PlayStation (Games)

'Sony's PS5 Pro Is a Pricey Test of Next-Gen Consoles' (theverge.com) 31

An anonymous reader shares a column: The PS5 Pro's announcement yesterday wasn't a surprise. What was a surprise was the price: at $699.99, it debuts as Sony's most expensive console ever. It brought back memories of the PS3's controversial price tag, a console that when adjusted for inflation is the same $779 price point of a PS5 Pro with the additional disc drive. It's a very expensive PlayStation, and I fear it's a test of what's to come for next-gen console pricing.

For years, console gamers have been used to purchasing hardware at a significantly reduced price compared to what you could build yourself in the PC gaming space. Yes, you can find components that match the PS5 or Xbox Series X on paper, but it's still difficult to hit the price points that consoles sell for, especially when they're discounted during promotions. Besides, the easy plug-and-play model, simplified UI, and hassle-free warranty process are all big benefits over having to build or find a good prebuilt PC and then deal with Windows and driver updates. Consoles sell in their millions because they're far more consumer-friendly than PCs.

PlayStation (Games)

Sony's New PS5 Heralds the End of Disc Drives (theverge.com) 73

Earlier today, Sony unveiled the $699.99 PlayStation 5 Pro -- a mid-generation upgrade model for the PlayStation 5 that requires a separate $79.99 disc drive if you want to play your physical games. As The Verge's Jay Peters writes, the announcement "may have marked the beginning of the end for game console disc drives." From the report: Microsoft is clearly eyeing the discless direction with Xbox as well. The more affordable Xbox Series S can't play discs, and there's a discless Series X in white that's set to launch later this year. Last year's giant Xbox leak revealed a cylindrical, "adorably all digital" Xbox Series X redesign too. That hasn't been announced as an official product, but it shows a disc-free future is on Microsoft's mind. It seems likely that Sony and Microsoft are testing the waters for going all-digital for the PlayStation 6 and the next generation Xbox -- or at least offering disc drives separately. It's like Apple removing the disc drive all over again.

But this time it's not just the people making the devices. Retailers are stepping back from physical media, too. Redbox is toast. Best Buy said last year that it would stop carrying physical movies, and Target recently confirmed that it would be all but ditching DVDs in its physical stores. I know movies aren't video games, but it doesn't seem like a big leap that brick-and-mortar stores might stop carrying physical video games down the line; UK retailer GAME has already ended video game trade-ins.

Sony

Sony Unveils $700 PlayStation 5 Pro (kotaku.com) 32

Sony has officially revealed the long-rumored mid-generation upgrade model for the PlayStation 5, the PlayStation 5 Pro. Set for release on November 7 at a price point of $699.99, the upgraded model, styled like the "slim" PS5 but with a triple groove design, will be available only in an all-digital version compatible with Sony's existing add-on optical drive. The console boasts a larger GPU and faster memory, delivering 45% faster rendering than the base PS5. It also features advanced ray tracing at double or triple the speed and an AI-driven upscaler for improved resolution and clarity.

Several games, including "The Last of Us Part 2 Remastered" and "Horizon Forbidden West," will receive enhanced versions for the PS5 Pro. A new Game Boost feature aims to improve performance across the entire PS5 and backward-compatible PS4 libraries.
Sony

Sony Pulls Concord From Sale After Disastrous Launch (ign.com) 104

PlayStation hero shooter Concord will be taken offline on September 6, 2024 and all players will receive a full refund, Sony announced Tuesday. From a report: Announced on the PlayStation Blog, director Ryan Ellis said "while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn't land the way we'd intended."

