warned we'd already built enough carbon-dioxide-spewing infrastructure to push global temperatures up 1.3 degrees C, and stressed that the fossil-fuel system would only continue to expand unless "extraordinary efforts are undertaken to develop alternatives." In a sequel to that paper published in Nature today, researchers found we're now likely to sail well past 1.5C of warming, the aspirational limit set by the Paris climate accords, even if we don't build a single additional power plant, factory, vehicle, or home appliance. Moreover, if these components of the existing energy system operate for as long as they have historically, and we build all the new power facilities already planned, they'll emit about two thirds of the carbon dioxide necessary to crank up global temperatures by 2C.

If fractions of a degree don't sound that dramatic, consider that 1.5C of warming could already be enough to expose 14% of the global population to bouts of severe heat, melt nearly 2 million square miles (5 million square kilometers) of Arctic permafrost, and destroy more than 70% of the world's coral reefs. The hop from there to 2C may subject nearly three times as many people to heat waves, thaw nearly 40% more permafrost, and all but wipe out coral reefs, among other devastating effects, research finds. The basic conclusion here is, in some ways, striking. We've already built a system that will propel the planet into the dangerous terrain that scientists have warned for decades we must avoid. This means that building lots of renewables and adding lots of green jobs, the focus of much of the policy debate over climate, isn't going to get the job done.

The Courts

Young Climate Activists Sue Obama Over Climate Change Inaction (cnn.com) 475

EmagGeek writes A recent lawsuit against Obama alleges he has a legal duty to act against climate change, and young climate activists, including 15-year-old Xiuhtezcatl Tonatiuh, are taking him to task on it. CNN reports: "Xiuhtezcatl Tonatiuh became a climate change activist at age 6 when he saw an environmental documentary. He asked his mom to find a way for him to speak at a rally. Now 15, the long-haired, hip-hop-savvy Coloradan is one of 21 young activists joining climate scientist James Hansen in suing the Obama administration for failing to ditch fossil fuels. 'It's basically a bunch of kids saying you're not doing your job,' he told me here at the U.N. COP21 climate change summit in Paris. 'You're failing, you know. F-minus. We're holding you accountable for your lack of action.'"
Games

Greg 'Ghostcrawler' Street, Lead Systems Designer For World of Warcraft 175

As World of Warcraft prepares for the launch of its third expansion, Cataclysm, on December 7th, the design team is busily trying to finish all the new high level content, the destruction and rebuilding of Azeroth, and major changes to many of the game's systems and classes. At Blizzcon we spoke with Greg Street (a.k.a. Ghostcrawler), Lead Systems Designer for WoW, about Blizzard's goals for this expansion, the problems they're trying to solve, reasoning for the creation of a few new features, and why they aren't willing to simply throw more people at complicated projects. Read on for our discussion about World of Warcraft: Cataclysm.
Role Playing (Games)

Review: Wrath of the Lich King 545

Since shortly after its release in late 2004, World of Warcraft has held the position of the most popular MMO, quickly outstripping predecessors such as Everquest and Ultima Online, and continuing to hold the lead despite competition from contemporaries and newer offerings, like Warhammer Online. When World of Warcraft's first expansion, The Burning Crusade, was released, it built on an already rich world by using feedback from players and two extra years of design experience to work on condensing the game to focus more on the best parts. Now, with the release of Wrath of the Lich King, Blizzard seems to have gotten themselves ahead of the curve; in addition to the many changes intended to remove the "grind" aspect that is so prevalent in this genre, they've gone on to effectively put themselves in the player's shoes and ask, "What would make this more fun? Wouldn't it be cool if..?" Read on for the rest of my thoughts.

Slashdot's Setup, Part 1- Hardware 273

As part of our 10-Year anniversary coverage, we intend to update our insanely dated FAQ entry that describes our system setup. Today is Part 1 where we talk mostly about the hardware that powers Slashdot. Next week we'll run Part 2 where we'll talk mostly about Software. Read on to learn about our routers, our databases, our webservers and more. And as a reminder, don't forget to bid on our charity auction for the EFF and if you are in Ann Arbor, our anniversary party is tomorrow night.

Halo 3 Review 373

From a certain point of view, Halo 3 is without a doubt the biggest game of the year. The combination of fan anticipation, marketing, and the skill of Bungie's design combine to create a game that's larger than life; if gaming has a blockbuster franchise to match the movie industry's punch, it's the tale of Master Chief. The importance of the Halo franchise to gaming is a very big issue, though, and one worth it's own article. Having played through the game, there's really only one question I'm here to answer today. Does it meet expectations? In a word: yes. It's not the best game ever made, and it may not even be the best game this year. Will it make the fans happy, and deservedly sell thousands of Xbox 360s? Very much yes. Read on for my impressions of Bungie's years-in-the-making epic, Halo 3.

Gen Con 2007 In A Nutshell 125

Another year, another Gen Con? Hardly. This year was the 40th anniversary of Gen Con, marked the announcement of the newest edition of Dungeons and Dragons, and was the first year videogame companies were actively sought out as exhibitors. Put together this resulted in what felt like record crowds, a healthy dealer's hall, and an instant conversation-starter with every other person at the event. Read on for notes on the new tabletop releases, thoughts on the new edition of D&D, impressions of the videogames that were in attendance, and a shameful admission of weakness.