Concord will therefore be taken offline so Sony and developer Firewalk Studios can "explore options, including those that will better reach our players." The game will be removed from sale immediately and anyone who purchased on the PlayStation Store or PlayStation Direct will be refunded to their original payment methods. Those who purchased on Steam and the Epic Games Store will be refunded in the coming days.
Firewalk Studios' AA shooter was released less than two weeks ago on August 23.
Television

Gamer Connects 444 Consoles To Single TV, Sets World Record (guinnessworldrecords.com) 40

Ibrahim Al-Nasser, a gaming enthusiast from Riyadh, Saudi Arabia, has set a Guinness World Record for the most video game consoles connected to a single television, with 444 systems hooked up simultaneously.

Al-Nasser's collection spans five decades of gaming history, from the 1972 Magnavox Odyssey to the 2023 PlayStation 5 Slim. It includes mainstream consoles like the Xbox 360 and Nintendo Switch, as well as rare items such as the Super A'Can. To manage the complex setup, Al-Nasser employs over 30 RCA switchers and 12 HDMI switchers, along with various converters for older systems. He maintains an Excel spreadsheet detailing the location and activation procedure for each console. "After a while I noticed that I had a big stack of gaming consoles that I couldn't play," Al-Nasser said. "By adding more switchers, the idea came to my mind to connect all of the gaming consoles I have to the TV then contact Guinness World Records because this project is unique."

Engadget adds: He's even organized his collection so the cables aren't showing or creating the kind of tangled mess most of us have to deal with when we have just two consoles hooked up to a single television. That may sound like a lot of video game consoles for one collection but it's far from the actual record. Linda Guillory of Garland, Texas currently holds the record for the largest collection of playable gaming systems with her collection of 2,430 items, according to Guinness World Records.
Businesses

Bungie CEO Faces Backlash After Announcing 220 Employees Will Be Laid Off (techspot.com) 39

Rob Thubron reports via TechSpot: It's a sad case of another day, another round of mass layoffs at a game studio. On this occasion, Destiny developer Bungie has announced it is letting go of 220 employees, or 17% of its workforce. CEO Pete Parsons said the eliminations were due to "financial challenges," which isn't going down well, especially after it was discovered he may have spent over $2.4 million on classic cars after Sony acquired the company, and continued buying them even after the previous layoffs. Bungie blames the job eliminations on "rising costs of development and industry shifts as well as enduring economic conditions." The Sony subsidiary says it needs to make substantial changes to its cost structure and focus development efforts entirely on Destiny and Marathon. The cuts will impact every level of the company, including executives and senior leader roles -- but not Parsons, obviously.

In what appears to be a way of reducing the number of people being laid off, Bungie is moving 155 people to Sony Interactive Entertainment over the next few quarters. Furthermore, a team working on one of Bungie's incubation projects -- an action game set in a brand-new science-fantasy universe -- will be spun off to form a new studio within PlayStation Studios. [...] "This is hitting people who were told they were valued. That they were important. That they were critical to business success. But none of that mattered," wrote Bungie technical UX designer Ash Duong.

Many have called for Parsons to resign. The calls were amplified when he set his X account to private, but it seems the CEO realized that was making things worse and soon set it to public again. What's angering people even further is the discovery of what seems to be Parsons' account on a car bidding site called Bring a Trailer. It shows he has spent $2.4 million on classic cars since September 2022, which includes $500,000 since the October layoffs.

Sony

Sony Won't Phase Out Blu-ray Movie and Game Discs (tweaktown.com) 46

An anonymous reader shares a report: Sony plans to eventually stop producing consumer-grade recordable Blu-ray discs, but commercial products such as game and film Blu-rays will still be produced. Sony Group will lay off 250 employees at a division that produces recordable media discs, and start winding down the production of specific Blu-ray products, sources have told Japanese newspaper Mainichi.

However, contrary to recent reports, this decision will not affect Blu-ray discs that contain games, TV shows, or films. The staff reduction is happening to the Sony Sendai Technology Center, which produces recordable disc formats like CD-R, DVD-R, BD-R and archival discs for the Japanese region. Standard Blu-rays, 4K UHD discs, and PlayStation 4, PlayStation 5, and Xbox Blu-ray discs--which are made at Sony's separate DADC (Digital Audio Disc Corporation) facility--will still be manufactured, shipped, and sold worldwide. In other words, physical media will not go anywhere anytime soon, despite the prevalence and growth of streaming and/or digital media.

PlayStation (Games)

Sony Removes 8K Claim From PlayStation 5 Boxes (gamespot.com) 39

Fans have noticed that, over the last few months, Sony quietly removed any mention of 8K on the PlayStation 5 boxes. "I have been endlessly bitching since the PS5 released about that 8k Badge," writes X user @DeathlyPrice. "It is false Advertising and Sony should be sued for it." Others shared their grievances via PlayStation Lifestyle and a Reddit thread. GameSpot reports: A FAQ on Sony's official site in 2020 stated that "PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software." But to date, the only game that offers 8K resolution on PS5 is The Touryst, which looks more like Minecraft than a game with advanced visuals.

The reality is that 8K has not been widely adopted by video game developers, or even by filmmakers at this point. There are 8K televisions on the market, but it may be quite some time, if ever, before it becomes the standard for either gaming or entertainment.

PlayStation (Games)

Sony's PSVR 2 PC Adapter Launches In August (theverge.com) 32

The PlayStation VR2's PC adapter is arriving on August 7th, allowing PC support for the PS5-exclusive headset. It'll cost $59.99. The Verge reports: Sony says the device will support all Steam VR games, including big-name titles like Half-Life: Alyx. In addition to the new adapter, Sony says players will need a DisplayPort cable to work with Steam titles on PC. (As well as a Steam account, obviously.) You can check out the minimum system requirements right here.

In a blog post, Sony explains that there will be some feature differences depending on whether you're playing on PS5 or PC: "PS VR2 was designed from the ground up specifically for PS5 -- so you'll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games."

Microsoft

Call of Duty: Black Ops 6 is Coming To Xbox Game Pass On Its Release Day (engadget.com) 15

An anonymous reader shares a report: Just before Microsoft closed its acquisition of Activision Blizzard, it said that it would take some time to bring the publisher's titles to Game Pass. We've only seen one such addition so far in the form of Diablo IV, but the company has announced another, somewhat notable one. Call of Duty: Black Ops 6 will be available on Game Pass on its release day later this year.

Microsoft is banking on the debut of a new Call of Duty title on its subscription service leading to a significant bump in the number of Game Pass members. It's a bit of a gamble, as for nearly every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is likely to see lower direct sales of Black Ops 6 on Xbox and PC, though it will still generate revenue from Game Pass and the PlayStation version (and perhaps even a Nintendo Switch release), as well as through microtransactions.

Microsoft

'Microsoft's Quest For Short-Term $$$ is Doing Long-Term Damage To Windows, Surface, Xbox, and Beyond' (windowscentral.com) 67

In an op-ed on Windows Central, the site's co-managing editor Jez Corden laments Microsoft's "short-sighted" decision-making and "inconsistent" investment in its products and services, which he argues has led to a loss of trust among customers and missed opportunities in the tech industry. Despite Microsoft's advancements in AI and cloud computing, the company has made "baffling" decisions such as shutting down Windows Phone, under-investing in Xbox, and canceling promising Surface products.

The author argues that Microsoft's lack of commitment to security, customer support, and long-term quality has "damaged" its reputation and hindered its potential for growth. Examples include recent hacking scandals, poor customer service experiences, and the aggressive promotion of Microsoft Edge at the expense of user choice. The author also expresses concern over Microsoft's handling of the Xbox brand, particularly the decision to release exclusive games on PlayStation, which could undermine the reasons for customers to choose Xbox. The op-ed concludes that while Microsoft has the potential to be a leader in the tech industry, its pattern of short-sighted decisions and failure to learn from past mistakes has led to a growing sense of doubt among its customers and observers.
PlayStation (Games)

PlayStation Reverses Course on Helldivers 2 PSN Account Requirement 51

PlayStation has reversed course on the Helldivers 2 PSN account requirement, walking back the unpopular policy after a weekend long backlash that included tens of thousands of negative reviews, some of which spread to Sony's other Steam games. From a report: "Helldivers fans -- we've heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward," PlayStation wrote on its official account.