Review: World of Warcraft 602

Announced at the European Computer Trade Show in September of 2001, before Warcraft III had even reached retail shelves, Blizzard's Massively Multiplayer Online Roleplaying Game has commanded attention for years. World of Warcraft is a fantasy game like no other, with a unique spin on the genre and an intense attention to detail. The game was released last week after a six month long beta test capped off with a tremendous 500,000 person open testing period. Read on for my impressions of World of Warcraft as the game stands at Launch.
Biotech

Cloning Yields Human-Rabbit Hybrid Embryo 655

ralphb writes "Here is the story of scientists in China who have, for the first time, used cloning techniques to create hybrid embryos that contain a mix of DNA from both humans and rabbits. Hop on over for a look!"
Security

Fyodor Answers Your Network Security Questions 277

You asked nmap creator Fyodor many excellent questions, and his answers (below) are just as excellent. You'll want to set aside significant time to read and digest this interview, because Fyodor didn't just toss off a few words, but put some real time and energy into his answers.
The Almighty Buck

Fooled by Randomness 291

Max Tardiveau writes "I just finished Nassim Nicholas Taleb's Fooled by Randomness. It is an enjoyable book, written engagingly by an interesting character -- the kind of book that makes you think twice about certain things (for instance, the fact that you're not dead: is that really because you're so darn good, or does dumb luck play a part?) Although written all the way back in 2001, this book is more relevant than ever, since one of its major topics is the impact of unpredictable events on markets, insurance, and our perception of life in general. In fact, Taleb makes a living from unforeseen events; these days, that seems like a rather cunning niche." Read on for the rest of his review of this book.
Programming

Vi IMproved -- Vim 418

Craig Maloney writes: "Bram Moolenaar's Vim editor has quickly become the clone of choice for users of the venerable vi editor. Unfortunately, until recently finding documentation for the features of Vim meant spending quality time with the help files that come with Vim. While the help files are very good, a manual/tutorial of the Vim editor was needed. Other vi books included scant pages about the improvements of Vim over standard vi, but Vim isn't only a slight improvement to vi. Vi IMproved -- Vim is the manual Vim users need to help them get the full benefit out of Vim." Read on for more of Craig's review of this book below.
Music

BBC Reopens Ogg Streams 261

garf writes: "Once again, back by popular demand, the BBC has opened up live streaming of Radio 4, to test with the new codecs, especially for modem users. Hop over here. And for those wishing to listen to Radio 1 try these (link one), (link two). But beware: '[Radio 1 streams] are available sporadically at the moment. Don't be surprised if it cuts off, as I've probably just killed it ready for restarting with different settings.' Please email support to the BBC for their continued support for the ogg format. Happy listening."
Movies

Jet Lag: 2 Reviews Of "The One" 266

If the Matrix successfully fused sci-fi, film noir and martial arts movies, maybe The One will end the shameless, non-stop ripoffs of the martial arts/ balletic combat sequences Neo brought to the big screen for the mass audience. This movie features not one but two Jet Li's, from parallel dimensions (sound familiar?), drop-kicking one another all over the galaxy, and both are stupefyingly boring. People who dodge bullets in slo-mo are getting to be so commonplace they're tiresome. And while we're at it, isn't it high time, so long as we're zipping people around via particle beams, to find a fresher weapon than the .9mm pistol that spews all those hot, clinking cartridges all over the place? Even passionate martial arts movie lovers can skip this one without regret, though two or three of the fight sequences were first rate. (Spoilage warning: plot discussed, not ending.)
Linux

Why Linux Won't Ever Be Mainstream 539

Linux won't ever be accepted as a truly mainstream OS by most vendors. The reason for this is quite simply the users. And I'm not talking about everyone, I'm talking about the 31337 h4x0r kids with the bad attitude. They're posting right here on this system, intermixed with others who often share the attitude, but also have a bit more civility. I saw this once again while learning about the Hewlett Packard 3300C flatbad scanner ... which has zippo Linux support from HP. And I don't see that changing. Keep reading and maybe I can explain why.
The Almighty Buck

U.S. Intellectual Property Law Goes Global 117

That's a large part of the intent of the Hague Convention on Jurisdiction and Foreign Judgments, tempered by other countries' desire to have their copyright and patent laws enforceable worldwide, too. Today I attended a public roundtable discussion about this treaty proposal at the U.S. Library of Congress. (more)
The Internet

Clay Shirky Explains Internet Evolution 101

Really. He does. Quite eloquently. Clay Shirky's answers to our questions could easily be turned into an all-day seminar on where the Internet is today as a communications medium, where it might be 10 years from now, and how it is going to get from here to there. This is information you need if your career or business is affected by the Internet in any way. Lots of good debunking, too, of everything from WAP to the myth of increased media homogenization, all put forth with enough humor to keep even Clay's most depressing thoughts from bringing (too many) tears to your eyes.

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