"We're still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we'll keep you updated on future plans." PlayStation's decision means that Helldivers 2 players on Steam won't have to link a PSN account in order to play. The unpopular policy, which would have seen new players confronted with a mandatory login beginning this week, resulted in Helldivers 2 being delisted in around 177 countries.
Games

Sony Will Soon Require 'Helldivers 2' PC Gamers To Link Their Steam Accounts To PSN, Angering Users (gamesradar.com) 86

"Players who made Steam purchases of Helldivers 2 are now, months after the fact, being told by Sony that their games will be useless unless linked to a PSN account," writes longtime Slashdot reader Baron_Yam. From a report: Publisher Sony Interactive Entertainment announced today that Helldivers 2 players on Steam will soon be required to link their in-game profiles to a PlayStation Network account -- a feature that was optional at launch due to "technical issues" -- or risk losing access to the game. SIE explained that account linking allows players to take advantage of "safety and security" provided by PlayStation, as it can more easily protect folks from "griefing and abuse by enabling the banning of players that engage in that type of behavior."

Many Steam players haven't responded well to the news. As of the time of writing, over 2,500 negative user reviews have been submitted to the game's storefront page today, blemishing an otherwise spotless "Very Positive" rating. Some reviews cite data harvesting and security concerns as potential worries. Others point to the fact that Sony waited months after launch to make account linking mandatory. How this affects players in regions that don't have access to the PlayStation Network is a bigger concern, though. In the Helldivers 2 Discord, community manager Thomas 'Twinbeard' Petersson said they aren't yet sure what these rule changes meant for players in areas without PSN access, which could be another factor contributing to the negative downturn.

XBox (Games)

Xbox Console Sales Are Tanking As Microsoft Brings Games To PS5 (kotaku.com) 25

In its third-quarter earnings call on Thursday, Microsoft reported a 30% drop in Xbox console sales, after reporting a 30% drop last April. "It blamed the nosedive on a 'lower volume of consoles sold' during the start of 2024," reports Kotaku. From the report: In February, Grand Theft Auto VI parent company Take-Two claimed in a presentation to investors that there were roughly 77 million "gen 9" consoles in people's homes. It didn't take fans long to do the math and speculate that Microsoft had only sold around 25 million Xbox Series X/S consoles to-date. That puts it ahead of the GameCube but behind the Nintendo 64, at least for now. Given the results this quarter as well, it doesn't seem like Game Pass and Starfield have moved the needle much. Maybe that will change once Call of Duty, which Microsoft acquired last fall along with the rest of Activision Blizzard, finally makes its way to Game Pass. Diablo IV only just arrived on the Netflix-like subscription platform this month. But given the fact that the fate of Xbox Series X/S appears to be locked in at this point, it's easy to see why Microsoft is looking at other places it can put its games.

Sea of Thieves, the last of four games in this initial volley to come to PS5, dominated the PlayStation Store's top sellers list last week on pre-orders alone. CEO Satya Nadella specifically called this out during a call with investors, noting that Microsoft had more games in the top 25 best sellers on PS5 than any other publisher. "We are committed to meeting players where they are by bringing great games to more people on more devices," he said. If players there continue to flock to the live-service pirate sim, it's not hard to imagine Microsoft bringing another batch of its first-party exclusives to the rival platform. Whether that means more recent blockbusters like Starfield or the upcoming Indiana Jones game will someday make the journey remains to be seen.

PlayStation (Games)

Sony's PS5 Pro is Real and Developers Are Getting Ready For It (theverge.com) 25

Sony is getting ready to release a more powerful PS5 console, possibly by the end of this year. After reports of leaked PS5 Pro specifications surfaced recently, The Verge has obtained a full list of specs for the upcoming console. From the report: Sources familiar with Sony's plans tell me that developers are already being asked to ensure their games are compatible with this upcoming console, with a focus on improving ray tracing. Codenamed Trinity, the PlayStation 5 Pro model will include a more powerful GPU and a slightly faster CPU mode. All of Sony's changes point to a PS5 Pro that will be far more capable of rendering games with ray tracing enabled or hitting higher resolutions and frame rates in certain titles. Sony appears to be encouraging developers to use graphics features like ray tracing more with the PS5 Pro, with games able to use a "Trinity Enhanced" (PS5 Pro Enhanced) label if they "provide significant enhancements."

Sony expects GPU rendering on the PS5 Pro to be "about 45 percent faster than standard PlayStation 5," according to documents outlining the upcoming console. The PS5 Pro GPU will be larger and use faster system memory to help improve ray tracing in games. Sony is also using a "more powerful ray tracing architecture" in the PS5 Pro, where the speed here is up to three times better than the regular PS5. "Trinity is a high-end version of PlayStation 5," reads one document, with Sony indicating it will continue to sell the standard PS5 after this new model launches. Sony is expecting game developers to have a single package that will support both the PS5 and PS5 Pro consoles, with existing games able to be patched for higher performance.

Games

Russia Is Making Its Own Gaming Consoles (gamerant.com) 161

Vladimir Putin has ordered Russia's government to explore the development of a series of homegrown consoles to compete with PlayStation and Xbox. Game Rant reports: Russia has taken issue with Western games and developers in recent years, leading the country to threaten the banning of certain titles like Apex Legends and The Last of Us Part 2. This is due to what the Russian government perceives as pro-LGBTQ messaging, which it openly opposes. In February, Russia's Organization for Developing the Video Game Industry (RVI) laid out a long-term plan that ended with the creation of a fully capable gaming console in 2026-2027. It seems that the Russian government may be attempting to follow through with this plan.

Following a meeting on the economic development of Kaliningrad, Putin requested government officials to research the requirements for domestic production of stationary and portable gaming consoles. The Russian president also ordered the planning of an appropriate operating system and cloud system for the consoles. The deadline for these plans is set for June 15, 2024, and Russia's prime minister was designated as the official overseeing these tasks. A Kremlin spokesperson confirmed that the orders intend to develop Russia's homegrown gaming industry.

PlayStation (Games)

Sony Reportedly Pauses PSVR 2 Production Due To Low Sales (roadtovr.com) 23

According to Bloomberg, Sony has paused production of its PlayStation VR 2 virtual reality headset, as sales have "slowed progressively" since its February 2023 launch. Road to VR reports: Citing people familiar with the company's plans, Sony has produced "well over 2 million units" since launch, noting that stocks of the $550 headset are building up. The report alleges the surplus is "throughout Sony's supply chain," indicating the issue isn't confined to a single location, but is spread across different stages of Sony's production and distribution network. This follows news that Sony Interactive Entertainment laid off eight percent of the company, which affected a number of its first-party game studios also involved in VR game production. Sony entirely shuttered its London Studio, which created VR action-adventure game Blood & Truth (2019), and reduced headcount at Firesprite, the studio behind PSVR 2 exclusive Horizon Call of the Mountain.

Meanwhile, Sony is making PSVR 2 officially compatible with PC VR games, as the company hopes to release some sort of PC support for the headset later this year. How and when Sony will do that is still unknown, although the move underlines just how little confidence the company has in its future lineup of exclusive content just one year after launch of PSVR 2.

Games

Warner Bros. is Now Erasing Games As It Plans To Delist Adult Swim-Published Titles (polygon.com) 42

Michael McWhertor reports via Polygon: Warner Bros. Discovery is telling developers it plans to start "retiring" games published by its Adult Swim Games label, game makers who worked with the publisher tell Polygon. At least three games are under threat of being removed from Steam and other digital stores, with the fate of other games published by Adult Swim unclear. The media conglomerate's planned removal of those games echoes cuts from its film and television business; Warner Bros. Discovery infamously scrapped plans to release nearly complete movies Batgirl and Coyote vs. Acme, and removed multiple series from its streaming services. If Warner Bros. does go through with plans to delist Adult Swim's games from Steam and digital console stores, 18 or more games could be affected.

News of the Warner Bros. plan to potentially pull Adult Swim's games from Steam and the PlayStation Store was first reported by developer Owen Reedy, who released puzzle-adventure game Small Radios Big Televisions through the label in 2016. Reedy said on X Tuesday the game was being "retired" by Adult Swim Games' owner. He responded to the company's decision by making the Windows PC version of Small Radios Big Televisions available to download for free from his studio's website. Polygon reached out to other developers who had worked with Adult Swim Games as a publisher. Two studios responded to say that they'd received a similar warning from Warner Bros. Discovery, but they are still in the dark about what it means for their games. [...]

Polygon reached out to 10 studios and solo developers who had their games published by Adult Swim Games to see what they've heard. Some say they haven't been contacted by WB Discovery, but they expect to. "From what I've heard from others, I will probably be hearing from them soon," developer Andrew Morrish, who published Kingsway and Super Puzzle Platformer Deluxe through Adult Swim, told Polygon. "It's not looking good." Molinari said that if and when his game Soundodger+ is pulled from Steam, he'll republish it there "with as little downtime as possible between the two versions." The game is also available from Molinari's itch page.

AMD

AMD Stops Certifying Monitors, TVs Under 144 Hz For FreeSync (arstechnica.com) 49

An anonymous reader quotes a report from Ars Technica: AMD announced this week that it has ceased FreeSync certification for monitors or TVs whose maximum refresh rates are under 144 Hz. Previously, FreeSync monitors and TVs could have refresh rates as low as 60 Hz, allowing for screens with lower price tags and ones not targeted at serious gaming to carry the variable refresh-rate technology. AMD also boosted the refresh-rate requirements for its higher AdaptiveSync tiers, FreeSync Premium and FreeSync Premium Pro, from 120 Hz to 200 Hz.

Here are the new minimum refresh-rate requirements for FreeSync, which haven't changed for laptops. AMD will continue supporting already-certified FreeSync displays even if they don't meet the above requirements. Interestingly, AMD's minimum refresh-rate requirements for TVs goes beyond 120 Hz, which many premium TVs max out at currently, due to the current-generation Xbox and PlayStation supporting max refresh rates of 120 frames per second (FPS). Announcing the changes this week in a blog post, Oguzhan Andic, AMD FreeSync and Radeon product marketing manager, claimed that the changes were necessary, noting that 60 Hz is no longer "considered great for gaming." Andic wrote that the majority of gaming monitors are 144 Hz or higher, compared to in 2015, when FreeSync debuted, and even 120 Hz was "a rarity."

Sony

PlayStation Cutting 900 Jobs In Video Game Industry's Latest Round Of Big Cuts (gamespot.com) 29

Sony's PlayStation division is cutting jobs in the latest round of high-profile layoffs in the video game industry. From a report: By some estimations, 2024 has already seen more than 7,000 video game industry layoffs. Related to these moves, PlayStation is proposing to close its London games studio, which was most recently responsible for developing PlayStation VR games. Cuts are also coming to Sony's other studios, including Firesprite, Insomniac Games, Naughty Dog, and Guerrilla. PlayStation's technology, creative, and support teams are also affected by these measures. In a blog post, outgoing SIE CEO Jim Ryan said it was an "extremely hard decision" to make these cuts, which amount to 900 people or about 8% of PlayStation. Ryan is leaving in March.

Slashdot Top Deals